DBCooper

Members
  • Posts

    2038
  • Joined

Posts posted by DBCooper

  1. Most of the "symbol object types", along with a number of other non-symbol objects, can be grouped together as an "architectural block".  A "symbol type object" could be an electrical object, an appliance, a plumbing fixture, a piece of furniture, a door panel, or a number of other things.  Most 2D cad objects can be grouped together as a "cad block", including other cad blocks. 

     

    Unfortunately, you can't make a group that contains both a 2D cad block and a symbol object.  Seems like it would be handy if you could but I guess that means someone needs to send in a feature request since this is not something you can do now.

     

    But you can associate any 2D cad block and any set of 3D surfaces when you make a symbol object.  This will give you complete control over what the object looks like in a plan view as well as what it looks like in a camera view.  Keep in mind that Chief considers cross sections and elevations "camera" views too.  This make symbol objects pretty powerful and can be used as general purpose tools.

     

    Some of the symbol object types, like electrical, have some special properties that the other objects don't.  You can draw electrical connections that will attach to an electrical object but you can't have one connect to an appliance.  You can also draw an electrical connection that is not connected to anything (which used to not be true) and this can be handy in some situations.

     

    As for having a stove and trying to have gas and electric lines move when the stove moves, there are some ways to make this happen but I don't think I would bother.  I would simply draw my gas and electrical lines using the cad tools and then if/when I move the stove I would then manually move the lines. This is one reason that I typically save these details for later when the layout is more stable.

     

    If you wanted to get really sophisticated, you could draw all of your plumbing and hvac using molding polylines so that they would show in both plan views and camera views but I think that might be a bit advanced for this thread.

     

  2. One possible cause is that your window is on the wrong floor.  Make sure the window is on the same floor as the wall as it is shown in your plan view.  Could also be a problem with wall alignment (as John suggested) or modified wall tops/bottoms.  If you can't figure it out, then you should post the plan.

     

  3. Chief doesn't cutout terrain for porches and decks.  You can add a manual terrain hole or use the "make terrain hole around building" tool and then edit the shape to go around the porch.

     

  4. Rebuilding the deck framing will only rebuild the planks because your deck joists are set to 0" thickness.

     

    image.thumb.png.8323fe0d129062504c8869cab10f0612.png

    • Upvote 1
  5. You turned off "auto adjust height" for your landing and set the height to -72".   This means the landing height is now fixed in space at that height.  Once you do this the stair sections above and below the landing will operate somewhat independently from each other.

     

    Your stairs above the landing are too long and overlapping your floor platform.  You should be able to pull this stair back to the edge of floor platform and they should work ok.

     

    Your stairs below the landing will either need more steps to go from the floor to the landing or they will need to have much larger riser heights.  Not a lot of room between the door and the start of the stair either.

     

    Not sure if you actually have enough space in that room to build a stair that will go up 12' and still meet code.

     

     

    image.thumb.png.bd51a0a3286be0d52e3ebc3a646cae6d.png

     

    • Upvote 1
  6. Are you going to actually make cabinets with curved backs?  If not, then just place straight back cabinets and use a custom curved counter to hide the gaps.  If so, then you can make a curved back cabinet by making a curved front cabinet with the opposite curve and butt it up against the other one.  You can then remove the face that is against a wall.

     

     

    image.thumb.png.e9f0adc2e2dcea380961ea8f0ba84db4.png

     

     

     

     

  7. As for the molding polyline, I think all you need to do is select the "same line type" handle that is just off the end of the molding line and drag it back to the wall (easiest while in a plan view).  This should add a new line segment that is connected to the first and should miter at the corner.

     

    All of this kind of begs the question though, why use 3D solids to design an entertainment center and not just use a cabinet?  There are some good reasons why you might need to use solids but your picture looks like something the cabinet tools could handle.

     

  8. This can be a problem whenever you have lights in an open below room.  If you want the lights to attach to the ceiling automatically, you need to put them on the second floor and then they will only show up on the second floor.   

     

    If you did not have a vaulted ceiling, you could just place your lights on the first floor and manually raise the height so that they are on the ceiling.  Since you have a vaulted ceiling and you want them to sit flush, you probably want to put them on the second floor.  There are ways to manually make a custom rotated light fixture but I'm not sure it's worth the trouble.

     

    So the problem becomes how to get them to show up on the first floor plan and not on the second floor plan.  There are a few different ways to do this. 

     

    To get the lights to now show up on the second floor, you can put them on their own layer and turn them off on the second floor but this means that your second floor needs to use a different layer set than the first floor.  You can also hide them using a cad mask (a solid filled polyline).  It sounds like you tried this but had problems with the draw order and I think all you need to do is use the "draw order" tools and bring the mask to the "front" drawing group. 

     

    To get the lights to show up on the first floor, you could just place the cad blocks for them on the first floor but this means you will have to move them around anytime you move a light on the second floor.  You could also use the "reference display" tools to draw the lights from the second floor on the first floor.   You would also need to put them on a their own layer and use a different layer set so you could just draw these lights.

     

    This can also be a problem with other objects in open below rooms so these techniques can help you solve those as well.

     

    A different way to solve this would be to use a single floor and make a "shelf" ceiling for the loft area.  I think this solution only works well when you don't want a railing around the loft area. Here is a tech article that might help:

    https://www.chiefarchitect.com/support/article/KB-03057/creating-a-room-with-a-short-ceiling-or-plant-shelf-closet-effect.html

     

     

  9. File type also matters because some file formats are "lossy" (such as jpg) and some are not compressed (like bmp).  I prefer to use png unless the people that you are sending them to request a specific format.

     

  10. Just to clarify, you can't import a revit model as a smart Chief model that you could then modify.  You can import a 2D drawing using a DWG/DXF format that you could then trace over or you could import a 3D model using a format that revit can export that you could view but that's about it.

     

  11. My guess is that 90% of your problems are because you expect Chief to work like Revit.  Chief is different.  Although I think it is "easy to use", it is also pretty "hard to master".  Give yourself lots of time to get over the learning curve.  Try to forget everything you thought you knew about cad software and start from the beginning with the training videos:  https://www.chiefarchitect.com/videos/  There are also a bunch of other training resources available, including personal tutors.

     

    Here are some thoughts and suggestions that might help you for now though.

     

    - Temporary dimensions don't always work the same in plan views as they do in elevation views.  They have been "evolving" over the last couple of versions and I think they are getting more powerful but I still don't think they have all of the glitches worked out.  When you run into problems you should report them to Chief, either as a bug report or as a feature request depending on the type of problem you are having.

     

    - Group selecting windows in an elevation view won't give you the distance from the next object like they do in plan view.  This is exactly the kind of thing you should ask Chief to add.  For now, I would probably just position them in a plan view.

     

    - Temporary dimensions will normally be different depending on which side of an object you select.  I don't think this works when group selecting though.  Would be nice if we had the same ability or even a different way of controlling this.  This also is the kind of thing you should ask Chief to add. 

     

    - I think the normal size of the temporary dimensions is going to be the same size as a manual dimension in whatever view you are working in.  This means that if your temporary dimensions are too big, then your manual dimensions are probably going to be too big as well.  That can also be a problem with the arrows.  The defaults can be setup a lot of different ways but chances are your temporary dimensions are getting the text size from the text style that the layer is using.  The arrows are going to be controlled by your current dimension defaults.

     

    -  Temporary dimensions can automatically shrink to try and fit better on the screen.  Normally, this isn't really a problem since they are not going to be printed.  If they are getting too small to read on the screen, you can change the "minimum display size" for them in your preferences.

     

    - When all else fails, just draw a manual dimension and when you are done with it you can delete it.  You can also keep it around and put it on a layer to manage your own "working" dimensions.

     

    - There are lots of other tools that can sometimes work better then the temporary dimensions.  For example, align/distribute, transform/replicate, multiple copy, point-to-point move, etc.  Sometimes there is a much better way to move things than just using temporary dimensions.  When working with the sizes of objects, and not just the positions, it can sometimes be easier to just use the dialog. 

     

    -  I see you have angle snaps turned off.  This can lead to all kinds of problems when you have things on strange angles.  Do yourself a favor and keep them turned on.  You can change the angle increments in your general plan defaults if you don't like the default 15 degrees.

     

    Hopefully, this info helps.  Keep asking questions as you run into problems.  People on this forum are almost always around to help.

     

    • Like 1
  12. First, it's better to put pictures directly into your posts instead of making people download a pdf.  Second, your picture is too small to be able to see many details.

     

    There are at least two ways to model a window like that.  One way is to make a double hung window and then set the "component size" so that the lower portion is bigger than the upper portion.  The other way is to model two separate windows stacked on top of each other and then block them into a mulled unit.  In the picture below, the window on left is using the component size and the window on the right is a mulled unit.  I would use the technique that matches the real world one the closest.

     

     

    image.thumb.png.7132211f8a07b2493750964312d1cf27.png

     

     

    • Like 1
  13. You can use any door panel symbol you want and then just raise the bottom (by setting the bottom offset) and lower the top (by setting the panel height) so that the panel is smaller than the opening.  I couldn't find a door panel that looked like your picture but it should be pretty easy to make one using poly solids or whatever.

     

     

    image.thumb.png.4c36aca35c38a522c00fc988b2ec5ef9.png

     

     

    • Upvote 1