Kduke11
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Posts posted by Kduke11
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This has been reported. I've figured the issue out but it does need to be fixed. I block things together like a toilet, exhaust/light, and upper cabinet to save time. If I have light fixtures in another room it should not effect the faux generated light in a room with out light fixtures. It does this even as a block or exploded block.
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Just now, Kbird1 said:
Try F12 too.... save the camera when it is good and reuse.... don't open a new one...may help?
Daylight and Interior in the Camera Defaults....
M.
Thanks!!
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3 minutes ago, Kbird1 said:
If you don't add lighting Chief will add one to the Room the Camera is in , which can have issues in alot of current designs being that everything is Open plan now , cos you can view stuff one or two "Rooms" away eg family into Kitchen etc if it is just spilt up with invisible walls or you are standing in a Hall looking into a Bathroom.
I normally set both Ambients at 50-55% (and nightime at 6-8%) which can help , as I don't do lighting early either.....
For PBR try .4 exp. and 100% brightness.
M.
Yeah this is room specific and the light source is not working. But as mentioned it's random. F5 refresh does nothing. Using Rene work around for now until Chief gets this straight.
What do you mean by both ambient's?
Thanks
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1 hour ago, Renerabbitt said:
It can be helpful to save a polyline region set to use recessed lights to your library and then pin it to your toolbar. The poly region just distributes Recessed lights quickly without hassle, takes 2 seconds
Yes for the time being I might do that. 2 maybe 3 lights would do the trick. Thanks!!
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Just now, Renerabbitt said:
Cheers and thanks, I'm not sure, you may be correct, I always have user added lighting systems as I am usually creating con docs...not sure the current state of the generate light
During prelim we don't add lights and never an issue. I don't recall it being an issue during testing of X11. Well it's random... Just opened another X10 file it worked fine in one room then went to another and wont work in it. No clue I'll call Chief tomorrow or send it in as a bug. This is not good.
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22 minutes ago, Renerabbitt said:
You could turn up exposure, also PBR isn't a miracle worker, you have a room with zero direct light, it's going to be pretty dark..try taking a picture with a late model iPhone and no flash and it would look about the same
X10 did 't do this. It added a light source in the room. BTW just watched and looked over some of your videos. Great work!!!
Just opened an old drawing in X10 and X11 standard and PBR both look the same. It must be something in this new drawing that was started in X11.
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When I turn shadows on when doing an interior 3D view the image gets dark. The ambient light doesn't work and in Render Technique Options DBX the brightness adjust outside the house not in the room.
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We are having the same issue with the line weight. Nothing we have done fixes it.We are having the same issue with the line weight. Nothing we have done fixes it.
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Yes please report it. This is a must need fix!! When working at home and at office the text gets messed up and if you forget to check or miss it, then all your prints are no good and that is a lot of time and money wasted!!
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Yes this has been reported. This is a pain in the ass when working on 6 to 10 plans a day. Was told to update template to X10 hoping this helps some.
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Just now, Kduke11 said:
I loaded this but how did you get the final result with 2 landings? Thanks.
Has to be in-between walls....
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On 1/14/2017 at 3:19 PM, yusuf-333 said:
The Idea of using middle stairs work well, but some components like stringers at wall and railings seems to have issues.
Again I remember an earlier thread I posted that worked well using two landings, the only thing you need to do is set the auto landing height "off" for the second landing and fill it manually.
I loaded this but how did you get the final result with 2 landings? Thanks.
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Yeah unless I blacked out and did some crazy Kung Fu stuff and changed it in the process I'm not sure how this would happen either. LOL
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OMG both of my drop downs are Active Layer Set Controls... You are correct and that is why I did not notice it. Something glitched on my tool bars. Wonder if that happen with the newest update. Thank you for pointing that out. OMG a half a day trying to figure what was wrong. Thank you!! In ah on how that even gets replaced!?!
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I did not get it in the picture but it changes to the correct one. That is why I did not take a picture of it. This is where the issue is. Thanks.
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Anyone having issues with this not working all of a sudden. First photo everything is correct. I then switch my Active Layer Set Control and it doesn't change the Annotation Sets , Currently Using to the correct annotation set. It switches it to Active Defaults and leaves the rest of my Active Defaults
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12 hours ago, Ryan-M said:
What Plugable 3.0 station are you referring to? Is it something like this? http://plugable.com/products/ud-3900/ These kinds of docking stations that utilize USB graphics do not generally support high performance graphical applications very well (as is noted in the Gaming section in the link). The core of our rendering technology has changed significantly in X9, which is likely why you see a difference in behavior from X8.
Yes like that. But even if I don't use it and only use the laptop I am still only showing 1GB in Chief with a 4GB card.
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This is a real issue as my cursor is jittery on my plugable 3.0 station but only after I open a 3D view. If I don't open a 3D view the cursor is fine. Chief does not know why I only show 1GB when I have 4GB video card. They think the jitter has to do with the video card showing only 1GB. X8 works fine no issues even with 1GB showing. This is an X9 issue.
Slow - When changing reference plan file in layout
in General Q & A
Posted
This is not working correctly even according to the Help files. 3D views that are sent as "Plot Lines" to a layout page should not update when the reference plan is changed.