mgianzero

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Everything posted by mgianzero

  1. So I've been playing around with all sorts of wall types (terrain walls, retaining walls, non-retaining wall) and even countertops to make my exterior walls as part of a yard plan. Problem is, I'm trying to understand the quirky behavior of all these types of walls while trying to find the best way to make a raised plantar bed. We all know that CA has "Terrain Walls" as a feature, but this 3D object has very few options and no wall caps which I think is a big drawback. So, I figured I'd use retaining walls that would contain my soil. I know initially the walls will have zero height on a flat terrain. So then I place a raised "terrain region" inside my box and, viola, it raises the walls to my raised terrain inside. I next use a "terrain feature" to place soil inside my bed. Great so far. However, I want the capped walls to be higher than the soil. If I lower my terrain feature by giving it a negative height, then CA shows a flickering of wall materials along the inside walls. (Sorry I don't know how else to explain this besides calling it a "flickering" effect.) Also, if I then lower the "terrain region" all the walls drop to the same height which I also don't want. I did notice, however, that if I decide to manually change any or all of these plantar wall heights initially, then they will not change height again if I lower my terrain region. I guess by forcing a wall height by doing it manually makes it so the walls will stay where they are. Okay ... so I do that and it almost works. Only thing is, it can sometimes be difficult to manually set or snap these plantar walls to the same height. Only way I know how to do this is using the "Cross Section / Elevation" tool and look at each wall individually in 4 different views and make sure their heights are identical. And then I'm done! Whew! That's a lot of steps. Is there an easier way? Attached is my plan file as my example of how I did this. Marc G. Plantar bed.zip
  2. mgianzero

    What's the best way to make a raised plantar bed?

    Okay ... I did as you said and made my piers using countertops to get the caps I want. Perfect! But I had to use room dividers to keep the rest of the wall from merging with this pier. Don't know if that's the right way to do it but seems to work. I also tried to fix the circular plantar bed in the back to make it more tangent on the side but I think I made it worse as my pavers appear more disrupted than before as seen here: And lastly, to be honest, I'm still not fully understanding what CA is doing with regards to wall heights (particularly the bottom heights) and the default wall height settings. Notice in this area (another rounded plantar bed) I am NOT using terrain walls but I also don't want the foundation walls to show underneath. But if I remove the foundation walls, the plantar walls bottom heights are too high as seen here. (You can see the soil from underneath the walls. But if I happen to make these walls terrain walls (and set to default bottom height) it lowers the walls to the terrain. But I don't want them as terrain walls. So are the defaults somehow set different for these two walls types? If so, where do I change this in my defaults? I submitted my plans with the above changes. Marc Yard plantar & retaining walls V2.zip
  3. mgianzero

    What's the best way to make a raised plantar bed?

    Genn, I'm still struggling to understand the default bottom (and top) wall heights when I carry this concept to the backyard like here. Notice I have three walls and two have a foundation wall that sits higher than the third one. I want them all to default to an exact height like in the lower wall. I've attached my plan that I'm working on for you to see. Also, I don't mean to have this post get too off topic, but I did what you said regarding Cross Section / Elevation to make my lighted pillar higher than the surrounding walls like you said. But then how do I fix my cap to make it a 4 sided pillar cap like here? Again, you can see my attempt at this in my plan file. Thanks again for ALL of your help! Yard plantar & retaining walls.zip
  4. mgianzero

    What's the best way to make a raised plantar bed?

    Yes you've answered my question concisely again! I guess I just wasn't thinking the whole process through correctly. But now this bring up yet another question here. I have several plantar walls (some are retaining type and some are not) in the back yard that also do not fully go all the way to the terrain, especially if I choose to not use a foundation wall (or footing) beneath it. So how do I adjust these walls since they are not really defining a room with a ceiling and a floor? If I open default setting for walls and choose either exterior walls or foundation walls the "default wall height" settings are greyed out even. So how do I get my other walls to come down to the level of the terrain like the plantar room in the front? I still want to keep my subfloor height above terrain at my usual 7 1/2" because of my house that needs to sit higher.
  5. mgianzero

    What's the best way to make a raised plantar bed?

    One problem I'm having with this technique though ... Since I'm also placing a house on this terrain, I like to set the sub floor at 7 1/2" above the terrain. The one problem with using a room definition for a plantar bed is that the bottom of the walls sit higher than the terrain if you remove the footing and have the subfloor sitting above the terrain a bit. How do I avoid this without having to manually pull the walls down lower so they intersect with the terrain? Marc
  6. mgianzero

    What's the best way to make a raised plantar bed?

    Yes! I really like that technique! I had tried doing it that before but I was having some issues with it. I think I was trying to then use the terrain features and it wasn't working because CA thinks of the bed to be an interior room. I got around that by using a slab and changing material to "soil" to fill the inside instead of using a terrain feature. Thanks again Glenn! But I do love using rooms to 3D create unusual features. As a matter of fact, I ended up drawing up my pool with a variable sloping and curving bottom by using a room with a terrain bottom. Pretty cool what can be done with CA! Marc
  7. Designed my swimming pool but now trying to add a bottom of varying depth. The only practical way I see to do this is with polyline solids. Here's my attempt by using three separate solids and laying them side-by-side. Seems to work okay, but notice how my solid of varying height (the deep end) overshoots the outline of the pool. How do I fix this? Also, notice that I used a pool cove on two of the three polyline solids. So I converted two of my polyline solids to countertops to add molding. However, is there a way to add a pool cove (or molding) to the varying depth polyline solid? Or, is there a simpler, better way to do this? Marc G. Pool w: varying depth V2.zip
  8. mgianzero

    Designing a swimming pool bottom of varying depth.

    By the way, I ended up modeling a pool using that technique. I can get a very realistic pool bottom that way. But still no way of place a pool cove on a 3 dimensional bottom like that I can think of. Then, my biggest problem, was trying to get this model incorporated into my existing plan that had other elevations and retaining walls. It gets very complicated to do. Still struggling with it. Any way, here is my pool with a variable bottom to it: I've also included my plan for anyone who wants to look at it. Marc. Pool (with terrain bottom).zip
  9. This pool has pillars all around that jut from the walls in several places like in this pic. You can't see below water, but the pillars (columns) don't extend to the bottom of the pool but taper inwards to the pool walls. I've played with different ways of doing this. First I made a countertop with molding to give the cap effect. But then I don't know how to carry the tile striping pattern across it. Here's my attempt: The other method is to make the tile continuous, using the same wall that protrudes a bit from rest of pool. But I don't want this pillar to extend all the way to the bottom of pool. I'm guessing there's some way to create a 3D solid and paint it with various materials to get this effect. Just not sure the best way to do this.
  10. mgianzero

    How do I make a pillar on top of wall like this?

    Eric, May I ask how you created this object? I think that's what I'm looking to do. Did you use a combination of 3D solids with different materials on it? Marc
  11. mgianzero

    What's the best way to make a raised plantar bed?

    Hey guys, thanks so much for the prompt and thorough response - even with videos! Well, actually I mistyped when I posted this note. I meant to say that I used "retaining walls" and NOT "terrain walls" for my plantar beds ... I corrected that in my above post in bold. However, if I may be honest, both of your techniques (Eric and David) are using other ways to make walls which are ingenious, but I find even more complicated than mine. Just being honest here. For someone who is new to CA, I'm a little overwhelmed with this idea. I really wanted to use the traditional (not sure that's the right word) methods that CA has in place for creating my terrain. This way I can even find my objects easier and, if need be, place them in their own custom layers. I know it's not that hard to make these changes, but at least, with my method, these walls will default to the "walls" layer so there's not as much organizing that I have to do. My biggest problem with my technique is that it's very difficult to specify the EXACT height of my plantar walls (which are really foundation walls in CA). The only way I know to do this is use " Cross Section / Elevation" under orthographic views. Then I look at each wall individually and select them and change their heights. Is there an easier way to specify the exact height of these walls using my method? Marc
  12. mgianzero

    Plan Options

    Glenn, I think you were implying this technique when you were helping me with a post too. Can you maybe provide us a short video on how exactly you can do this? This concept sounds very intriguing and would like to know more about it. Marc
  13. mgianzero

    Can I easily copy a CAD layer to another plan?

    Yes Mark, this feature is nice and I plan on using it once I complete drawing with my as-built walls the way they are on the property. The problem is, I imported a survey of the property as a guide, but it was done many years ago by a surveyor who made lots of mistakes. So when I find a mistake in the survey, I go out and measure the exact dimensions and position of the walls and then do my best to move the wall where I want. Then I want to change my CAD drawing to reflect that. Once I get my as-built done correctly, I will use reference display to compare plans.
  14. Perhaps this is just a novice question that there's a simple answer to but I couldn't find answer anywhere. I imported, sized and tweaked my CAD layer for my plan which contains some details about my floor plan. But now I wanted to experiment with a few other options. So I wanted to play with another design, but use the same CAD layer as a reference. So is there an easy way to copy the entire default CAD layer, or any layer for that matter within the same plan, or even to another plan? Marc G.
  15. mgianzero

    Can I easily copy a CAD layer to another plan?

    Okay, we're talking semantics here. I should have said I wanted to snap to OBJECTS on that layer. Yes, semantics again. I want to change objects ON that layer, namely my 2D CAD image of my walls. Yes, I do have some curved walls AND angled walls in my terrain that I've discovered are MUCH easier to control their movement if I snap them to CAD. But that's only if I have the CAD there already. Once I start moving these walls (not snapping to CAD, they can be difficult to do exactly what you want. I wish I could stop that "off angle wall" warning. It comes up all the time when working with terrain. I believe I know how to use the wall tools, unless there's some snap behavior that I need to learn more about. I'm moving around my outdoor "plantar and retaining walls" (not sure what to call them since some are raised plantars and some retain a bit of soil) but I'm using foundation walls for my purpose. I also don't particularly like to use terrain walls because they have very limited features (no walls caps, footings, walls coverings and wall types to change). The problem with foundation walls is that when they get close to each other, they snap together or merge. If I set a fixed length to them, they don't stay like that if they are close to another wall but join the adjacent wall and change their length I also want to change some features like wall caps on part of some walls, but not on others and CA doesn't seem to like that. Even if I break my walls into segments, CA merges them all together again if I do any slight movements to the wall. Again, I'm perhaps not using the correct terminology here and I apologize for that. But please try to understand what I am trying to explain here.
  16. mgianzero

    Can I easily copy a CAD layer to another plan?

    Yes, I thought of doing it this way. But I need to play around with it more before I feel comfortable. I've actually snapped my walls to one of my CAD layers, but I wanted to modify my CAD layer (or copy and modify it) so that I can see some variations of my design. I've already draw my walls in one version, but now I want to change some walls around and play with something else. I know there's a "CAD to Wall" feature, is there a "Wall to CAD" feature as well? So that I can easily create my new 2D CAD layer with my new walls? I know I can draw some polylines that snap to the walls and do it this way. But it gets complicated when I have curved and straight walls, etc. Is there an easier way? Marc
  17. mgianzero

    How do I make a pillar on top of wall like this?

    Yes Eric I know about the concept of making 3D solids and I'm guessing that is the way to create these types of features. But that is not entirely my question here. I having trouble determining how to add the color and textures of these tiles. I know you can paint a 3D solid a single material, but the only way I know how to easily place a line of tiles (such as in my picture) on a surface is use "wall covering" for a wall structure. But this is not a wall. Remember, I only want to paint part of the object with a blue tile, and the rest with something else. I tried using something like "backsplash" but again, that doesn't seem to work on a 3D solid. Marc
  18. mgianzero

    Can I easily copy a CAD layer to another plan?

    Yes! That is what I want to do - copy the CONTENTS of what is on my layer to a whole other plan. As an example, I have a CAD layer that has the plan view of all my walls. I like to snap my actual 3D walls to these 2D CAD lines. But then I want to have another plan were I draw in the walls a little differently. So I want all the contents from a specific layer to be copied to another plan. When I use cut and paste, it doesn't seem to work as expected. Marc G.
  19. mgianzero

    Designing a swimming pool bottom of varying depth.

    Yes, a very clever idea. I'll have to play around with that. Thanks for the post! Marc G.
  20. I guess I'm not fully understanding 3D symbols and how they work. I've read the CA manual about this but it doesn't seem to answer my question. As I am continuing to model this pool, I am discovering new and convenient ways to make edits to my plan. As an example, I have these pillars (or columns - not sure the right architectural term here) which are used at several places of my plan (corners of pool and fountain spillway). I chose to make these pillars as symbols for convenience. So I created my pillars using a countertop with moulding as shown here. But then I wanted to modify this symbol (make it taller, remove molding from one side) and since I did not keep the original countertop object I used to create it, it seems as though I lost the ability to really change it much. I can change the size, but what if I wanted to make more edits like I did when I first created this symbol? I wanted to change the material and remove molding from one side. How can I convert my symbol back to its original format to make the same edits like when I created this symbol? Marc G.
  21. Just read this. I believe that suggestion was made back in 2014! How long does it take CA developers to acknowledge and consider new ideas in their updates? That's crazy!
  22. Thank you Chopsaw for that information. It would be nice if the literature explained that - seems like an obvious concern that one would have. Although there's currently not a way to go back and edit a symbol, I'll consider using an architectural block as a way to do this for the time being. Thanks for the idea! Marc
  23. mgianzero

    Designing a swimming pool bottom of varying depth.

    Fair enough. I know I'm going a little crazy with this pool plan, but it's mostly to learn all about CA and what I can and can't do. And also what can be done easily. Let's hope that CA X13 does provide some more editing abilities regarding 3D objects, molding, etc. I know you can apply a 3D molding to a 2D object that is converted to a 3D solid such as a countertop. But it's not truly a 3D object. Rather, it's a 2D object the is extruded in the 3rd dimension. Not quite a fully-editable 3D object. Marc
  24. mgianzero

    Designing a swimming pool bottom of varying depth.

    Eric, This doesn't really help me here. What's it a picture of and how did you do it? Looks like a polyline solid. So did you trim out an edge in a molding? I can't tell.
  25. Just upgraded from HDP to Chief Architect. I love the wall caps feature. So I applied a new wall cap to one of my retaining walls. Is there an easy way to copy this feature to the other existing walls, or must I do it all manually? Here's a sample plan that I want to copy the cap from one wall over to the neighboring walls. My walls are retaining walls. Is there an easy way to do this or must I change each wall individually? I thought the object eyedropper would work but it doesn't. Marc