DougWilson Posted Tuesday at 08:40 AM Share Posted Tuesday at 08:40 AM I was playing with dormers for the first time, and manage to create one... but it's not what I wanted... so I want to delete it and try again.... But for the life of me, I can't figure out how to delete it... mostly because I can't seem to select it. If I delete all roof planes, and then rebuild it comes back.... There are attic walls generated by the dormer, but I I delete them, and rebuild roofs they simply come back... So clearly I've not "deleted" the dormer... but I can't seem to find that object, and therefore can't delete it. Any helper pointers Thanks much for any advice Link to comment Share on other sites More sharing options...
tommy1 Posted Tuesday at 01:55 PM Share Posted Tuesday at 01:55 PM Doug, post your plan and someone will be able to help you. Link to comment Share on other sites More sharing options...
DougWilson Posted 14 hours ago Author Share Posted 14 hours ago Thanks for the reply Tommy... I did figured out what happened (and fixed it) which I will detail here in case anyone is interested in how I debugged the situation. My experience is that almost all "surprise behaviour" with Chief is due to unexpected (and often invisible) artefacts in the 3D model of your plan In this case, what appeared in my view what not actually a left over dormer, but rather a roof construct (which happened to be the shape of the dormer that I had deleted). Somehow in the fooling around I did with the auto dormer, I manage to change the height of the room(s) on the floor beneath the dormer I as trying to build. As a result of that, with auto-rebuild roofs turned on, Chief created a raised roof segment and roof planes that created the valley between the raise roof plain and the surrounding roof planes..... but in 3D, it looked just like a very shallow dormer. The way I found this was eventually hiding the roof planes in my 3D view, which exposed the framing of the ceiling over the rooms that had been made too high. The moral of the story (I guess) is: when debugging, hide things (roof planes in this case) that are blocking the view of underlying structure. In this case, exposing the underlying model that what raising the roof what the key to figuring out the issue Thanks Link to comment Share on other sites More sharing options...
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