How to make a Screen Grab of a Tile into a Tile Material in Chief. 


Kbird1
 Share

Recommended Posts

How to make a 1/3rd Offset Tile Texture from a Screen grab.......

NewMaterial_45.thumb.jpg.41710aa2acb4508e2f75790a59b4d803.jpg

 

 

PDF of Below :  Tile Textures from Screen Grabs.pdf

 

With Basic Tools found in Windows anyone can create a Texture in an Image Editor, for example Paint  using multiple copies of the "Tile" ( image above). You need to make the background Color your Grout color if you want to show it in Chief , and leave a narrow space between the copies of the Tile when you place them. Then Crop the multi-copied Image, so it will look good in Chief as it "tile's" ('cus the pun")  across a Wall. ie the texture will butt up to the last one as a "block" , so where they touch needs to make 1 full Tile in each row, continuously across the screen forever. You need 3 rows in this case since it is 1/3rd Offset Layout.  (I trimmed the original image above slightly due to rough edges 1st.)

 

  image.thumb.png.41d6aa47ce60a43a01de225223379826.png  image.thumb.png.5c498640674b39423f8cf28944146ed5.png

 

     Tile on the "Wall" with multiple copies of the Texture found Online..................................... then Crop it as needed......

                       ***note light gray background for "grout"                                                 and you have your texture for 3D cameras ready.

 

Now make a New Material ( right Click in your User Library>New>Material and assign the new texture , on the Texture Tab to it , then apply the Imported Pattern (more below) from the Library On the Pattern Tab.

                       

 

For Vector Views you also need a new 1/3rd Offset Pattern, try the free Pattern Generator at CADHatch.com, you can download the free Excel file for use on your own computer, ( follow instructions carefully) , then you'll need to Import the .pat File into Chief ( File>Import>Patterns ) . I have found I normally need to reset the Scale factor when applying it to a Material as it seems AutoCAD scales these differently than Chief, by a factor of at least 10 usually, ie if Chief has Scale set at 1.0 try 0.1 (on the Pattern Tab of the Material in Chief )

 

http://www.cadhatch.com/autocad-pat-generator-desktop/4594030766

 

Finished Wall

 

image.thumb.png.9a14874f7a041e41fda7e33ddc56ecf3.png 

 

 My "Rough" Version Texture :

 928437637_1-ThirdStackBrownTile.thumb.png.35822868310387fba761646758c49173.png

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

I used the Pattern Generator linked above to make the Pattern for Vector Views too, so here it is for download too along with a Full X11 "Material" to import into your Library.

 

Pattern:

12 x 24 1-3rd Offset.pat

 

Material for Library '''Import" as usual....

 

MHD_1-3rd 12 x124 Stacked Brown Tile.calibz 

              FOR X11 OR UP ONLY SORRY ,

  use Pattern and "Rough Image Texture" above to make your own material if needed for Other versions.

 

*** Note that this is a "rough" Example texture and is not necessarily perfectly 1/3 Offset etc , you'll need to spend more time on that if needed.

 

 

Mick.

 

  • Like 2
  • Upvote 2
Link to comment
Share on other sites

  • 2 weeks later...

Another Website for making Patterns I came across...........https://pattycake.io/

 

but here is a 6x30" Herringbone I made recently ....use File>Import>Pattern to bring it into Chief.

Use the Rotate Angle on the pattern Tab is you want diagonal Herringbone (45°)

 

6x30 Herringbone.pat

 

Feel free to add your Own to the thread for Others to download.

Link to comment
Share on other sites

  • 4 years later...
On 1/8/2020 at 9:02 PM, Kbird1 said:

How to make a 1/3rd Offset Tile Texture from a Screen grab.......

NewMaterial_45.thumb.jpg.41710aa2acb4508e2f75790a59b4d803.jpg

 

 

With Basic Tools found in Windows anyone can create a Texture in an Image Editor, for example Paint  using multiple copies of the "Tile" ( image above). You need to make the background Color your Grout color if you want to show it in Chief , and leave a narrow space between the copies of the Tile when you place them. Then Crop the multi-copied Image, so it will look good in Chief as it "tile's" ('cus the pun")  across a Wall. ie the texture will butt up to the last one as a "block" , so where they touch needs to make 1 full Tile in each row, continuously across the screen forever. You need 3 rows in this case since it is 1/3rd Offset Layout.  (I trimmed the original image above slightly due to rough edges 1st.)

 

  image.thumb.png.41d6aa47ce60a43a01de225223379826.png  image.thumb.png.5c498640674b39423f8cf28944146ed5.png

 

     Tile on the "Wall" with multiple copies of the Texture found Online..................................... then Crop it as needed......

                       ***note light gray background for "grout"                                                 and you have your texture for 3D cameras ready.

 

Now make a New Material ( right Click in your User Library>New>Material and assign the new texture , on the Texture Tab to it , then apply the Imported Pattern (more below) from the Library On the Pattern Tab.

                       

 

For Vector Views you also need a new 1/3rd Offset Pattern, try the free Pattern Generator at CADHatch.com, you can download the free Excel file for use on your own computer, ( follow instructions carefully) , then you'll need to Import the .pat File into Chief ( File>Import>Patterns ) . I have found I normally need to reset the Scale factor when applying it to a Material as it seems AutoCAD scales these differently than Chief, by a factor of at least 10 usually, ie if Chief has Scale set at 1.0 try 0.1 (on the Pattern Tab of the Material in Chief )

 

http://www.cadhatch.com/autocad-pat-generator-desktop/4594030766

 

Finished Wall

 

image.thumb.png.9a14874f7a041e41fda7e33ddc56ecf3.png 

 

 My "Rough" Version Texture :

 928437637_1-ThirdStackBrownTile.thumb.png.35822868310387fba761646758c49173.png

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

I used the Pattern Generator linked above to make the Pattern for Vector Views too, so here it is for download too along with a Full X11 "Material" to import into your Library.

 

Pattern:

12 x 24 1-3rd Offset.pat 234 B · 648 downloads

 

Material for Library '''Import" as usual....

 

MHD_1-3rd 12 x124 Stacked Brown Tile.calibz 444.17 kB · 641 downloads  

              FOR X11 OR UP ONLY SORRY ,

  use Pattern and "Rough Image Texture" above to make your own material if needed for Other versions.

 

*** Note that this is a "rough" Example texture and is not necessarily perfectly 1/3 Offset etc , you'll need to spend more time on that if needed.

 

 

Mick.

 

Mick I don't know if I followed the instructions, you gave correct, but it doesn't seem to work when I try it. I want to make 12x24" 1/2 Offset tile pattern can you help. Yours comes out nice.

Link to comment
Share on other sites

5 hours ago, SMGKitchen said:

Mick I don't know if I followed the instructions, you gave correct, but it doesn't seem to work when I try it. I want to make 12x24" 1/2 Offset tile pattern can you help. Yours comes out nice.

 

you'll have to provide more info and some images of the problems to help.... 

 

 

Mick.

Link to comment
Share on other sites

2 hours ago, Kbird1 said:

 

you'll have to provide more info and some images of the problems to help.... 

 

 

Mick.

Yes, just look at the tile size and when I just the scale the grout lines or tiles change and don't line up right. When I saw this post and downloaded the file and applied it worked well. II tried to follow these instructions, I must be missing something. I just want it too to look more realistic of what I plan to actually install. It is the first time doing a bathroom, I have done mostly kitchens hopefully you can help I appreciate it.

VIJATMAGNETITE.jpg

shower.jpg

Link to comment
Share on other sites

The Gaps when you make the Tile in paint around the outside to duplicate the grout need to be 1/2 the size of the inner grout lines as they will double in size when Chief "Tiles" the image across the wall, which is what I think I see happening in the 2nd pic.

 

Typically in showers like this I use Material Region, and use a different copy of the material on each wall , so xxxTile-1, xxxTile-2 , xxxtile-3 so I can then use the vertical and horizontal adjustments in the Materials DBX (dialog Box) to move the tile ife needed is 3D and also the 2D Pattern in Vectors Views if needed for the Tile installer.

 

I added a PDF of the 1st Post to the 1st Post at the top so you can download it as well. 

 

M. 

Link to comment
Share on other sites

  • 2 weeks later...

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share