KirkClemons

Chief Architect
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Posts posted by KirkClemons

  1. Maybe take a screenshot of what you see as well. I assume you tried maximizing and restoring down, your window to make sure it fits your current screen resolution before discounting that.

     

    If this is happening on multiple systems, I would assume you have similar/identical hardware on both systems, correct?

  2. 34 minutes ago, MarkMc said:

    Please don't misunderstand, I don't think it's worth doing this with cabinets. It's not how I'd order or build it in the first place and cabinets have no real advantage as a symbol here.

    OTOH the other methods suggested are easy and effective to accomplish this in both 3D and for docs.

     I might lean toward using psolids to control the reveals. So long as you are painting and not using wood then there are no grain direction issues so those are pretty quick.

    Did this over coffee this morning bit of copying and used concentric behavior to get the frame. As with many things in Chief there are several ways to get where you're going, just need to see how the program thinks and learn the tools.

    Psolid Angle doors.jpg

    I think this would make the approach much simpler.

    Once you have the angel right, all you need to do is customize the front objects and remove most of the shelves.

     

    You may need to use a separate base cabinet for the drawer base and a wall cabinet with an angled top with shelves above it.

  3. Technically, it could be possible, but definitely not to scale.

    Since the photograph is not to real world scale you would have to eyeball it.

     

    One approach would be to import the photo as an 'Image'. Images in Chief Architect are objects that stand up on their own in 3D space, just like the plants.

    From there you would need to open a camera view and begin placing furniture in front of the image.

     

    Second option would be to place the image inside a room and give the room similar materials to that in the photograph. Then place objects in front of the photograph.

    All of this is assuming that the image is of an empty room of course, because you cannot interact with the elements in the photo.

     

    At the end of the day, it may be more efficient and will look better if you just draw the room, and begin placing materials, lights, and furnishings.

    illusion.png

  4. Quick clarification:
    They CAN open the file no matter what as long as they have the same build.(19).

     

    But, they will see this warning:

    warning.thumb.png.b1493dee733dbd831e738438c0629d2c.png

     

    So, you could send them the file. They can make notes with the text tools and measure things with the tape measure, then save it and send it back. But that's all.

    If you unlock it using the plan default option to allow editing, then they can make structural and design changes using their feature set.

     

    Another thing to think about too is that they can also just rent Chief X9 and make changes then cancel their rental. But, it's probably not likely to happen. Probably. ;)

  5. That's definitely a bump map on the texture.

    X7 didn't have the ability to show a bump map in standard camera views.

     

    X9 does.

     

    You said you checked 'materials' but did you check the material properties of the siding specifically?

  6. The biggest danger I've seen with file locking is that the copy in the cloud becomes locked, and no one can open it, forcing the user into opening a previous version.

    The safest method is a check-in, check-out process.

     

    Most cloud-based file sharing services have some sort of revision history (example attached).

     

    The complexity come in when you start importing external files such as PDF's, and images for new materials. This is where the '3D> Materials> Create Plan Materials Library' can come in handy. You can update and re-export a plan specific library file so that anyone who is checking out the project can import the latest version of the library.

     

    In the end, it all comes down to communication between team members.

    drive-history.png

  7. 22 hours ago, scdesigns said:

    Can someone offer me help by directing me to either a training video or tutorial notes on how to create custom floor tile/hardwood floor in Herringbone pattern.

     

    Are you looking for a pattern or texture? Or both?

  8. On 7/19/2017 at 11:42 AM, jtcapa1 said:

    I've tried using that online tutorial and got all the way to the online Normal Map generator and everything worked and look fine, except when I downloaded the image and looked at it on my system is was all black.  Wondering what I missed.

    Could be a browser issue. I generally use GIMP for all of my normal maps, but it seemed simpler to write the article using the online generator as installing the normal map plugin and working with layers seemed like it might be a little more complex than the majority of users would be willing to go.

     

    Maybe I'll write a second article or create a video some time showing the method I use all within GIMP. But, if you have access to Photoshop, then it is worth learning how to take advantage of it.

  9. 2 minutes ago, Kbird1 said:

    who are you doing tutorials for over there?

     

    I published that up there so that I could share it here. Since it's not a Chief Architect operation I couldn't have our training staff write a Knowledge base article so I published one on my neocities account.

  10. 10 hours ago, aixrrr said:

    then save a copy to external hard drive.

    To backup what Bill is asking, what exactly is the process used to save a copy to the external drive?

     

    I would think using 'Save as' from chief, twice would accomplish what you are trying to do, but so would a simple file copy.

     

    Can't be sure without the exact wording of the error you are seeing though.

  11. On 7/6/2017 at 6:01 AM, TheKitchenAbode said:

     

    Thanks Johnny, how far I can push this towards photo realism only time will tell. The Ray Trace program definitely lacks a number of features inherent in more dedicated rendering programs. One major issue is how Ray Trace deals with exterior sun light on interior scenes. Yes, it will create a bright patch say on the floor but it does not really take into account the overall effect this would have on the overall interior ambient light level and the lights overall direction & scattering effect. This will be one of the next things I will work on.

    One thing I do to address the sunlight issue, is to turn off the sun, and then place some parallel light sources outside the structure with the following settings:

    light-settings.thumb.png.917d9adc0360c20496b93b96e2d107e1.png

     

    Then, use Copy/Paste in Place as needed to increase the overall temperature.

    When using Ambient Occlusion in the ray trace settings, the program does a much better job of rendering this new "fake" sunlight more accurately.

  12. Quick clarification. The User Catalog is a database. The corrupt objects that are stored in this database, corrupt or otherwise, are all reindexed every time there is a change made to the database.

     

    This means that there are no 'files' to look for. All the data is embedded in a single database file.

     

    In support, we can typically try to manually open the database and delete the corrupt entry, but then we would recommend backing up and reimporting the User Catalog to try and purge any remnants of the corrupted object.

     

    Ideally, it would be helpful to narrow down why the corruption occurs on certain objects and find a way to prevent that from happening at all.

    Can any of you recall specifics about the corrupted object or what events you saw on the system, or in Chief prior to these objects becoming corrupt?

  13. Time-saving tips:

    Keep in mind that these tips help save time, but there are more advanced things you can do to improve the final quality of your image that would counteract these time-saving methods. But in most cases, some of these are appropriate because you don't want to spend processing power on what you are not showing in the image.

     

    1. Caustics are a heavy hitter when it comes to overall ray trace time. I generally don't turn these on unless there is glass in the scene that will be catching the light. Adding caustic effects will add a little more realism but sacrifice time. One caveat, the windows in Chief Architect don't count. When Chief creates the sunlight effect through the windows, it is doing so without caustics.

     

    So, if you are rendering a scene that doesn't have any additional glass such as, glass shower walls, vases, etc. There is no need to turn on the 'Compute Caustics' option.

     

    2. Limit the number of light sources you use when possible. Lights can add a great deal of time to a render and in many cases don't add to the scene. An example would be, a daytime exterior scene. You don't need all the lights inside and outside of the house to be on. It generally takes away from the realism and just looks 'off' to the eye in most cases. The sun is shining bright and the details of the house are clearly visible, so you don't need all those extra lights taking up processing time to achieve a nice looking result.

     

    This is completely subjective of course, you should do what you think look best, for example, if a covered patio is being shaded by the sun, then turning on the porch lights may look nicer than a completely dark area.

     

    For example(Settings attached in 3040-Settings.zip):

    Also, don't turn on lights that don't directly add to the result you are going for. This is where experimentation comes in, Try a quick low-quality low resolution render to see how the lights are affecting the scene, and turn off any that don't add any real impact or don't produce the result you are looking for. Just because a light fixture is visible, doesn't mean that it must be turned on. It's OK to use just natural light.

     

    For example(Settings attached in 747-Settings.zip):

     

    3. For Interior scenes, you don't generally need to keep the rest of the building. If I'm rendering a bedroom, I typically stand the camera at the door looking in, so I don't need to keep the hallway or the other rooms in the house.

     

     

    For example(Settings attached in 607-Settings.zip):

     

    Hope these are helpful to you all, I love seeing threads like this getting started by users and discussed by users. It's the best way to learn.

     

    P.S. Don't under-value the art of post processing. or bringing in outside symbols and textures. But perhaps that is better done on a separate thread.

    3040-Settings.zip

    607-Settings.zip

    747-Settings.zip

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