ChiefChris1

Members
  • Posts

    81
  • Joined

  • Last visited

Posts posted by ChiefChris1

  1. On 6/27/2022 at 9:50 AM, rlackore said:

    You linked to the Clark Dietrich Shaftwall Systems page. Have you navigated to Resources>CAD Details and browsed the extensive list of details for their system? You can download the details in DWG, DXF, or PDF formats and reference them to a UL U415 design for a 1-hour or 2-hour assembly.

    I didn't really like what I found there.
    I'll just make my own.  Not a big deal.

  2. That model was created in X10.
    The problem was in the foundation wall brick veneer.
    I removed the brick layer on the foundation wall, then added it as a poly-solid and it fixed the issue.

    Thanks for trying to help.

    87074554_10222010921570001_5880519387454111744_o.thumb.jpg.c08821ee81c8ecc8fc5f527fed87c88f.jpg
     

  3. I had this same issue a little while ago.... (posted here) and got no responses. 

    Still having this issue...and it bugs me to no end.

    What is happening UNDER the bow window on the exterior?

    The interior looks right.  There is a seat, Chief fills in the space under the seat with interior wall material and baseboard.
    However, on the exterior Chief does whatever it's doing underneath the bow.

    BOW1.thumb.png.315caa95fe0e463256ee767cc51f28b7.pngBOW2.thumb.png.ccf80296d39b9c26fbe662de4afbde9b.png

  4. 9 minutes ago, Kbird1 said:

     

    Not for the Default setting changes as they won't apply to existing cameras , you will need to open/shoot new cameras for the new Defaults



    Perhaps that is what confused me...because in the Chief Demo video I watched, as she talked and changed settings (lighting, exposure etc) in the camera setting with the view open, it changed live.

     

  5. 1 minute ago, Kbird1 said:

    Try .4 Exposure and turn on Improve Lighting Quality

     

    I also bump the Brightness to 70-80 for interiors  ---a tip from Graham 



    Thanks.
    Should I see something change in my display immediately?  Because, that's not happening.
    OR, is there a "make final PBR" type tool?

  6. 10 minutes ago, Kbird1 said:

     

    It sounds like you might not be switching the Camera Rendering Type to PBR from Standard after shooting the Camera? by Default the Camera is usually in STD view , then you can change the Rendering Type 

     

     

    Pretty sure I did that right.

    This is the ACTIVE CAMERA settings:
    image.thumb.png.fd392d7f41388c88c4466c660b32dd27.png

     

     

    And, right now, my PBR settings are the default. 

     

    image.thumb.png.e9ef83854acff791b2ca1fea0863c94c.png

     

     

     

    If I toggle back and forth from standard to PBR with the view open, I see nothing change.  I can see obvious changes when I go to vector view, glass house etc.  But I see no difference with standard & PBR.

  7. 25 minutes ago, ChiefChris1 said:

     



    I am not understanding...and I have to be missing something somewhere.  But, I see no difference between my standard camera and PBR camera.  There is no light (I have lights in the view).  There is no sun.  When I adjust the PBR view technique settings, I see no difference. 

    Totally missing something somewhere....probably something that I have set as a default that I am not thinking about.

  8. I used to use the "Final View" tool for quick images...and I had been happy with that.
    Is there something I need to do to process/activate a PBR after I set the camera defaults?  Because when I open the camera view that is designated PBR, it doesn't look any different than a standard render/camera view.

    I am watching this video right now:
    https://www.chiefarchitect.com/videos/watch/2426/physically-based-rendering-technique.html

    Hopefully it will help....


    edit....
    after I watched that video clip.  I still see no difference, not even when I adjust Camera Exposure. I must be missing something. My PBR camera view looks just like a standard camera view

  9. Just now, robdyck said:

    Forgiveness has been granted! Physically Based Rendering is a rendering technique. It's built-in to Chief and available for most camera types.

     


    Thank you.
    I hadn't noticed that option in the camera settings. 

  10. Forgive me for my ignorance.
    I have been using Chief since 1997.

    What is PBR?   
    Is PBR something that Chief does now in addition to raytrace?  Or do I need additional software?
    I know the raytrace tool is still in Chief but I rarely use it anymore because I find it too frustrating.  
    I have been thoroughly disappointed with Chief's ray-tracing since X9. 
     

  11. Creating a BOW WINDOW.
    I can do it manually, but am I missing something in using the bow window tool?
    Bay windows seem to work alright most of the time.

    The interior looks OK.
    The exterior has wall structure extending below the seat/sill on the exterior at the outer edges of the bow. 

    And, why can we STILL not copy/paste bay and bow windows?

    1.png

    2.png

    3.png

    4.png

    5.png

  12. Is there a default setting that dictates how far the deck joists are cantilevered over the deck beam?
    I can edit the post offset from the ends of the beam.  But Where do I set the beam placement from the deck edge?

    Other than moving the deck beam after it's framed (which is what I've been doing for the last 20 years)...can I set the deck-framing defaults such that the joists do not cantilever over the deck-beam...or cantilever more?

     

  13. 20 hours ago, RL-inc said:

    On a construction and design note I would consider returning the brick upper around the corner a bit or adding a some sort of a heavy corner board detail.

    In my experience the exposed joint from lap siding to brick at that location can be a water infiltration issue- and if it gets behind there and freezes -POP goes the masonry.

    Just a thought ;)

     



    Rob.  It's for an As-Built...so, I model it the way it IS, not the way it should be.  ;)

  14. The attached image shows the front wall as a pony wall aligned on the inner surface.
    I am using Chief's standard wall types.  (2x4 with vinyl upper and brick lower).

    The side wall is brick and it is not generating the outside corner properly.  I can see the wall sheathing on the upper and the brick doesn't make a corner. 
    It does it properly when the side wall is siding.

    Any thoughts on why it's not connecting the outside corner right?

     

    image.thumb.png.ebba5abfd6f5c69d6ded2a9266848be3.png

  15. This has bugged me since X9 was released.  I like the way X8 did it, but I do not like X9 or X10.

    In a vector (section or camera) view, X8 would show black outlines on surfaces.  X9 and X10 do not. 

    In X9 and X10, all of my vector views just look very white-washed and surface edges are not easily definable...it is difficult to see the outline of anything (cabinet doors, fixtures, walls...anything) because I do not see those lines. 

    Do you have any idea what I am talking about?

    Is this a feature in 3D settings that I can turn on or off?

    Thanks.