banelinde
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The plan X13 sloped wall angle version C.zip
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Here are some renders and practice project for SLOPED WALL solution. Cheers.
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I was editing my previous post and ........ And I "was not born today" Congratulation to all US members. Happy Independence Day celebration.
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EDITED 04.July 2023: Hi there. This is MY CONTRIBUTION to this topic and this community. To summarize, if somebody wants a sloped wall, a wall under angle, following solutions have been suggested: a) use polyline solid or box primitive in a dimensions of a wall and then rotate it to a desired angle. CONS: no way of putting door and window opening, or very complicated with boolean operands b) create wall with openings and convert it to a symbol, then rotate under angle. CONS: once converted to a symbol, no way to change the openings and doors and windows would also be at a unnatural angle. c) using three triangular molding profiles of different sizes, to create room molding from top to bottom Joe wrote: https://chieftalk.chiefarchitect.com/topic/3780-how-to-create-a-sloped-wall/?do=findComment&comment=32958 CONS: moldings must be exactly sized to cover wall space below and above doors and windows. Any door or window movement or resizing, the molding won't cover the space above or below correctly. d) use single roof plane and add roof opening to imitate doors and windows, edit roof construction to imitate wall structure, set roof pitch (angle) to imitate slope CONS: no real doors and windows possible Additional CONS: With each mentioned option no room definition can be made, no automatic wall connection can be made, alignment etc. Additional info from my side, by using Room Molding Polyline, free space at the door and window positions is made ONLY if the opening already exists. If openings are added or moved or resized after the molding is set, free space will NOT be recreated. In this sense, Room Moldings are superior vs Room Molding Polyline. TADA ! My solution e.g. workaround: e) create a cross section template of a desired wall with an slope. Template shall have height of your wall, let's say 2600mm and segment it to let's say 8 segments. I made it as EMF file and imported it to a PLAN, so I can precisely use it to draw 8 different molding profiles over it. Use those molding profiles as room moldings and stack them from top to bottom. Freely add doors, windows, resize, move them, etc. CONS: it requires extra time for creating molding segments, and that for each wall angle and height separately, but once moldings are created, openings can be created freely. The interior of the wall remains vertical and can not follow the angle of the exterior. Alternatively, interior moldings can be added toward the room center, but as said the vertical core part of the wall remains. f) create transparent wall and add parallelogram molding shape stacked from top to bottom with let's say 8 segments. Freely add doors, windows, resize, move them, etc., but play around with casing, sill, sash and frame. CONS: Some fiddling around floor structure and thickness, and openings location not to close the corners is required. All in all, I think this are phenomenal solutions Hope this helps. Cheers. Bane Practice plans are also attached. wall angle molding.plan wall angle molding version B.plan
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Hi Ryan, the solution was a kind of in between. Have changed Automatic to Balloon Through Ceiling Above, as the defaults where grayed out. Many thanks.
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Hi there. Suddenly my attic walls are gone and I can not recreate them automatically in any way. Even when I create a new detached building in this project, there are non attic walls. Auto rebuild is ON, Full gable walls are SET, Walls Attic are VISIBLE, have engaged REBUILD....but still nothing. Any suggestions for a solution !? HINT! I noticed there are no inset where there should be, if the attic walls are invisible or deleted.
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Hi there, here's my collection of some PEOPLE 3D symbols (X13). Hope you find it interesting and useful. Cheers https://anonymfile.com/68gdA/people-3d-banelinde.calibz https://anonymfile.com/pdKQa/people-3d-banelinde-resized.jpg
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Hi there, here's INFO UPDATE. In my first post here, I used a project that I have created way back with X5, then imported in X8 up to X13. It seems, that despite legal procedure, some data in the conversions where interpreted wrong, and my lighting issues came up. I have created new project from ground up and the result in CA directly is excellent. Real Grass, Soft Shadows in PBR, manual exposure, only 400 samples in PBR...top.
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Many thanks.
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SPLINES create and edit in Z axis (all three axis)
banelinde replied to banelinde's topic in General Q & A
Many thanks -
Just as info. My solution for the really correct lighting is Lumion. Model everything in CA, export as Collada, import in Lumion, move arround in real time and render in couple seconds. The ease and quality is nuts.
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Chopsaw, no, there isn't perfect cube. I meant to pool data with Ruby variable out of the object, where area or volume is known. Renerabbit, no, using a room as a object would messup everything. Thank you both.
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SPLINES create and edit in Z axis (all three axis)
banelinde replied to banelinde's topic in General Q & A
Hi Glenn, am I missing something ? Polyline is NOT visible for me in any elevation view. As it is line, it has no thikness, so it cant be seen when I look it at a perpedincular angle. I also prefer splines to have smooth curvature. Please point each step where and what to call in. Many thanks. -
SPLINES create and edit in Z axis (all three axis)
banelinde replied to banelinde's topic in General Q & A
Hi guys. Many thanks. What you are saying, I concluded also on my side, that for me , 3DS max is the solution. Cheers. -
SPLINES create and edit in Z axis (all three axis)
banelinde replied to banelinde's topic in General Q & A
Hi, have done, but this is no-go. You can START crating spline in elevation, but you can not see it in plan view. So you have curvature in Z and X axis, but no Y. When you convert spline to molding, you then loos ability to edit it. And when you convert it back to polyline, you can edit in X and Y in plan view, but not in Z axis. Hmm!? -
Hi there, I have created a spline and converted it to 3D molding polyline. How can I create and later edit/move spline points into third Z axis ? Regards.
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@Chopsaw, bravo&thanks. I already tried that, but the syntax was off (which is clear for Ruby connoisseurs). Correct= %width*depth*height% Incorrect=%width%*%depth%*%height% Have you a solution for the reverse? Volume=>X Y Z (eg%volume%/x/y/z) Area=> X Y Then I can have desired parameters for both, symbol and polyline solid, whichever I use. Regards.
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Rene & Joe, many thanks. Some variables DO NOT work on my crated symbol. On a primitive like 3D box, labels aren't possible at all, unless I create a symbol. But as above, some variables on a symbol do not work. On a polyline solid, variables work in opposite as for symbol and I can not have other polyline solid shapes, from which I can have labels with all mentioned variables. Overview Regards.
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Hi there, I'm looking for three separate basic macros for any object (here polyline solid) for dimensions WxHxL , area and volume. Was trying to figure out variables in Text Macro Management, but without success. Have found OBJECT.PROPERTIES from Joe Carrick , but that is to much info for my application. Can somebody assist with the super basic variables. Looking for something like %width.object% , %area.obj% or %volume.obj.round(2)% (syntax is wrong, but just for an idea) Regards.
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a) Got it. Old CPU render engine b) Got it. c) Ha! Funny way to answer. Mick (aka Kbird1), many many thanks.
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Grainy shadow map in PBR X15 Even the large circle shadows should not be there (look the CPU below) To achieve similar illumination, water self illumination must be cranked up to 300.000lum in CPU X15 The backdrop less then 0,1 in CPU is not possible and still to bright.
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Kbird1, many, many thanks. a) have done it and the real novelty for the PBR is the Denoiser. Top. But, the lights calculation in CPU vs PBR are still off. Still no shadows for 2D images, eg plants in PBR. The shadows in PBR still often no-go. b) you missed it, the sun with extra LUM was a entry to achieve similar light brightness falling on the floor in CPU render, to be as in PBR c) yes, I done that already, as it was in the CA tutorials.
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Hi there, I was looking for a solution and found it. So, here the detailed additional info for other users: - enter the value "%internal_area.round(2)% m2" in the "edit/default settings/floors and room/room label/text" for as per *.plan basis or - enter the value "%internal_area.round(2)% m2" in the"cad/text/text macro management/new" as new general macro "Area with m2" This you can then enter in default settings again or in "Living Area Polyline" Uncheck Active View "Rooms Interior Area" and/or "Rooms Standard Area", to avoid double values. Hope this helps someone further. Regards. Some screenshots and Marco itself: Area with m2.json