stevenyhof

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Posts posted by stevenyhof

  1.  

    34 minutes ago, ericepv said:

    Here are a couple of exteriors I modeled and rendered in X14, the grass textures came from here: http://www.tonytextures.com/free-green-nature-ground-texture-photo-gallery/

    Wow! Very impressive to be done in Chief. Camera background image, a few bushes to keep things simple and a few trees for shadows. You have just inspired me to set up my Camera, and put together a few nice background images. And thank for the grass images. Heading to the link now to mess around.
    Thank you!

    Steve

  2. haha - that would be my answer too - cost. I would say that someone using CA, TM and Lumion will need to answer this.

    For me, I wanted to find a way to offer nice looking renderings as a means to offer the whole service, knowing that to market myself as someone who also renders is more likely not going to be a thing - we'll see. I am however interested in staying ahead of any competition in my area. I found a smaller investment, a week or so (maybe 30 hours) learning and developing a system within Twinmotion that I am very happy with, and in less than 15 minutes to produce a rendering. And to top it off, I just gave anyone who wants it, my background and settings, and some direction to generate their own rendering in less than 15 minutes.

    Lumion looks amazing from what little I have looked into it, but to purchase it would mean I would also have to justify the investment.

    • Upvote 1
  3. Ok, Now I feel like I have learned a lot and accomplished what I was set out to do so calling it a day... Next I plan to make up a few more horizontal sidings that will look good in CA and the material maps work good in TM. - Two maps, the IMG and the NML files. Roughness can be accomplished in CA and TM with controls/tools.

    https://my-plan.stevenyhofdesigns.com/v/PokgzScay1fDf6NbeLD4
    Ignore my voice, it was late and I was very tired.

  4. Might be best to remove those first posts and/or details. I'm currently working on a B&B siding in CA and I think it's doing a good job. I'm using one of their materials and modifying it. I have learned over the past few years just to make white siding as my default and then I can color it to what ever I like. I have most of my materials connected to my template materials so making changes if easy and uniform...

    https://my-plan.stevenyhofdesigns.com/v/O4yEchRzSf2IveRI25qP

     

    I'm including the files I was using in the video above.

    Board_Batten_White.zip

  5. On 1/1/2023 at 4:07 PM, Kbird1 said:

    Thanks for posting further about your Journey with TM 2023 (?) , I'm still playing catchup though and haven't gotten to your videos yet.

     

    So you updated your Background Files ?  just wondering if the links above all lead to the same File?

     

    I looked at Materialize last year but never played much with it as I also have been using PixPlant Freelancer (now version 5),

    for a few years ( since V.3) The freelancer version is the full version they just charge $39 for it is you are a single

    User / One man band operation for it. the is also a free Trial version if you want to try it as it can make seamless textures

    and all the Maps ( AO,Normal,Roughness,Metal,dispalcement etc.)  easier if you don't have other software.

       https://www.pixplant.com/     or         https://www.pixplant.com/purchase.php

     

    M.

     

    Hi Mick,

    Yes, I did update my background files to include grass from TM. Now when I place a model I need to erase the grass I do not want. 
    You have a .zip file above with the old and that is fine also as it is another way of offering a nice settings. I have kept a copy of that myself.
    I will add a video here to explain other things I am learning about TM and materials...

     

    SORRY: VIDEOS HAVE EXPIRED. WORKING ON FIXING A NUMBER OF MY VIDEOS


    Background and grass...
    https://myplan.stevenyhofdesigns.com/Qwuj5zoe

    Materials and Materializer...
    https://myplan.stevenyhofdesigns.com/v1uE0zqR

    PixPlant Materials...

    https://myplan.stevenyhofdesigns.com/WnuZ09vN

    Here is a shared Spreadsheet of the Maps Details. Make a copy...
    https://docs.google.com/spreadsheets/d/1HvQ18eHLjGgcysSi2NEvR7VWZ9iqhi45xR6rDeE2ZU0/edit?usp=sharing

    • Upvote 2
  6. FYI, I have been overwriting the background.zip as I have improved the file - it now has grass added from Twinmotion.

    Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail below)
    https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing
     

    Here are the written steps to set this up... Video below showing the steps

    • Background1-One Story.tm has a little shorter trees so they do not over dominate the house
    • Background1-Two Story.tm has a taller trees so they still show up in the background
    • I am including the Grade.zip file in the new post - Unzip and put the Grade folder into the same folder as the .tm files. Make sure to keep copies of these files. Because I am in the East, I do not have southern trees.
      Example:
      > Your computer folder
      > > Grade folder (some images the .tm file will look for)
      > > Background1-One Story.tm (You can rename this to what your want)
      Example:

      > C:\Houseplans\Myhouse (folder)
      > > C:\Houseplans\Myhouse\Grade (folder)
      > > C:\Houseplans\Myhouse\Background1-One Story.tm (file)
    • I have a small gray square that faces the front of the grade and a large circle where your house will land.
    • Open one of the .tm files and hit Ctrl+I to import your 3DS model file - it should land right on the circle. All CA models are typically drawn in the center of the paper, and therefore the same coordinates should drop the model on the grade in the same place.
      Note that you may need to lower or raise your model to sit correctly on the grade
    • The background trees can be manipulated with the Vegetation paint tool
    • The foreground trees are individually placed and can be manipulated and moved

    If someone gives it a try, let me know if it worked. It should give you a quick base to create fast renderings.

    Here is a video that shows the steps

    https://my-plan.stevenyhofdesigns.com/v/z9UMeq8JCC21eFkarg2U

    1.thumb.jpg.e1f11c13bd685ea810c30538474b7d2c.jpg

    The difference now is that you will need to erase the grass from the driveway, walk and landscaping areas. The price you pay for having real looking grass vs an image map.

    2.thumb.jpg.0917f3354e746f67b27c286b4fdfce16.jpg

    • Upvote 1
  7. 23 hours ago, Renerabbitt said:

    the building itself still lacks the secondary maps that would make it realistic

    I got more together and got some really nice grass put together. I feel like my environment is very nice and I can make it better from here.
    Do you have a video where you show how to apply the secondary maps to the model?
    Thank you,

    Steve

  8. I was reading this thread and not finding my answer. However, I had started my own thread and I found what I was looking for - maybe this was already assumed here, but I missed it... Maybe this will help someone else who stayed with X12 to move onto X14. 

     

  9. 1 hour ago, Renerabbitt said:

    the building itself still lacks the secondary maps that would make it realistic

    Ah! That is making sense to me now. I'm assuming the maps can be applied to my materials, like siding?
    And I will look more into the backdrops - at the moment I am using the sky images
    I plan on messing with it more tomorrow. I would like to get the grass down too

  10. 3 minutes ago, Renerabbitt said:

    You are getting this look because you are not using supportive maps in twinmotion, such as normal/roughness/displacement/metal maps. I would also suggest using generated grass as opposed to a grass texture

    Yes, little by little I am learning... I feel like I am getting a lot closer now... See posts just above
    Thank you again for your help. 

  11. Ok, so this is my final background at this point. I think it will serve my purposes very well. It should give anyone wanting to produce a nicer rendering than CA and possibly charge a nice $400+ , could be a nice way to make a few extra bucks. 
     

    Video that explains some details and steps...

    https://my-plan.stevenyhofdesigns.com/v/PokgzScay1fDf6NbeLD4


    Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail in above post for more details)
    https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing

    Dark siding house example without any changes to controls - just dropped in from CA with 3DS file - no grade
    1.thumb.jpg.cbef76ebd4e545fcdf36ba0c300e9e52.jpg

    White siding house example without any changes to controls - just dropped in from CA with 3DS file - no grade
    2.thumb.jpg.634d5889776325c8f6e7f39aa37386b9.jpg

    You still have access to many of Twinmotion tools to control lighting inside and out, add landscaping and material for your drive and sidewalk as needed.
     

     

    • Upvote 1
  12. Here are the written steps to set this up... Video below
     

    • Background1-One Story.tm has a little shorter trees so they do not over dominate the house
    • Background1-Two Story.tm has a taller trees so they still show up in the background
    • I am including the Grade.zip file in the new post - Unzip and put the Grade folder into the same folder as the .tm files. Make sure to keep copies of these files. Because I am in the East, I do not have southern trees.
      Example:
      > Your computer folder
      > > Grade folder (some images the .tm file will look for)
      > > Background1-One Story.tm (You can rename this to what your want)
      Example:

      > C:\Houseplans\Myhouse (folder)
      > > C:\Houseplans\Myhouse\Grade (folder)
      > > C:\Houseplans\Myhouse\Background1-One Story.tm (file)
    • I have a small gray square that faces the front of the grade and a large circle where your house will land.
    • Open one of the .tm files and hit Ctrl+I to import your 3DS model file - it should land right on the circle. All CA models are typically drawn in the center of the paper, and therefore the same coordinates should drop the model on the grade in the same place.
      Note that you may need to lower or raise your model to sit correctly on the grade
    • The background trees can be manipulated with the Vegetation paint tool
    • The foreground trees are individually placed and can be manipulated and moved

    If someone gives it a try, let me know if it worked. It should give you a quick base to create fast renderings.

    Here is a video that shows the steps

    https://my-plan.stevenyhofdesigns.com/v/z9UMeq8JCC21eFkarg2U

    1.thumb.jpg.3b8c181b34255da2d13ef6456eb4f00b.jpg

    • Upvote 1
  13. 1 minute ago, Renerabbitt said:

    This is true, as you are introducing new light sources..just like a camera you would need to play with settings to achieve your desired effect.
     

     

    You would need to put them in a container and save the container. You can also save painter groups which is what I wouldve been using to generate the tree line
     

    Very good! I will look into that - thank you

  14. I found another post where users were trying to find better ways to generate more realistic grass, and further conversation brought me to Twinmotion to help me render elevations quickly.
    Here is a link to what I learned and shared on setting up an environment with grade and trees that is ready to import your CA model...

    https://chieftalk.chiefarchitect.com/topic/24205-how-to-create-life-like-grass/?do=findComment&comment=284826


    Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail in above post for more details)
    https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing
    UPDATE: Updated background files and details at the end of this thread.

    See steps in posts below to set up.
    FYI, I have been overwriting the background as I have improved it - it now has grass added from Twinmotion.