Hello, I purchased the Chief Architect software with the thought of designing a garage addition onto my home. The addition would be a garage on the first level and then a small living area on the second story. I'm planning to do the second story as a a form of cape cod with dormers since I don't want the garage to overpower my existing home. The overpowering appearance has been challenging since the new garage has two stalls, one of which requires a 10 foot tall garage door.
I've got the existing home and new garage roughed-in using Home Designer Pro, but I need some help developing the second story floor plan, roof lines, and construction plans.
Let me know if you are interested in reviewing what I have and possibly taking on this task. I look forward to your reply. Thanks!
So I have been looking to enhance my renderings a bit, and have been diving into some of the information about Blender rendering engine. It's really great, but also very complicated stuff and I think eventually I want to get good at Blender because there's just so much you can do with it - modify the meshes, add displacement/bump (battens/stones/etc). But after about a few hours or so I'm still only able to create something like this, which is not a real rendering but shows how powerful the texturing is in Blender - notice how I've added battens to the siding, ribs to the roofing, texture (incorrect texture, but this is just testing out the tool) to the stone:
OK so as a MAC user there really are only a few options for GPU rendering (the rest are CPU based, just like chief is on the mac). Well I have this sweet GPU so I want to put it to work for me. What other options do I have? Well a while back I downloaded the Unreal Engine and the Twinmotion app, but never really looked too hard at it.
Well, I should have.
This thing is awesome. You get textures, grasses, skylines, depth of field, normal/bump mapping (no true displacement like Blender, that's the only issue with it, but the bump mapping is pretty convincing) - you get people, etc etc etc. So here is the best rendering I could come up with in chief as far as normal mapping/bump mapping to show some texture on the board+batten siding, some stone texture, etc. and to render it in a nice lighting:
I'm finding the chief materials to be a bit hard to work, but if you get the normal maps and bump maps in there they can be pretty convincing too. OK so not bad for chief above. But with about an hour of 'learning' the program and exporting to collada + importing into Twinmotion, and messing with the cameras etc. I was able to come up with this:
Soft shadows, materias masking, and a lot more. I chunked some of their included plants in there and they look good and cast realistic shadows too. Battens look pretty good. Woodgrain has some texture on the columns.... look close at the stone though, the normal maps are inverted in twinmotion because they use a DirectX normal map with is somehow inverted from the OpenGL normal map.... so still some kinks to work out but I'd say it's pretty exciting.
So nothing really to ask but just wanted to share this with everybody - so far my experience using TwinMotion gives me hope for using it in the future. There is currently a trial license you can use unlimited (?) while you try it out.
Anybody else using twinmotion? Got tips, materials, example renderings, etc?
Sorry for the slight tongue-twister of a title. I'm here with another novice question.
When creating roof plans to send to layout, I'm running into an issue. After I choose to display all of my roof planes on the same level, they appear as though the program is deliberately displaying the lower roof planes on top of those that should be above. I've attached a couple snips showing an example of how one of my roof plans is drafted and another two with what that plan looks like in plan view. It's in the roof plan view but it looks the same regardless of the layer set I use.