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Everything posted by rockyshepheard
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Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
I watched the first video and I'm sorry but I fail to see any difference between editing baseline polylines and roof plane. Seems like he was editing using cuts and joins as you do in editing roof planes. Can someone explain how one is different from the other? -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
Ah, just found it! Thanks -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
Where, please, is this video on trimming roofs as polylines? Is that synonymous to adding vertices, making cuts, etc? -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
Well, I'm already doing some manual changes. It is a bit difficult to see what is joined and what isn't. It would be great if joined planes were color coded and locked so you could move on to unjoined and not worry that joining a subsequent set of planes didn't unjoin a previously set of joined planes. -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
I don't mind splitting the work up between auto and manual but I would like to find the limits of what auto can do. If there is a way of avoiding manual I think the end result would be more stable. -
I am looking for a video showing examples of issues like planes and vertices popping out of the design (i think caused by edges not aligning or being colinear), walls that get segmented because it doesn't like something near it, roofs that won't join, objects that you cannot apply a material to...etc...and possible fixes. I have looked for weeks but haven't found anything. Maybe I will suggest one in the suggestion box along with my other ideas like roof planes that all have different colors that you can turn on or off, highlighting something in plan view which could highlight the corresponding object in 3D (an easy one to implement, I think), being able to turn off interference such that any object could pass through any other object if turned on...etc.
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Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
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Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
When I say auto rebuild I mean in particular lettting the software generate the roof without a single manual modification. -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
But it is not the auto rebuild roof that is required. That's where it cannot be done autorebuild. When it must be a certain way. -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
My goal was to get rid of. The edges flying off to infinity. Did you not see them? -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
That is not what mine lols like when I did the auto build. Are you modifying the floor plan to ,sketch this happen? -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
What no manual manipulation? How is this possible? -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
Well, I finally worked out the roof by deleting it and redoing as @solver suggested. But of course, two-steps ahead and one back. I now hoave infinite edges along the fascia of a couple of fascias. Any ideas how to reign them in? Plan and jpg attached. Thanks all you CA genii. new_roof_now_joined.plan -
Manipulating roof plane around x,y,z.
rockyshepheard replied to rockyshepheard's topic in General Q & A
Here is an example plan that might make my question more clear. I created a roof. The picked one roof plane and varied it many ways. How would I get it back to the original position (other than doing the exact reverse of the previously mentioned manipulation), also without modifying any of the attributes of all the other planes? -
To adequately define my question I must resort to a thought experiment. Imagine a plane upon which are superimposed 9 squares, sides touching, forming a larger square. The middle-most square has vertices A,B,C,D, A being top right, D being top left. When you push or pull on a vertex it rotates the middle square around its center as if it were perfectly balanced on the tip of a cone. at its center. So now, push the entire middle square into the plane one foot. The pull A towards the original plane by 6 inches.Than push B down 3 inches. The push C down by 2 inches and finally pull D up b 1 inch. What method would you use in CA to get the middle square back in place? The square has four sides, so using ridge height presents the problem of which side of the middle square is the ridge? Same with baseline, etc. If you knew, you could start by making the ridge height (or another spec) of a surrounding square match the ridge height (or other spec) of the middle square (side closest). But would that work given that A,B,C,Dhave been pushed and pulled...middle square is no longer coplanar with the original plane? I guess my question is can a middle square (CA plane) which looks correct in 2D...that has been pushed, pulled and moved up and down...always be brought back to its original position (thus allowing the sides to join) ONLY by a combination of matchings of Lock ridge top height Lock baseline height Lock shadow boards top height Lock pitch Thanks for reading.
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Thank you Glen, Under that name I did find a tutorial.
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I'd like to hear any differing techniques for creating a Boston hip roof segment. The only way I come even close is to make a hip, gable it, then add a roof return and extension large enough to run completely under the gable. Thanks!
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White layer under roof and what can break it?
rockyshepheard replied to rockyshepheard's topic in General Q & A
Thanks! -
Anyone have ideas as to what can cause the underside of this roof to expose the plywood? The white layer is missing in various locations. I found that lengthening the roof (in the out-of-the-screen direction) rectifies the issue but then the right side of the gabled roof is longer than the left.
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Floor layout dimensions keep changing...
rockyshepheard replied to rockyshepheard's topic in General Q & A
MarkMC, My sections are all perpendicular to each other. Thx -
Floor layout dimensions keep changing...
rockyshepheard replied to rockyshepheard's topic in General Q & A
Tommy, I await your call TheKitchenAbode, I think so but dimension changes are more in feet than inches. Lbuttery, The ripple effect sounds poss. Here is an example. Make a 10' sectionA 4' sectionB then add add more wallsC. Lengthening A moves B to the right. Then lengthening B shortens A. Lengthening B should push C in the direction of B. -
Floor layout dimensions keep changing...
rockyshepheard replied to rockyshepheard's topic in General Q & A
Thanks all. So far the only solution I can think of is to draw one section of wall and put it on a layer. lock it. Make new layer. And draw the next section. Lock that. Etc..Then, I suspect this brute force method would end the issue. -
I have been using this software for two months and have never been able to duplicate a floor plan such that where I begin matches up to where I end. Somewhere along the way dimensions keep always changing on me. CA definitely needs a lock so you can draw a section of wall, lock it and then draw the next section...thus assuring that one section does not shorten or lengthen another unbeknownst to you. Very frustrating. I suppose it is even more problematic if you are changing a dimension after fully dimensioning the full floor plan. Also, some of my walls seem to dimension to the studs and what I am reproducing is dimensioned from drywall. Where might I change this? Thank for any assistance! Rocky