braneks
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This works for me - thank you! This is my first experience putting together a schedule and I had a feeling there was an easier way but wasn't sure how.
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I used a Chief manufacturer catalog symbol in my plan, but symbol showed up on furniture schedule (F01). Exported/imported as 3DS symbol so I could assign it to cabinet category. That worked in so far as symbol now shows up in cabinet schedule (C01) which is what I want. I then added a drop in sink which showed up in the correct fixture schedule (A01) but is using the object information from the base cabinet object. I figured out a work around (custom countertop w/ hole, then add sink w/ special placement option set to "none" rather than "insert into countertop") but I'm new to Chief and still learning so I'm wondering if there is a way to do this differently so the sink/fixture object data is automatically used in the schedule, like it is with a 'regular' base cabinet?
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Brian, Not sure what Chief's problem was but "fixed" by rebuilding the bedroom 12'3" front wall with the window. Attaching my modified plan (which should look exactly like the original minus the rendering issue). Bent creek 9-braneks.plan
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Here is the one I created. I used a Kraftmaid front for the drawer style. BaseCorner.calibz
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I may be missing something but If you're just trying to go for a look why not use the Chief core catalogs' corner base cabinet and customize the front face?
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Apologize for bump this up but I thought everything was OK after starting over and using the Build Roof functionality but they aren't. I may still be doing something wrong but after much trial and error I think CA has some problem with certain combination of pitches. Attached is a simple plan, from scratch plan this time, and pictures of the issue (which is the same as before). I tried all combinations of pitches and found the only one where rafters extend below eaves is when the breezeway (laundry/pantry) hip walls are set to 8 while the garage walls are set to 10. All other combinations produce expected results. Pitch: Breezeway Garage Results 8 8 :-) 10 8 :-) 10 10 :-) 8 10 :-( The steps I followed are: 1. Turn on auto build framing 2. Set pitch of walls 3. 'Delete all objects' -> Roof Planes & Roof Baseline Polylines 4. Use Build Roof to build roof planes Also in the Build Roof's Roof panel I tried different combinations of the 'Roof Height' check boxes but they didn't help. Questions I have: 1. Can someone else confirm they see the same behavior 2. Do I still have something wrong 3. Assuming this is a problem w/ Chief, is creating a custom rafter tail on the offending rafters the best way to work around this? I really want to move on from this but only if it's Chief and not me. ExampleEaveRafters.plan
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Thanks for the list and I never noticed the default checks were there either (probably because they are normally grayed out). I've already made some good progress using only auto roof. I'm not done but it certainly isn't the hot mess I started with. Thanks again for the help - much appreciated.
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Thanks for taking a look - agree lots of things wrong with the plan I posted and it didn't help I tried to gut my plan to create a simple example. I've only been using CA for ~2 months so I am going to start over knowing what I know now. The reason the porch floor is down 8" is because I want the brick band on the outside to be even. Otherwise the siding and brick don't align where the porch meets the house frame. The only way I could think to "fix" this is by lowering the porch floor, and effectively creating a step into the house, is there some other way to do this? Note: 8" doesn't get it exactly even but close enough that visually one doesn't notice the difference as much.
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Thank you!! Sometime I accidentally move things when looking in 3D and could never figure out how to reset them. Up till now I just start redrawing things until the error goes away. Also I'm aware of the 'no room' definition and how to fix but wasn't aware of the issues with attic definition - could have been one of my original problems. Yes please don't spend more time on this plan as it's not the final, and the one I have has changed so much from where I started I'm literally going reset and start over. Normally wouldn't do that but in this case I have so much of the interior done (so my wife could visualize everything) that I think it makes more sense to start over knowing what I know now and making sure each step in the build process is correct before moving on.
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Thanks - I had to pull down the plan I posted to see this as it wasn't in my local plan. I don't know what it is but probably left over from trying to take the actual plan and creating one to post. I see a few other issues w/ the plan I posted like there should be no holes in the kitchen/master bath ceilings. Lesson learned - next time I will take a closer look at the example plan before posting, or better yet create new plan - sorry about that. As for the auto roof build settings - all I can say is !@#$. I've been so focused on the object specifications that I failed to thoroughly read the auto build settings. Time for another lesson/deep dive. Thanks for pointing it out.
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Chopsaw and Kbird1, Thanks for taking the time to look at it. I'm sure there is more weirdness in the plan :-( - in fact I ran into this trying to clean things up, plus I had just watched nsestor's videos on porch wall/columns and thought crap I didn't do that "right". I do tend to use auto roofs but the roofs for the main house were a hot mess when I did that initially (the ones in the posted plan aren't setup correct) and figured it would be easier to just draw them manually. Also I was trying to get all the roof eaves the same length and AFAIK auto roofs won't do that (?). Anyway kbird1's comment got me to take a step back and I went back to using auto roof for the garage/breezeway section to see what CA would generate, then manually redrew the roofs with the same values CA calculated. That worked so I then adjusted to make eaves the same and that also worked (the valleys aren't over the wall intersections but w/ different pitches I don't see how they can be). I don't yet understand what was wrong but I've got a better understanding of things and how to debug them - thanks! kbird1, Can you tell me about where you clicked to get these 'shapes'? Good chance it's left over from some other edit/change that didn't get fully cleaned up.
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Eric, Not sure what you want to see but here are a few showing one valley exhibiting the issue - note the valley on the other side of the porch is fine. It could just be how CA works but I only have 3 valleys like this and the rest are as expected. There was a fourth valley with this issue but somehow the combination of adjusting overhangs, aligning roof planes/walls to the 1/100th of an inch etc. resulted in the problem going away - and doing the same for these three hasn't work. I could create a custom rafter tail but given the others are fine I would like to know for sure it's CA and not me - my bet is on me.
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Any idea why CA won't cut the valley rafters which are hanging below the fascia? Admittedly I'm new to CA, have 0 CAD background, and little construction experience but I spent the night at a Holiday Inn :-), examined/tweaked every roofing setting I can find, watched as many videos as possible in my free time, and read as much help as I can w/o much luck. I am sure it's me but no idea how to fix. Also I know if I box the eaves the rafters are cut but I don't want to box them. BTW I also want to say thanks to everyone who posts here. I can't tell you how helpful/insightful reading your posts and answers have been. ValleyTroubles.plan