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  1. Yep, that is exactly what I did first and it did work for me as well. That helped for the roof, but I have lots of unique and varying wall types and really didn't want to edit the walls to be inaccurate just for viewing and then back for plans and correct dimensions. Was hoping there was a fix other than a work-around. CA says they are working on fixing this issue so we don't have to make quirky changes or care where things are placed to have this work correctly.
  2. This is a very large campus with buildings spread out over a long distance. I know buildings are far, and I can't move everything toward the origin, unfortunately.
  3. Thanks, Glenn. Tech Support suggested I add an air gap between the siding and the next material. May try, but this could be a pain with all the buildings and wall types. They are aware of the problem and state that they will have a "fix in the future". They are also aware of the 3D plants flipping between background and foreground and are working on that as well.
  4. I would rather not give that a try, but thanks for confirming. Perhaps others that find this thread will have that as an option. It sure seems to be a weird work-around for something that shouldn't happen at any distance. The problem with this option is that as the walkthrough comes close to a building and looks into a window, things will be really messed up. I know that I can turn up the reflection on the windows or make them gray, but that loses the definition and realism that I am after. I've made all vehicles show a reflection on their body paint as well as the windows of the vehicles. Water is reflecting the sky. Would rather not make everything on the buildings look fake. Perhaps I'll check with tech support if there is a value I could change in the config to increase the accuracy.
  5. I thought this might happen....making a subsurface transparent simply shows the next surface. I also made transparent the house wrap, but it appears to be showing the back of the drywall now....looks white as opposed to OSB brown. Any other ideas?
  6. OH, looks like I can do it with the object already imported, which isn't so bad.
  7. Thanks. Still a pain that I have to do that for all plans and then have to change that back when other individual views of framing are desired. Re-export objects. Re-import and place and..... Would be great if the precision point was long enough to not have this problem or if there was a setting somewhere. My computer doesn't have a speed problem, so I'm willing to adjust a config that take more effort on the computer to get it right. Betting this is not a universal problem with all other programs.
  8. I'm designing an entire campus. I have many different buildings that I have created objects of and imported into a master plan. I'm trying to generate a walkthrough of the campus, but from a distance, all of the various buildings will have a rendering issue that appears to be trying to show the plywood beneath the siding or underneath the roof. I'm imagining that this is a precision point issue on the mathematics, but I'm hoping there is a solution to this that will not require me to increase the thickness of every segment of siding and roofing on all buildings just so the siding is not "penetrated" in the view. Has anyone come across this problem and found a simple solution? I am running 32 cores on a processor and wondering if things get out of sync...or with the nVidia 2070 Super card. It is a little less noticeable on a still image, but a video shows the roof and walls flickering a LOT. Physically based Show Shadows Ray Casted Sun Shadows Bloom or not .H.264 Images showing slightly different angles as the walkthrough progresses. Notice what appears to be the plywood coming through the shingles. This also appears when moving around with a camera outside of walkthrough. Appears in standard view as well. Full overview or camera. Using standard default materials.
  9. You're all correct, but why doesn't it snap? The whole purpose of snapping is so you don't have to zoom in to infinity to find two points mm from each other. I noticed that when I get close to dragging an endpoint to another, if a square appears, it will snap. If a circle appears, it drops it close, but not snap. I even increased my snapping pixel distance, but no joy. Spent several hours carefully rejoining everything.
  10. Dermont, THanks for the input. I have been trying to convert and edit and back again. I don't understand or see a difference in the convert "object" as opposed to plain. The road does convert to plain and then back to a road. Even when a polyline plain, when I drag the large diamond endpoint to another endpoint, the large diamond disappears from the end of a segment, and now a small diamond (like the mid-points) is at the intersection between the merged segments. I was hoping someone else came across this before engaging tech support. If not, I will share my results to hopefully helps others that may come across this someday.
  11. I can't seem to do that. This is a road perimeter or median perimeter. This could still be a glitch, but I cannot snap even when converted to a polyline or back again.
  12. X12 I'm creating a master plan that has roads and large parking areas. I created roads and joined them. That creates polyline. Those polylines do not allow for easy adjustment. When I click and drag line segment endpoint to join it with an adjacent endpoint, it never snaps and joins. Instead it moves it very close. Zoom in. Click and drag even closer. Still not joined. Zoom all the way to max and it is not joined. I have all snaps turned on. When dropping, the "x" at the cursor get a circle....which I thought meant that a snap would then happen. I also noticed that at times I don't have the larger diamond at the end of a segment. Instead there are small diamonds at the end of a segment, and those don't drag well. Does this sound familiar to anyone with an easy fix? In a parking lot, if I create a median and edit it, there is no problem and everything works fine. I'm hoping that I don't have to start the whole road and parking over again as this is a glitch.
  13. Just a thank you to everyone on this thread. Really, this question should be asked and answered every 6 months. I'm upgrading my system now and already did the research and came to almost the exact same equipment list. It will be a little cheaper now than 7 months ago, of course, but I feel those items are still the best bang for the buck. Can I just ask after 7 months if there is anything that is not quite up to the task or anything you would have purchased instead?
  14. I thought I saw a post once that described how to do this, but I can't find it now. I suppose I could take a day or two trying to figure this out, but perhaps it would only take someone a few minutes to explain or link? I need to make the lintels in the image attached. Doesn't have to be exact, but something close? How?
  15. I got a Prusa 3MKs with the MMU 2s multicolor. I would suggest Prusa, since most everyone else out there tries to imitate them and use their parts. You should be fairly technically inclined and be ready to spend a lot of time getting used to the different materials, settings, speeds, adjustments, fine-tuning, etc....I spent my first month replicating Brio track parts and making and designing my own with Fusion 360. I'm now ready to work on the more technical aspects of printing from CA. Don't expect it to be that you plug it in, export from CA and off you go. This will take many, many hours of time to do. Up to everyone to know if you have the time or should simply pay others to do it for you.