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-1 PoorAbout Tony_Sterba
- Birthday 08/23/1974
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Lethbridge, Alberta
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I would love to show a clay tiled roof on this plan - but can't because all the roof patterns/samples that are supplied are flat and 2 dimensional. The attached jpg just shows shingles for now, bu when I use the roof tiles (Spanish look), it looks... not even close to real. Is there a way to have clay roof tiles on a roof that looks decent? I downloaded some 3D tiles and tile ridges - but they are individual and can't be used as an entire surface. There are a lot of professional geniuses on this board that use this program.. any advice to steer me in the right direction??
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This is my first house in Chief X9 that I have modeled, and i noticed the trees and shrubs are not producing shadows the wrong way. It is almost like the shrubs are at a 60 degree angle with the light source causing the 2D images to create slivers of shadows as opposed to regular shadows. Is there something I am missing? This never happened in X8 or previous versions.
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Thanks Michael. i am duplicating what the client picked for exterior finishes - and the stone that the client selected in reality - trying to match as best I could. I ended up google searching the same stone and created my own material. Not my preferred way - as when the material is replicated - the seams done't line up as nice as they should. Oh well - that is why it is only a rendering Thanks for your response!
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This is a quick 2 pass rendering - but even if I let it go for 30 minutes, it will pass around 90 times. Even after 90 times - the stone looks fluffy. I am using cultured stone - black rundle - bump map set to 0.05......still - I can't get this to look sharp. I notice there are a few stones I use that don't work out to well for sharpness. I have never had a client complain about it - but it bugs me. I use Chief for exterior renderings only - so I guess you could say I am a softcore user. IS there any hardcore users out there that can give me some tips for raytrace settings?
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seamless white land and no background help...
Tony_Sterba replied to Tony_Sterba's topic in General Q & A
You're a genius! That worked perfectly. I will re-render and make sure I create a separate layer/material just for this purpose. Thank you!! That saves me (and someone else) time - plus it makes me look like I know what I'm doing Thanks again!! -
seamless white land and no background help...
Tony_Sterba replied to Tony_Sterba's topic in General Q & A
Thanks for the input Michael! I have plain white as my color, no texture. If I turn the perimeter layer off - I see all the foundation and footings- which I don't want (client doesn't want) to see. I downsized my terrain area to be almost a cookie cutter of the house - and stretched it out minimally so you can't see the footings - but still have 2 shades of white. Any other suggestions would be appreciated. -
This may be silly - but I have a client that likes their renderings in both landscaped and simple mode. When I do simple mode (white back ground), I can't seem to figure out how to get rid of the horizon line. I removed the background image and went with white. When I pick the material for the land - I just went with white. I thought it would be seamless - but I am wrong. I know photo shop will fix this - or any other graphic program... but renderings are a very small piece of my business and I don't want to spend more time than I have too. Does anyone have any suggestions as to how to get a pure white background and land base without affecting anything else? Thanks for reading!!
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Thanks everyone! I did not have that library installed. Now I do and am in for a good laugh. Thanks again!!
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I thought in earlier versions of Chief, there were Garden gnomes, snowmen, and a lot of other cool bizarre 3D objects. Did they get rid of them? I want to mess with a client and put an army of garden gnomes on the front lawn of their rendering. Does anyone know where I can get them?
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I apologize for marking it answered in my own post. I did what Joe Carrick mentioned and opened the "Deck/Porch" Room and changed the Wall Material to siding. It worked perfect. I didn't think anyone else needed to attempt to fix the problem seeing that it was resolved. Sorry about that everyone.
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Bloody hell people!! I have to go back to Chief Architect kindergarten and review everything. Thank you all for your time and comments. I use Chief for exterior renderings only - not actual blueprints. Some things are "pieced" together to print a pretty picture - and not actual constriction drawings. Hey dshall - did you do something to the camera, light settings or anything? Your quick jog image looks a lot better than mine! Thanks to all who responded. Your opinions and advice make me a better user of CA.
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I attached the plan in *.zip format. If anyone can give me any info - that would be great. Thanks in advance!! 182 Canyon Estates Way - 3D Rendering.zip
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The wall is not reversed, it is normal to all other exterior walls. Any other ideas of what it might be? Thanks for the response.
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This has happened many times before (see attachment) , and I usually draw a thin 3D poly overtop to fix it. There has to be an easier way and/or an explanation for this. I have the same techniques for every house I do - and about 5% of them have the same problem as the attached jog shows. Any advice as to why this is happening? I am using X7 - but this has happened in every version since X2. As I mentioned - maybe 5% of the time this happens, so it is easy enough to deal with -- just want to know if there is a solution. Thanks
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Multiple Houses In One File - Different Gutter Colors - How?
Tony_Sterba replied to Tony_Sterba's topic in General Q & A
The material selection for gutters is not available. I can remove gutters from each roof lines and call it a day - but I would prefer not too. IS there a specific reference for gutters and material/color that I can access?