RookiePete

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Everything posted by RookiePete

  1. Yep, that great big EDIT button really helps! I had a mental block stuck in the Specify dialog. Thanks much!
  2. Looking for a way to add two or more appliances to a cabinet and then be able to have the appliances list in the appliance schedule(fixture), and the cabinets in the cabinet schedule. I saw a note that for a single appliance, a "workaround" is to add the appliance outside the cab then move it in, but if there is more than one appliance, that method is no longer valid since you can't add the second appliance with that method. Ideally, I'd like to be able to edit the appliance(s) schedule info as well, like the comment/description fields - like I would any other appliance.
  3. I am having the same problem with one of my plans as well. While it is related to temp dim's, the problem is not that they appear, but rather that the number of dimensions that appear is overwhelming and largely useless. In my case, I click on one interior wall with no features on it, I get nearly 100 different dim's that are completely unrelated. I get a center dim on a toilet 2 rooms over for example. Here's what it looks like... Yellow is the selected wall, red stuff is "garbage." In another test plan, I click that and get 5 dim's that locate the adjacent walls - what I expect. In the test plan, all the temp dim's are "usable", that is to say if I select a wall, the temps that area can each be selected ans edited to determine the wall placement and dimensions. In the problem plan, most of the temps that appear are not editable. The toilet center line as my example, is not going to help me dimension the selected wall. In this example, the yellow is selected, but the red are all relivant and editable. Note I stuck a door and toilets in to compare if they were dim'ed like they were in the problem file. SNestor's file from the original question seems to me to be demonstrating the same issues. I don't want to turn temps off, they are very usefull in sizing, But if I can't hardly find the correct dim to edit because it's buried under garbage, they do no good.
  4. Thanks DzinEye, Unchecking the automatic subfloor was the last part of the puzzle to make it work as expected! Along with the Make Terrain Hole function, I can get it to work as hoped/expected. Thanks much for to all for helping me walk through this. I appreciate it! This is my first post on the forum. No, the terrain is not really that steap, it was just a quick test I setup. I took the test a little further with suggestions from above and I have what I was looking for. Here is the "finished" product and another attempt at downloading the finished plan. underground test.plan
  5. underground test.planI must have a serious case of the newbies... this terrain is getting the best of me. The checkbox for 'Hide Terrain Intersected by Building' is I think what I was looking for and seems to be working... somewhat for me. But I just can get the elevations to work out. Here is my test: Simple 10x20 garage on level 1 with ceiling at -1" and floor at -100". Created a perimeter and 2 elevation regions one at 0" and the other at -110" to create my steep hillside. I pushed the lower elevation region into the face of the structure so hillside doesn't run in front of the front wall. Generate the terrain... and it looks correct from plan view. But now from a perspective, those elevations just don't make sense to me - why is the structure now 2 or 3 ft below grade? It the top region is 0, then the top of the garage wall should be 1 inch below the surface and the floor should be 10 inches above the terrain at the front wall.
  6. Thanks Chopsaw, That looks like it will get there to 95%. I cut the terrain hole to the width of the front wall then put a slab on top of the ceiling (vulcraft and a slab for actual construction). One catch that I can't figure out; There has to be a hole, so while that hole the width of the front wall gets pretty good results, it does not allow the structure to be entirely underground. If I extend the slab with a 1 foot overhang over the structure to accommodate the terrain, I can get that figured out. In other words, no actual tunnel entrance. I tried retaining walls on the side but couldn't get that to work either.
  7. I've seen a few posts regarding this, but have yet to find a solution. I am looking to create an underground room - easy enough, but with the terrain that covers the structure. It this case, a wine cellar built into the side of a steep hill. The front of the room having a "walkout" face with a door, but the bulk of the room entirely underground with terrain features above. If I create a standard "garage" below grade, the terrain above gets cut parallel to the room walls even if the room is feet below the surface. Creating a slab on an slope that intersects a hill creates the desired effect which is that the terrain appears above any slab portion that is underground. but even if I put a slab on top of the room and specify no roof, the terrain still gets cut. Included is a quick image of my attempt which illustrates the problem. In effect, I want to make a tunnel under the terrain. Example.pdf