marlem2000

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About marlem2000

  • Birthday 01/29/1981

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    Female
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    Ourense (Spain)

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  1. Hi, there! I hope everything's well. I'm getting a big doubt about walls and objects in general since long time ago. For example, walls look great in Standard view but, in physical one, sometimes they look like "burnt" or overexposed. It usually happens to one wall inside a room. I've been making many tries and I don't know if it's a problem of light or render. This happens to some objects too. Am I doing something wrong? Many thanks in advance
  2. It's clear that my graphic card doesn't support hardware ray tracing. This means that something happened with the materials used. I'll have to make different tries and see if the view improves.
  3. I downloaded the molding from 3D Warehouse so, maybe, I did something wrong. Anyway, I replaced this molding by one included in the Core Library. Then, I applied 2 different colors. It seems now it's looking a bit better. Anyway I guess something is happening with it.
  4. Hi, Gawdzira; many thanks for your help. I have no experience at all with roofs. I always build them by default. I have attached a screenshot of my roof configuration. It's always the same for every project. Maybe I should remove the RTRT. The problem is I cannot unmark it.
  5. Hi there! I'm getting a strange problem since long time ago. I just apply moldings to my designs. I see them correctly in standard view but they look totally different in the physical mode. Their color changes and it's like they have light all over. Is it a problem of configuration or of my graphic card? Many thanks for your help!
  6. What I usually do when I try to apply lights to a shape (for example, a mirror) is create a light first with that shape. Then, I apply white lighting as a material and, because of this is not enough, I add 4 lights to everything (in the example from the pictures I added only 2). It's a mess and the result is not what I'm looking for but... something is something.
  7. Definently, the Added Light technique is much better. I have used it some times. The problem is I can't configure really well lights in order to make them look properly behind objects. I've been making tries aswel with the emisive option but light isn't enough for what I'm looking for. Anyway I guess these two options are the easiest ones. I just need some practize... Tons of thanks, Robert!
  8. Many thanks for the tips, Mick, and sorry for my late reply. Tons of problems and work in the last weeks. I'll update my template. I'm still struggling with lights. Probably I'm trying to do too complicated things. I was planning to make a new post but, because it's about lights too, I'll leave it here... Is there a method to iluminate a wall map from the background? I always wanted to do things like this but can't find a way. By the way, I usually set the Manual Exposure to 6 or a bit less when I don't have light enough. The Daytime Backdrop Intensity is about 500 (Nightime at 20) and, if the color of the scene is too bright, I just add a bit of saturation or remove some brightness. I've been making many tries and the best configuration I could get is this one.
  9. I understand. The problem is this project has a size of 140 mg compressed in zip. It's a too big file to attach here. Maybe I can share it on Google Drive. Yes. I'm seeing this is complex. I still don't understand very well the angle thing; I'll make some tries on an empty project. I guess I'll have to make a small test with only some symbols. I'm used to play with so many things.
  10. Hi! I’ve been struggling with lighting for a long time and I have some general questions I haven’t solved yet. In the “Electrical Service Specification”, what’s the “direction angle” made for? When I modify it, nothing happens on the light or, at least, I can’t notice anything. In general, when I make the final render in physically based view, the result is too dark, no matter the configuration of the lights. It always looks like being in twilight and it seems lighting is never enough. When this happens I change the exposure to manual and adjust saturation and brightness. Of course, I set the background light too. Anyway, lighting doesn’t improve a lot. The same way, I adjust sunlight to “use generic sun (mid-day)” but the final result keeps on looking dark. Am I missing something? *Ops! I forgot! Another doubt I have is I can't project general shadows of objects. When I want to do this I just click on "casts shadows" but most of objects on the floor don't show anything. They look like floating and that makes the scene doesn't look realistic.
  11. Totally agree, DBCooper. I'll have to search for symbols that allow to change different materials. I don't think I can edit them in Chief if the process is complicated. I think this may work and I hadn't though about this option. Many thanks for the tip, Drew! I just wanted to know the posibilities I have with material properties. I'm a new user and I'm still a bit lost.
  12. Hi, Drew! Many thanks for your answer. I was thinking about that method; the only problem is, this way, my User Catalog will be full of copies and it will be a mess. I try to get it as much clean as I can because I download many materials and symbols. I was thinking about a way to use the same material file for different objects and different properties but I guess it's not possible. Another question I have is: Is there a way to apply a material to a particlar part of a symbol? For example, I have downloaded a light (picture attached) and, as you can see, lightbulb and cover are the same (red). Is it possible to apply the "lighting white" material to the lightbulb and whatever other color to the cover?
  13. Helo! I keep on exploring Chief Architect and it seems this never ends! I'm begining to apply properties to materials but I have a big doubt. Is there a way to apply a property to two different objects that have the same material? For example: I have a wall with a pattern (a jpg). I apply the class "matte" to this material. Then, I use the same one for a shower curtain. In this case I want to apply the class "plastic". How can I do this? The class "matte" is applied to that pattern in the whole project. Maybe I can clone the material in the User Catalog but, at the end, it would be a mess
  14. These are the “tricks” that work for me. First, chose the physically basic view, of course. Then go to the camera view lighting tools > adjust lights. This way you can control all the lights you have in your project, the number of them, the maximum and the properties of each one. As SNestor says, you can go to edit active view too. I’d mark the Bloom option and select a backdrop aswel (it helps). If you want to get a day view, go to use generic sun and chose the intensity. Go to the main menú 3d > rendering techniques > technique options and, if the view of the scene is too dark, modify manually the exposure. In Daytime backdrop intensity I’d chose 1000 or 500 and in nightime backdrop, maybe 10 or 20. I forgot! If you see that the Bloom is too hard, you can reduce the intensity with the tool Adjust Material Definition. I know they are too many options but I think they will work.
  15. This is a good page to make a simple tile. It's a pity that most of the options are pro but I have made some tries and the result is great. Many thanks! These programmes are a bit more complicated. I'm still trying them and I think I'll get something cool when I get used. I usually download textures in jpg (just pictures) and use them as materials. The result is not the best but something is something.