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Everything posted by DIYJon

  1. I've watched the video on overlaying a remodel on an as-built plan to visualize the changes, but I think I might be stuck on one point. I have drawn out my current residence. Some of the existing walls are block wall with 1" furring strips between 1/2" drywall with no insulation. I'm furring out those walls to have 2X3 studs and foam insulation. On my as-built plan, will I need to create a new layer just for that wall (i.e. Walls, Normal - As Built) and make sure that wall is assigned to that layer set, and then put the new wall in the Walls, Normal - Remodeled layer, then create a view that switches between the two in order to accurately visualize?
  2. I just found that I could right click an object to view and filter out the specific layers that this item is related to, but I could have sworn the Active Layer Display panel used to auto-filter out all of the layers that the object wasn't part of for a quick display. Am I going nuts or is there a preference that will allow me to click an object to filter the Active Layer Display list?
  3. Got it, it appears to be "Standard" 3D view with "Hand Drawn Lines on Top" selected.
  4. I'm looking at the image here ...and I'm curious as to how one can create this type of image of a design in CA that looks hand-drawn...or "cartooney" as I don't know the correct terminology. How would I do that?
  5. That's brilliant. Is that a pony wall then where the block is under the framed wall?
  6. Yes, a concrete lower half, but the wall in question is a 4" block wall with 8X16 pilasters, and the only way I could figure out how to make it look like it's supposed to is by creating a wall with panels and balusters through the fencing feature. There's no way to get the fence portion of the fence under a framed wall. I can do it the other way around, because that makes sense, like a wall with wrought iron on top, using a pony wall. I think I'm just stuck making a symbol and placing it between the shed overhang and the top of the block wall.
  7. I created the railing because it didn’t seem that I could figure out how to create a block wall that looked like the final product. I’ll look into that. I could model what I need and slap it on top as well I suppose.
  8. In the attached image, I'm attempted to create a shed that will be built between the existing house and the block wall. I've drawn 2 gable walls and then created a manual roof plane to create the sloping shed top. The goal is to extend the roof to rest upon a small section of framing that would rest upon the top of the block wall so the siding would be flush with the exterior side of the block. I've tried creating a pony wall, but that places the framed wall below the block wall. I can't seem to define the block wall parameters (it's actually a fence with panels and posts) such that the framed portion is on top and integrated with the shed. The pony wall option only allows me to select a wall type. Is there a way to accomplish this?
  9. As shown, the roof seems to be missing something. I'll keep poking around, but does someone know what's happening? I've checked all visible layers to rule that out. This room has two full gable walls at the ends and two manual roof planes. I'm not sure what's actually missing. The structure is a shed and the walls are panels that extend to the top of the wall framing and there's no fascia, just flashing where the roof meets the sides. If I could just lower the roof structure by 3 1/2" I think it would work, but when I make a change, the walls change too, leaving that gap.
  10. The electrical layer set enables "Electrical" as one of the visible layers. Obviously... I'm creating a basic map of my circuits so there's a reference that corresponds to the labeling on my main breaker panel. If I wanted each circuit to be a different color, am I correct to think that I need to create a new layer definition for each circuit rather than having a single "Electrical" layer for the Electrical Plan View? If there's a different way to do this I'd like to know, but this seems to be how it should be done, yes?
  11. I've got a fence that I've made into a block wall by using Panels and Post to Rail. I'm running into two challenges. 1. When I drag the fence out, I want a specific length of fence with a post (pilaster) at each end. It seems that CA takes over and inserts posts wherever it wants despite defining the "on center" value of the Newels/Balusters. If I create a short length wall, it puts a post at each end. But, when I get over a certain length (arbitrary), it puts a post centered in the middle of the fence and one on each end, and even further, it starts to evenly space them not according to the "on center" value, so I can't make a shorter wall with two posts beyond a specific length, which I haven't determined. 2. I've been wrestling with CA regarding creating posts that are rectangular. I created a rectangle polyline and that didn't work, then I created a rectangle 3D solid and that also doesn't work. I was only able to convert the primitive to a symbol, and then when I try to select it for the Newels/Posts type, it's not listed in the user library as an I'm confused about how to make that happen. Any advice appreciated. Thanks.
  12. Yes, I was working from this article: Creating a Flat Parapet Roof but it seems that this requires a completed room with 4 walls. (still very green in this program.) CA creates a sloped roof with 4 planes by default. If I'm going for a single plane that extends past one of the walls then a few things are true. The roof structure butts up against the parapet wall on the interior of 3 walls which extend above the roof, and it also extends over one of the other walls which is below the roof structure to form the eave with the soffit. Should I just create 3 taller than normal walls and one short wall, then build a flat ceiling plane at the right height?
  13. A simple structure. 4 Wall. 3 of the walls extend above the roof to form the parapets. On the 4th wall, the flat roof hangs over creating an eave with a parapet. If I draw 4 exterior walls to create a box, the first thing I need to do is change the sloped roof to a flat roof, then create 3 parapet walls, and finally the overhang. How would I do that?
  14. Hmm... It is certainly difficult. If a scenario arises where in all three variations of a remodel I want to change a common feature in all 3, I find myself changing things three times instead of changing the original only and having those changes propagate to the child design...bummer. I wonder if it could actually be practical to make my CA resources folders part of a git repository so I could actually use file versioning to fork the designs that way.
  15. If I draw out my existing property and I want to make adjustments to it, new floor plan, kitchen layout, etc., but I want to retain the original so I can switch between variations without having multiple design files to manage, how do I go about doing that? It would be like creating a whole new layer from the original, then editing that layer only, and being able to make additional layers with derivative or "source" layers...sorta like software development with github where I can go down one design fork and come back if I want to abandon that design... Thanks!
  16. Your answers are always so clear and to the point. ;).
  17. I'm building a curbless walk-in shower with a slope. I've tried the following, but I'm stuck. I had to create an invisible wall on the shower to get CA to recognize it as a separate room. Then, in that room, I subtracted 3/4" from the foundation elevation to create a sunken shower. From a side profile, I drew a polyline solid and then extruded it to the shower width, so now I have a ramp. In my bathroom, I've created material regions on the floor for the varying tile patterns. The ramp needs to have a material region applied to it so I can put the tile/thinset on top of the ramp. Can this be done without drawing another polyline solid on top of the ramp for each layer of material?
  18. I've spent the past hour trying to figure this out. When I draw a line, it snaps to the 1" increment. I'm trying to create a custom u-channel profile for a molding and the channel is small, but I'm unable to actually draw a line the right length. Holding CMD gives me 100% control and 0% snapping. I just need to be able to reduce the snap resolution to 1/32 or 1/16". Am I expecting something that CA can't do?
  19. As you can see, I have a rope light under a custom counter top which bleeds through the bottom of where the counter top meets the floor as well as up through where sink is. On the cabinet images, I have a few spots pointing down that bleed through to the hallway behind it. The only thing I can think of for the hallway is that I'm using a pony wall to create an F channel reveal to a flush baseboard, but other than that, I would think this should all work without having this strange bleed over. This isn't the only place this happens and I've been toying with light settings for quite a while now to try to get it right. Additionally, the way the lights display in the view seems to be erratic, going from dim at one point to blinding wash-out at other times without making any changes to the actual light settings. Any insight would be appreciated. Thanks!
  20. Searching for "Blum Aventos" results in only my post. If I search for Blum Aventos I get some more responses, but I'm not finding the "how to". I think I need to start with how to create a folding door (like a bi-fold closet door) that's horizontal instead of vertical.
  21. I have the Blum hardware library, but as I'm new to integrating custom hinges in cabinets, I'm fumbling through this process to achieve the look I want. I can easily create an upper cabinet with two "drawers" so to speak that look something like a vertical bi-fold like this one: I'm also trying to figure out how to create this type of cabinet door: Any help would be appreciated. Thanks!
  22. Not sure. Apparently I have some sort of gift for that? I'm slowly figuring this out. The disconnect for me right now is terminology coupled with the fact that CA works best if you dial in settings manually in the not knowing exactly what each setting does and how it affects other settings is challenging. It's like when you almost get all sides of a rubiks cube, then you change one setting and it gets all screwed up. Slowly but surely.