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I am using the Oculus Rift S with X11
When I run a rendering in the VR mode, I have teleport lines sometimes. Sometimes they disappear. The hand controls or wands work whether the teleport lines are visible or not. Has anyone had experience with this issue?
The wands and VR setup works in other programs no problem. Also I have no complaints with the VR experience within Chief except for this small issue. I expect the customers or first time users) will be confused.
I am having issue with the built in VR viewer, the motion tracking is extremely jumpy and disorienting, It is totally useless for clients as motion sickness sets in with in seconds, I have had to use external programs and they are becoming an encumbering step to the process
I'm having trouble with the 3D viewer app and google cardboard.
I have a Samsung S7 Edge, using Chief Architect 3d Viewer version 184.108.40.2067 and Google Cardboard D-Scope Pro VR headset. I have Chief Architect Interiors X9 on my computer at work. It runs Windows 7 Professional with i5-6500@ 3.2 GHz and AMD Radeon R7 350x Card. I've tried to use this app twice with two different VR headsets (The google cardboard I mentioned and an Oculus) and neither seems to be working properly. When I put the phone in the glasses, I can clearly see my rendering. But I cannot manipulate the rendering at all. I cannot move closer to it, or turn it, or "look around" it.
Perhaps I'm doing something wrong, or there is a support application needed to make it work properly.
I'm able to see a menu button, which I can open with the glasses on, but I am unable to click VR Entry.
Does anyone know anything about this or how to fix it?