Tried for years to export clean to Max. X7 showed promise with 3ds format export but has never worked... not working in x9 either. Tech at Chief does not seem to know how to do it. I have several work arounds that must be imported then exported through several other programs.
What is the best way to get from Chief X9 to #ds Max?
This seems to be a topic that comes up now and then, but since it is probably version specific I hope no one minds if I bring it up again.
There seems to be different alternatives:
DWG/DXF - this appears to works relatively well but the format doesn't support textures
3DS - doesn't work for me with my model, 3ds Max gives error message 'Improper File Format'
DAE (Collada) - this would be ideal, but Max gives error message that it can't parse the xml/dae file.
I've tried using Sketchup as an intermediate, and it can open the DAE file, which I then export to FBX and into Max, but it obviously a bit cumbersome to have to go that extra step and be dependent on a third program. Given that Sketchup can in fact read the Collada file one would assume the problem lies with Max, but it doesn't even seem to be able to open it.
Is this supposed to work, or is there some form of partial dae/collada support?