VHampton

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Posts posted by VHampton

  1. Gary appears to have addressed it. Basically a faux double hung. 
     

    Maybe one day it can be a window option?

     

    The developers are gonna be running out of things to do soon. : ) ...The program has almost every tool imaginable these days. 

     

     

    The "meeting rail" cant be adjusted in CA, but for all intents and purposes, custom muntins certainly do the job well enough. 

     

    I had a client a few weeks back asking for the look of a double hung, but with functionality of casement. 

     

    sent them these below...

     

     

     

    Snip20230429_60.thumb.png.2cb5182d59224f5ef7fbef5863855d08.pngSnip20230429_58.thumb.png.351a83c6cb185c8932f9f790d31b8db3.png

  2. Deck is defined by toggling to the room names, and if that designation is used... bingo.

     

    The result will be a deck - drawn with posts. Just as Gary demonstrates. 

     

    If you don't need or want the structure (footings, post, and beams) choose "balcony" as the option under room names. 

     

    Then change floor material to deck boards (or whatever texture file suits the project).  

     

    BTW... What you are designing is completely feasible - meaning without the need for posts. 

     

    My good friend and mentor had designed a rather unique home in the 1970's which we made a reality not long ago.

     

    This was the Chief model.  

     

     

    image.thumb.png.591551a6f80f4319912ad13857ee6905.png

    • Upvote 1
  3. Curious as well regarding why the viewport doesn't always show a taller backdrop. 

    Previous versions have behaved this way (as far back as X10)

     

    Now I send the live camera view to layout (at the desired scale) and park it outside of the page borders. 

    (Camera view is then readily accessible for when the design may go through modifications). 

     

    Step 2 involves re-sending the same camera as an image where it can be stretched to scale.

    (This method also results in PDF prints being greatly reduced in size, which is a plus). 

     

     

  4. No suggestions, but a general observation If it's ok to add to the thread...

     

     

    The browser always wants to "snap" to the toolbar almost like a magnet.  It's slightly frustrating in that the Toolbar gets moved around as soon as the library merges. Whether it be top or on the sides. (Locking the toolbars doesn't seem to help either). Toolbar gets all messy every time. 

     

    Is there anyway to tame the library browser so that it stops wanting to "snap" to the outer bounds of the screen? 

    Or is it better to set it up in a permanent location? 

     

     

     

     

     

     

     

  5. Any view on layout can be set to Plot lines in case it were inadvertently sent as an image on the first trip.

     

    Clicking on the view port will allow the distinction to be made. 

     

    If it's an image, the option to go as "line drawings" is available under the Plot line tab, and the viewport will "draw" lines. image.thumb.png.83e79be42c9c8472da28beefd5ab3c2a.png

    • Like 1
  6. Images in Vector view are handy not just for paintings and TV's, but for signage.

     

    I usually place them into the CD's as well as the renderings. It's a nice touch. 

     

    For a minute there Susan, I thought that there was an option which I may have overlooked.

     

    Thanks for your contribution! 

     

    Snip20230503_1.thumb.png.bc3c4a1d67098c7ce4af1e26f515c08e.png

  7. Suggestion for lost camera...

     

    Go to Manage Auto archives.

    Open the archived plan file where that camera existed and see if it can be copied.

    Paste it back into the plan.

     

    Observations and agree with Tea Time: 

     

    1st image appears to plot lines. 

    2nd images looks like a plot line w/ colors except that it's not. It was sent to layout as an image file or live view 

    3d image... hard to tell what's going on there. More live views. 

     

    Right click on the viewport and see what's up with the way the elevation was sent to the layout.

    If plot lines aren't checked, then it's an image.

    By simply checking the plot line option, the camera will start drawing lines which is presumably what the goal is. 

     

    BTW... as a general observation, the Shadows tools in Chief are amazing.

    Why not have them show in 2D vector view? Just saying. They take the work to the next level so to speak. 

     

     

    • Like 1
  8. Open the picture frame and look for the material being used for the photo. 

     

    Whatever the material is, copy it and name it Photo 1, Photo 2,  or whatever. A way to keep track. 

     

    Browse for the new texture. 

     

    Meaning... use the saved image file as the new "texture". (The images are obviously saved in a folder somewhere).

     

    Take a camera view in 3D. The image should now be replacing default 3D solid material. 

     

    Tap on the photo texture with the rainbow tool, and set the texture as "stretch to fit".  

     

    This will help stretch the texture file across the canvas. 

     

    It's a neat touch for the renderings. Art work, TV's signs, etc.

     

    Hope this makes sense. I'm much better at drawing than explaining. 

     

     

    Snip20230430_3.png

    Snip20230430_4.png

    • Upvote 1
  9. Hmmm... Soffits usually can't be shape shifted like an object. They may have a different behavioral property. 

     

    Good luck with your project by the way. 2 years in the making is a lot of planning. The drawings must be really well resolved! 

     

  10. As per Mick...one combined unit is possible.

    Is the goal to maintain minimal separation between the upper transom glass?

     

     image.thumb.png.363316f725b67ab8e97d04ef553d5c4a.png

     

    In terms of no casing lapping over the brick veneer, a brick wall could be utilized as the primary exterior of the building.

    An interior wall can be created as is common to a real world condition. 

     

    Although this is counter-intuitive to Chief, making a double wall layer affords a slightly unique detail.  As per the observation, Chief wants to place the exterior casing over the brick. Having said that, window frames in masonry walls are often located flush to the inside wall, and the exterior casing is recessed. 

     

    image.thumb.png.73b184786765acd9d17209bfe8d1f24e.png

     

    To make that work, windows get set to the interior wall layer w/o the "through" option being checked for a double wall condition.  

    Then a pass through can be used to create a wider and taller masonry opening (no casing and no frame)

     

    This would give the windows the desired inset appearance as per a 'real world' condition. 

     

  11. Interesting.

     

    Excellent job.

     

    Ingenuity is often the easiest way out, even though there's definitely a method to making the walls function as they should. 

     

    Sounds like your version of software actually doesn't have limitations, but rather a different way of defining what Premiere refers to as the 3D solid tool. 

     

    Glad to be of help even though this is entirely your own discovery.

     

     

     

  12. That is interesting. It appears to be the ideal flashing method at the openings. Never seen it before. 

     

    Regarding the question, the flashing could be illustrated a couple of ways. 

     

    Either with 3D solids or moldings. 

     

    (They would probably show better in cross section views as solids.)

     

      Snip20230427_19.thumb.png.c26424c2a5a10bf50d7ed7df6e907bc0.png

    Snip20230427_17.png

  13. From what I can tell from the image DJP, the outside wall of the dormer is being buried by the roof. 

     

    What needs to happen is a minor adjustment to the roof opening. 

     

    If that's an auto dormer, it can be exploded.  

     

    Turn on the roof opening layer in case it's not visible. 

     

    Pull the roof opening towards the outside wall. Maybe an inch or two.

     

    The outside wall of that shed dormer will automatically shoot upwards. 

     

    image.thumb.png.6f3b3b95ce8a8d62f1020ca96a0c43df.png

     

     

    On the 1st image, it appears that the dormer is correct, but it was placed too far along the edge of the first floor wall. 

    Thats why the outer skin of the first floor siding is showing the 2nd floor framing. 

    • Upvote 1
  14. You're welcome Scotty.  I draw every roof manually which is why this came to mind. 

     

    That said, the dormer which you've made (w/ auto tools) should remain the same even though it would be exploded. 

     

    Then it should be easy enough to widen the roof opening, and drag that edge downwards. 

     

    All the best - Val 

  15. That's the best way to do it.

     

    Third floor.

     

    Make a "balcony" with the railing tool, and use a thin floor structure (assuming there may be sleepers and deck boards for the walk surface)  

     

    Pull your roof back if necessary or make a hole in the roof (with the tools).  Roof will not always allow rails to be constructed. 

     

    Example attached... Same concept, but this is a flat roof compared to a 2 in 12. 

     

    Untitled 1.jpg

  16. I will often use a poly-line with a 12" grid (Fill) for electrical plans

     

    ...then call it "CAD Electrical" and turn this layer off for all other plan views. 

     

    The electricians can count the boxes (grid) by the foot instead of having to measure. 

     

    Recessed lights always invariably conflict with a floor joist and this method helps them calibrate some semblance of equal spacing. 

  17. I like that method as well DJP

     

    The pony wall can still be adjusted, but the cap molding is a 3D molding. 

     

    Or ...as you suggested, make the entire masonry veneer (below the ledge cap) into a molding.

     

     

    image.thumb.png.2b5c99b647616e07de69fcdca0884942.png