mattyt12

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Posts posted by mattyt12

  1. Does anyone know an easy way to have a raked transition for fences of two different heights.

     

    post-284-0-64277500-1423517366_thumb.jpg

     

    Only way Ive thought of is making a custom raked panel and using the wall break tool and assign that section as the transition.

  2. The Decking looks like the auto generated decking with a dark brown linestyle and a lighter brown fill. The stone path Ild say is a terrain feature with a light grey fill duplicated and converted to a plain polyine then given a stone fill with a dark grey line colour and the transparent hatch fill checked.

     

    Both could be generated with just polylines duplicated, bottom layer with a solid base fill, the top with a hatch pattern set to transparent. Bit of a PIA, wouldnt be a bad feature being able to choose the background colour as well as the line colour.

  3. Use the CAD detail from view tool then export from there.

     

     

    Why do you want to do this?

    I export Layouts to engineers or other consultants in some cases as the layout sometimes has more info. than the plan, such as Legends or views linked from other files.

  4. Depends how detailed the plan is, polyline solids work well but are time consuming. Or you can create a basic material with a bump map which gives some definition in raytraces for concept stuff. model on the left using material and bump map the right using p.line solids

    post-284-0-41530900-1418187396_thumb.jpg

  5. https://www.dropbox.com/sh/urppzl67054lype/WpXglcE5bU

     

    Hi Tina my knowledge on west coast construction is pretty limited but suppliers like pgh for bricks have good material swabs on their website, steelselect is good for colorbond products. For weatherboard cladding I just use the chief siding and colour match to what I want. CG textures is good for timbers, concrete etc. google images coupled with photoshop or even paint you can customise materials pretty easily.

     

    Ive attached my material folder and I would also suggest you experiment with using bumpmaps for materials like timber, render, bagged brickwork for better results.

     

    As Gawdzira suggested use a higher DPI and pixel size, will just mean longer render times and larger file sizes.

     

    Matt Taylor

    www.evolvedbd.com
    Newcastle NSW Australia

    Chief X6
    Intel i7-2670QM 2.20GHz
    8GB Ram
    1GB GEForce GT555M
    Win7 64-Bit