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Posts posted by Richard_Morrison
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I think that these were eliminated since we have more flexibility with the glass panel door being able to have different non-uniform panel frame widths. It would be great if you could add your version to your signature. This is one of those questions where the version really matters.
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7 hours ago, DesignByChad said:
Thanks for the information. Let me ask? When you say rendering do you mean doing like a ray trace or just poping up a full over view and do the overviews rotate OK?
I guess that was a little imprecise. I was referring to any view that is using OpenGL. There is a significantly longer delay with the initial generation, but after the view generates, you can spin it just fine.
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I have a Surface Pro 6 - i7 w/16 GB RAM. For everything except rendering it's great. If you can stick to vector views, it's very fast. As mentioned above, for regular work, you will want a larger secondary monitor. It can do rendering just fine, but nowhere close to a dedicated graphics card.
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This has been happening for many years. Files, screen shots, and bug reports have been submitted. Tech support apparently has been unable to reproduce this, and therefore nothing has been done. The best they've been able to come up with is likely a display "scaling setting" causing this when it is other than 100%. Welcome to the club.
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23 hours ago, architekker1 said:
Is there a way to put door swing LH or RH in door label, Text Macro format? Is there a list of Text Macro available to view?
Also, keep in mind that what appears to be a left hand door could be a right hand reverse. They are not the same and I'm not sure Chief is smart enough to know the difference. This could be an issue if door edges are beveled or if you are ordering hardware with a key.
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5 minutes ago, DzinEye said:
Thanks Mick. I had all that stuff back in my gaming days... but no longer. May have to invest in something again. I will attend on the sidelines today, listening in.
Or you could log in with an iPad or even just a smartphone, I think.
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1 hour ago, Dermot said:
"Not sure when this got slipped in."
Version 6. And, no, I don't mean X6.
So, about the time that the mortgage calculator got added.
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Glad I wasn’t the only one who missed this. Not sure when this got slipped in. Thanks, Michael.
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Since Chief doesn't do curved doors, you will need to fake it with an opening and a polyline solid (or slab). Just draw the outline of the door in a plan view as a closed polyline and convert to polyline solid.
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David,
When you create open the Detail Management and create a new detail, you will get a window as shown below. When you go to Drawing Sheet Setup, you can set the detail's scale, and the sheet size will adjust accordingly. When you save, the specific scale you've set will stay with the detail. When you send this detail to layout, it will appear at the correctly scaled size.
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You need to set the scale in the CAD Detail window by going to Drawing Sheet Setup, and setting the correct scale there. Each CAD Detail window can have its own scale. Then you send it to layout at the correct scale, which should be automatic at this point. If you have drawn everything at real world scale (1"=1"), the detail should be the correct size on layout without any rescaling.
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David,
Using CAD details in layout is a great place to store your office standard details in your layout template (like legends, specifications, nailing standard details, etc.), and you never have to worry about CAD details that live in other files being missed, changed, or moved, since the Layout will stay with that one particular project.
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1 hour ago, Kbird1 said:
Take a look here at Chief's Post on S.D.
Thanks! Why isn't this getting more publicity? I completely missed this.
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31 minutes ago, gelbuilding said:
I created this in substance designer.
Well, that's a little pricier than I was hoping for.... I may take you up on your offer.
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On 3/7/2020 at 9:03 PM, gelbuilding said:
Richard,
Advise what your preference is and I can adjust the mat, See below I made another texture and you can see imperfections on the texture, dirt, and scratches.
I really appreciate the offer, George, but I'm hoping to learn how to do this myself.
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13 hours ago, Kbird1 said:
You can also use an extra framing Layer, for Full-3D, been doing it that way for a few years now..... same for Rain Screen actually.
M.
Mick,
I did try your method, and I think that it's brilliant, especially if you need a materials list to include the battens and furring strips. Resizing and rotating battens is very easy, too. It gets a little messy with building framing so early in the process, though, because if you have to rebuild framing after you've done a bunch of adjustments to the battens, you lose all of your customizations.
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5 hours ago, gelbuilding said:
George,
Thanks for this! This material looks great! If I wanted to modify these to get larger spacing between the batts, what would the process be like?
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8 hours ago, Alaskan_Son said:
Simply draw a single batten to the appropriate width and tall enough to cover your wall using the Material Region or backsplash tool. Then Multiple Copy across your wall at the desired spacing. Copy and Paste onto the next wall, adjust height as necessary, and repeat the Multiple Copy procedure. Just have to repeat the Multiple Copy for each unique plane. There are a few different siding types you can use this method for and you can either set the Material Region to Cut Finish Layers or not depending on the specifics, but for most B&B, not cutting finish layers is probably best. You just have to add corner boards manually unless you use the Material Region to cut the recesses instead of as the battens.
If you're feeling brave and adventurous, you can also block your material region and add it to the library. Make it tall enough to cover your tallest walls and then you can use a Polyline Distribution Path to completely trace all your walls. Explode that path and all your material regions are distributed for you.
Michael,
Thanks for the detailed explanation. This works great! I don't seem to be able to get the Polyline Distribution Path to work, though. I save a batten as an object (it is listed as an architectural block) and looks like a tiny rectangular flagpole in the preview. Then I draw a distribution path and select that block. They shows up perfectly in plan, but in 3D (even with all layers turned on)... nothing except the first one. Exploding the path does nothing. Not sure what I'm missing there.
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1 hour ago, Chiefer said:
Comparison between normal map (left) and region/backsplash( right image)
The region/backsplash is far better, of course, and it looks like you have more control over the location of the battens. I confess that it's not clear to me how you get the battens, though.
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Thanks, Michael! I'm on the lookout for one with a little more apparent depth for the battens. Something a little closer to: https://db-homes.com/home-building-options/siding-crane-premium-pointe-board-batten/ which I just came across.
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I'm looking for a board & batten texture (image) that has a smooth finish, rather than the rough finish that the Chief library has. White preferable, but maybe other pastel colors, too. Can anyone point me in the right direction? Thanks!
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30 minutes ago, Alaskan_Son said:
Fill Style Eyedropper
Show-off....
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It's working okay for me, so you may not be doing something correctly. After you eyedropper something and it turns into a spray paint can, click on the Select Properties to Load icon on the Edit toolbar and make sure that the correct items are checked.
Crawlspace Vents?
in General Q & A
Posted
This is obviously an OLD thread. Have any of you discovered solutions for the display of these 3D crawlspace vents, other than the pony wall solution, possibly with the advent of new features in the interim?