DIYJon

Members
  • Posts

    49
  • Joined

  • Last visited

Everything posted by DIYJon

  1. In the attached image, I'm attempted to create a shed that will be built between the existing house and the block wall. I've drawn 2 gable walls and then created a manual roof plane to create the sloping shed top. The goal is to extend the roof to rest upon a small section of framing that would rest upon the top of the block wall so the siding would be flush with the exterior side of the block. I've tried creating a pony wall, but that places the framed wall below the block wall. I can't seem to define the block wall parameters (it's actually a fence with panels and posts) such that the framed portion is on top and integrated with the shed. The pony wall option only allows me to select a wall type. Is there a way to accomplish this?
  2. As shown, the roof seems to be missing something. I'll keep poking around, but does someone know what's happening? I've checked all visible layers to rule that out. This room has two full gable walls at the ends and two manual roof planes. I'm not sure what's actually missing. The structure is a shed and the walls are panels that extend to the top of the wall framing and there's no fascia, just flashing where the roof meets the sides. If I could just lower the roof structure by 3 1/2" I think it would work, but when I make a change, the walls change too, leaving that gap.
  3. The electrical layer set enables "Electrical" as one of the visible layers. Obviously... I'm creating a basic map of my circuits so there's a reference that corresponds to the labeling on my main breaker panel. If I wanted each circuit to be a different color, am I correct to think that I need to create a new layer definition for each circuit rather than having a single "Electrical" layer for the Electrical Plan View? If there's a different way to do this I'd like to know, but this seems to be how it should be done, yes?
  4. I've got a fence that I've made into a block wall by using Panels and Post to Rail. I'm running into two challenges. 1. When I drag the fence out, I want a specific length of fence with a post (pilaster) at each end. It seems that CA takes over and inserts posts wherever it wants despite defining the "on center" value of the Newels/Balusters. If I create a short length wall, it puts a post at each end. But, when I get over a certain length (arbitrary), it puts a post centered in the middle of the fence and one on each end, and even further, it starts to evenly space them not according to the "on center" value, so I can't make a shorter wall with two posts beyond a specific length, which I haven't determined. 2. I've been wrestling with CA regarding creating posts that are rectangular. I created a rectangle polyline and that didn't work, then I created a rectangle 3D solid and that also doesn't work. I was only able to convert the primitive to a symbol, and then when I try to select it for the Newels/Posts type, it's not listed in the user library as an option...so I'm confused about how to make that happen. Any advice appreciated. Thanks.
  5. Yes, I was working from this article: Creating a Flat Parapet Roof but it seems that this requires a completed room with 4 walls. (still very green in this program.) CA creates a sloped roof with 4 planes by default. If I'm going for a single plane that extends past one of the walls then a few things are true. The roof structure butts up against the parapet wall on the interior of 3 walls which extend above the roof, and it also extends over one of the other walls which is below the roof structure to form the eave with the soffit. Should I just create 3 taller than normal walls and one short wall, then build a flat ceiling plane at the right height?
  6. A simple structure. 4 Wall. 3 of the walls extend above the roof to form the parapets. On the 4th wall, the flat roof hangs over creating an eave with a parapet. If I draw 4 exterior walls to create a box, the first thing I need to do is change the sloped roof to a flat roof, then create 3 parapet walls, and finally the overhang. How would I do that?
  7. Hmm... It is certainly difficult. If a scenario arises where in all three variations of a remodel I want to change a common feature in all 3, I find myself changing things three times instead of changing the original only and having those changes propagate to the child design...bummer. I wonder if it could actually be practical to make my CA resources folders part of a git repository so I could actually use file versioning to fork the designs that way.
  8. If I draw out my existing property and I want to make adjustments to it, new floor plan, kitchen layout, etc., but I want to retain the original so I can switch between variations without having multiple design files to manage, how do I go about doing that? It would be like creating a whole new layer from the original, then editing that layer only, and being able to make additional layers with derivative or "source" layers...sorta like software development with github where I can go down one design fork and come back if I want to abandon that design... Thanks!
  9. Your answers are always so clear and to the point. ;).
  10. I'm building a curbless walk-in shower with a slope. I've tried the following, but I'm stuck. I had to create an invisible wall on the shower to get CA to recognize it as a separate room. Then, in that room, I subtracted 3/4" from the foundation elevation to create a sunken shower. From a side profile, I drew a polyline solid and then extruded it to the shower width, so now I have a ramp. In my bathroom, I've created material regions on the floor for the varying tile patterns. The ramp needs to have a material region applied to it so I can put the tile/thinset on top of the ramp. Can this be done without drawing another polyline solid on top of the ramp for each layer of material?
  11. I've spent the past hour trying to figure this out. When I draw a line, it snaps to the 1" increment. I'm trying to create a custom u-channel profile for a molding and the channel is small, but I'm unable to actually draw a line the right length. Holding CMD gives me 100% control and 0% snapping. I just need to be able to reduce the snap resolution to 1/32 or 1/16". Am I expecting something that CA can't do?
  12. As you can see, I have a rope light under a custom counter top which bleeds through the bottom of where the counter top meets the floor as well as up through where sink is. On the cabinet images, I have a few spots pointing down that bleed through to the hallway behind it. The only thing I can think of for the hallway is that I'm using a pony wall to create an F channel reveal to a flush baseboard, but other than that, I would think this should all work without having this strange bleed over. This isn't the only place this happens and I've been toying with light settings for quite a while now to try to get it right. Additionally, the way the lights display in the view seems to be erratic, going from dim at one point to blinding wash-out at other times without making any changes to the actual light settings. Any insight would be appreciated. Thanks!
  13. Searching for "Blum Aventos" results in only my post. If I search for Blum Aventos I get some more responses, but I'm not finding the "how to". I think I need to start with how to create a folding door (like a bi-fold closet door) that's horizontal instead of vertical.
  14. I have the Blum hardware library, but as I'm new to integrating custom hinges in cabinets, I'm fumbling through this process to achieve the look I want. I can easily create an upper cabinet with two "drawers" so to speak that look something like a vertical bi-fold like this one: https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.kitchencraft.com%2Fproducts%2Fcabinet-interiors%2Fbi-fold-cabinet-doors&psig=AOvVaw0rI4x1E-Vt0TJXWGBhaAxy&ust=1634958933142000&source=images&cd=vfe&ved=0CAsQjRxqFwoTCOjVt-WG3fMCFQAAAAAdAAAAABAE I'm also trying to figure out how to create this type of cabinet door: https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F161144492906311157%2F&psig=AOvVaw0iIp-njHKBBG7GSvGmd4_P&ust=1634956939551000&source=images&cd=vfe&ved=0CAsQjRxqFwoTCKD9767_3PMCFQAAAAAdAAAAABBB Any help would be appreciated. Thanks!
  15. Not sure. Apparently I have some sort of gift for that? I'm slowly figuring this out. The disconnect for me right now is terminology coupled with the fact that CA works best if you dial in settings manually in the dialogs...so not knowing exactly what each setting does and how it affects other settings is challenging. It's like when you almost get all sides of a rubiks cube, then you change one setting and it gets all screwed up. Slowly but surely.
  16. You guessed wrong. I made the video. It is a video of me trying to figure it out, not a video I found that I used as an example. So yes, the video shows what is going wrong and does not show what is correct.
  17. Hmm...I posted a video screen-capture of what I'm doing. I don't think I can get any more detailed than that.
  18. I'm so lost on this software. I'm simply trying to learn how to make a simple 4-wall structure, a rectangle, on a 4" slab with 8" thick foundation walls, 12" of which is exposed above the terrain, then create a patio slab that's 4" below the house slab. The west and east walls are 8" block and they sit direction on top of the foundation wall which is flush with the top of the slab. I've been working on this for about 3 hours and I'm totally dumbfounded that it's been this difficult for me to grasp. Every setting I try yields an undesired result and I know this should be a simple exercise. Here's a video I posted on my YouTube channel to illustrate what I'm doing. Maybe someone can slap me in the right direction.
  19. I can drag an exterior block wall, but I'm stumped as to how I would create the 8" thick columns that run vertically, every so often down the length of the wall. Any advice would be great. Thanks!
  20. Hmm...how did I miss that? I guess I searched the forum and not the KB. The resources for this software are amazing. Terminology. Words I think of: Icon, Legend, Cursor, Tool Icon... but "pointer" wasn't one that I would have thought of...now I will. Also, ALT, CTRL, etc., don't necessarily translate to a MAC keyboard. One other thing. The tools have corresponding keystrokes that are supposed to select them. They aren't working on my Macbook.
  21. On the right hand side of my screen, I have 4 options for altering lines, none of which respond to the associated keyboard assignments, incidentally. I don't know why they're on the right side of the library browser, nor how I managed to get them there, but this fillet tool won't go away, and having this attached to my selection cursor is confusing. How do I just get a hand or a selection arrow?
  22. I can do the math, but I thought maybe there was a way in the software. My main living space/kitchen is a rectangle with fully finished dimensions at 34' 6" X 16' 7". One exterior wall is 8" block with a 2.5" interior furred wall with 1/2" drywall (3" total) and the opposite that wall is a load bearing wall at 4 1/2" (3 1/2" studs and 1/2" drywall.) All of the remaining framing in the townhome is 2x3, not including the flat-roof beams (forgive me, I'm learning the terminology if beams isn't correct.) QUESTION: If I draw the rectangle using default wall settings, then change the materials and thicknesses of each wall after the fact, how can I reposition those walls to fit interior dimensions, and how do I measure interior dimensions from the drywall as opposed to from the studs?