Lakeside-E

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Posts posted by Lakeside-E

  1. On 5/12/2020 at 3:54 PM, DzinEye said:

    ...I think Michael suggested which was to basically build a giant circular billboard around the model with a very tiny seam in it.
     

    Ive read this thread through and the older thread, wouldnt this block out the sun?

  2. 19 minutes ago, Lakeside-E said:

    ...Is there a tool that can extrude a solid the same way creating a molding will extrude a saved molding profile?

     

    13 minutes ago, Alaskan_Son said:


    Read my second post again.  

     

    1 hour ago, Alaskan_Son said:

    I just end up making these types of “moldings” out of solids.  

     

    Still not connecting your dots

     

  3. 3 minutes ago, Alaskan_Son said:


    This^^^^

     

    ...although I would probably make the box first and then a larger subtraction to act like a lathe.  

    I have done this method for making columns before to some extent and I understand the profile concept of a lathe so I am following you there, but how do I make my solid subtraction section cylindrical so that I could create the round profile I need in the center? Is there a tool that can extrude a solid the same way creating a molding will extrude a saved molding profile?

  4. 11 minutes ago, Alaskan_Son said:

    That’s actually a pretty easy one. Just create that using a zero thickness polyline solid, explode, delete the unnecessary face, select the remaining face, and use the Revolve tool.

    I've made a molding profile from the cross section and extruded it to my process 1 shape. The top and bottom are now oversized cylinders that need to be trimmed square. Doing it this way I only had to CAD draw my profile and save it as a molding profile then extrude it. I don't see how doing this from a solid would be easier to get to this point, just that it would be in the correct form to finish the next step. Can you help me understand your workflow? 

    Post Profile.png

  5. 1 hour ago, CADustin said:

    Wood Builder update is live, please download the new version from the link on the first post of this thread...

     

    -Added a vertical/horizontal orientation selector.

     

    -Added resolution sizing - It auto defaults to 512, so be sure to bump it up if you need better clarity/smaller seams.

     

    -The Image input slot now hides itself unless you select image input on the wood species drop down.

     

    -Added "Weathering" category

      -Age - Ages the wood, looks pretty rough and low resolutions, better at 1024+ 

      -Paint level - adds paint as a ratio of chipped paint over the wood, max paint just covers everything.

        -Paint Color colors the paint.

      -Lichen - Yup.

      -Mold - Gross...but yup.

    Sounds awesome, Thanks! Will check it out!

  6. On 10/21/2020 at 4:27 PM, CADustin said:

    Wood builder update is still forthcoming, I found some crossed wires I gotta work out first, so just the tile update first...

     

    For specific tile patters/shapes/rotations/layouts I have to manually build them and feed them into the builder which can take some time, so the best practice is to add the shapes/features that add the most bang for the buck as we add more and more options.  We try to cover the basics as best we can with the player, but if you're hyper focused on tile or materials in general, maybe take a look at substance designer for custom stuff.

     

    If you wanted to take a deeper dive, substance designer can make anything you need, but it's what I use to make chief materials so there aren't any grout sliders or tile drop downs.  You have to make everything yourself.  Substance player is just letting you tinker around with what I've already made so if I haven't made it for a chief catalog yet, it won't get added to the player.  It's super fun software though, so if you find yourself always looking for a specific tile, maybe its worth an afternoon to try and make it yourself with the trial and hit me up here at chief if you have any questions.  It's neat software, especially if you're kitchen/bath focused.

     

    Maybe we can start feeding other peoples tile layouts into the builder too :)

     

    My main focus presently is Exterior work but my renderings have come along way since I've started branching into custom materials. I am familiar with the algorithmic software functionality but don't have much time or budget to get into substance designer just yet, but am definitely interested in it in the future. thanks for the work you do in creating these sbsar files so my work is just a bit easier.

  7. On 10/21/2020 at 4:16 PM, ericepv said:

    Nice models, thanks for posting.

     

    Thank you and youre welcome.

     

     

    18 hours ago, NRST8TRKR said:

    Thank you,

     

         Best flames going.

            

         Have a great day,  Ken

     

     

     

    Thank you for the compliment. Hope they help 

     

     

    11 hours ago, Ridge_Runner said:

    Thank you; nice.

     

    You're welcome. 

  8. Thanks for the updates. I'll have to experiment with the rotate in wood builder tomorrow as I just came back to this thread today.

     

    Outsider looking in here... I have not worked with algorithmic software outside of substance player so i do not know what all goes on under the hood or how easy some changes are to implement. that being said, is there a way to create a tile builder where a user could select a pattern, how many variants to use (up to a reasonable number), and then select a tile image for each variation's base color? The player would then randomly place and rotate the variations within the overall pattern? The thought behind this is that in the manufacturing process, there are usually a few variations of a tile manufactured and they get boxed randomly then installed at random with each other. It seems like a simple way (from an outsider's perspective) to be able to generate any  manufacturer's tile from a series of downloaded images. Not sure if I described well what is in my mind, but it may be worth the thought. 

  9. 33 minutes ago, CADustin said:

    -Lakeside, Good catch.  I'll look into adding a rotator to the image input, till them you can just open the image in windows basic picture viewer (or apple equivalent) and rotate it there before added it to the wood builder.

    i did try this but i did not notice a change in how the image presented within substance player??? I am attaching a link to the file I tried since it exceeds 25MB. I am not sure how to tweek it to make it look good... there are many more like it so if you have suggestions I am all ears... 

  10. Hey Dustin, was playing around a little bit with the wood builder, i found the import image very interesting... what I couldn't find though was a way to change the image orientation within the substance player program itself. I could manipulate the base image outside, but maybe an extra tool within the image manipulation menu (crop, scale, etc...) would be handy. Great work and thanks for putting these out there for us to use!

     

    Also, will the updates you talk about for these *.SBSAR files always be on page 1 or is there another place to get the latest and greatest from?