glennw

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  1. glennw's post in Cabinet Opening Indicators Backwards? was marked as the answer   
    Have a look down the bottom of the Plan Defaults dbx for Opening Indicators.
     
     

     
     

  2. glennw's post in Boxed eave gable end returns was marked as the answer   
    It's in the wall dbx.
    Look for Auto Roof Return.

  3. glennw's post in VAULTED CEILING PLANES was marked as the answer   
    You have a second floor over the main house - any particular reason?
    Chief won't draw a vaulted ceiling because the floor above is stopping it.
  4. glennw's post in How can I automate the framing of windows and doors. was marked as the answer   
    You need to rebuild the framing AFTER you place the windows and doors.
     

  5. glennw's post in Joining Pline roads from terrain. was marked as the answer   
    You can draw one road section and then just drag a new road section off the end of that one.
    The 2 road sections will join smoothly.
    Only problem is this will result in a sharp junction between the 2 road sections.
     

     
    I am guessing you want a curved join between the 2 road sections?
    In that case, draw a straight road section.
    Curve it using the Change Line/Arc tool on the Edit menu and then shape it as needed.
    You can then add new straight road sections to each end of the curved section. 
     

     
     
     
     
  6. glennw's post in to generate Auto Roof set to Pitch independently. was marked as the answer   
    Select the room and open the Room Specification dbx >Options>Roof Group
     
     

  7. glennw's post in Changing Default Corner Board to Custom 3D Solid was marked as the answer   
    Drew,
    You may be able to use a Wall Material Region with Cut Finish Layers from Parent Object and then locate your corner molding over that.
    The attached pic is just to demonstrate the technique - you would need to resize and locate as required.
     
     

  8. glennw's post in Windows - No Glazing Line was marked as the answer   
    Why not use Pass Throughs instead of windows?
    No casings, no frame, no sill......
     

  9. glennw's post in "Sliding barn door" size? was marked as the answer   
    Interior Door Specification dbx>General>Sliding Doors>Side Overhang.
     
     

     
     

  10. glennw's post in grooves in the wall was marked as the answer   
    Not necessarily so.
    Keep playing, particularly with Cut Finish Layers of Parent Object.
  11. glennw's post in Drawing roof valley was marked as the answer   
    It sounds like you are talking about for 3D views.
    This is from a post of mine from a while back.
    This can be done fairly easily - with a proviso that the valley actually sits on top of the roof surface.
    This doesn't seem to be noticeable in the 3D views that I played with.
    You can make Chief draw the 3D Polylines that hold the valley profile - the same way that it builds Ridge Caps - but it takes 2 steps.
    Build your roof.
    Add a Ridge Cap to the valleys by selecting a roof edge and turning On, Ridge Cap On Selected Edge.
    Select the valley 3D Polylines and place them on their own layer.
    Rebuild the roof - Chief will build all the hips and ridges and also display the valleys you created.
     

     
     

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  12. glennw's post in Split Level Fun Times was marked as the answer   
    You can't build rooms on an Attic floor.
    You need to create another floor to build rooms.
    I think the errant walls showing through is caused by the wall definitions.
    Check your wall definitions - particularly the Main Layer/Exterior Layer settings.
     
  13. glennw's post in combine 2 polylines was marked as the answer   
    You are adding unnecessary steps.
    Make sure both objects have the same properties - weight, color, linestyle, layer.
    Select the arc, click on the E or S of the arc, click on the polyline.
    The polyline and the arc should join to form an enclosed polyline.
    Done.
    Easy!
  14. glennw's post in Adding a Portion of Wall Covering to Covered Parking was marked as the answer   
    You could try using a Post to Beam and then increase the size of the Beam.
     

  15. glennw's post in Carport Stem Wall was marked as the answer   
    Try changing the Room Type to something other than Garage.
    A Garage room type will automatically build kerbs or stem walls.
     

  16. glennw's post in posts for covered decks was marked as the answer   
    I think the best way to compare the properties for various objects is to multi select the objects and then open the dbx and go through looking at each property.
    If the objects have any properties that are different they will be indicated by No Change, or tick boxes will have a horizontal bar in them.
    This make it very easy to identify and change the properties that don't match - no messing with spreadsheets.
     
     

  17. glennw's post in Flummoxed By Roads and Sidewalks... was marked as the answer   
    Larry,
    What tools did you use for the driveways?
    Straight and Spline driveways do not exactly follow the terrain like a Terrain Feature - they modify the terrain so that the road is level across it's width. ie cut and fill the terrain.
    If you want a road the just sits on top of the terrain, use a Polyline Road.
    With a Polyline Road yo need to do all the shaping with Terrain Data which means that it will not cut and fill, but instead just sit on the terrain.
  18. glennw's post in Gap in between walls at 2nd floor was marked as the answer   
    Have you had a play with the Edit Wall Layer Intersection tool?
  19. glennw's post in Auto Truss not breaking over Beams was marked as the answer   
    I think you already know that you can use an invisible bearing wall to break the trusses.
    But if you don't want to use a wall, try using a Bearing Line where you want the truss broken.
    These are butted over:

     
    These are lapped over - unfortunately there is a set lap distance of 200mm (8"):
    :
     
     
  20. glennw's post in Rafter angle relative to another rafter was marked as the answer   
    Use an Angular Dimension
     

  21. glennw's post in Setting building height to specific contour datum? was marked as the answer   
    If I understand you correctly.....
    In the Terrain Specification dbx, set the Subfloor Height Above Terrain to 98.75m.
    This will locate the house at the correct height in relation to the terrain.
    The house floor heights will still reference floor 1 as zero, and under normal circumstances this should be left as is.
    The Story Pole dimensions are independent of the relationship between house and terrain in that you can set the Storey Pole dimension to display any height you want.
    You can have the Storey Pole dimension to reference your real world floor level (98.75m), or your top of floor 1 (zero).
     
     


  22. glennw's post in Rounded shed roof was marked as the answer   
    Or..
    Use a rectangular polyline with one side converted to a curve.
    Then convert the curve to a polyline with a high number of sides.
    Select the roof and then use boolean subtraction to subtract the polyline from the roof.
     
     
     

  23. glennw's post in Schedule Question was marked as the answer   
    What about placing the notes on a hidden layer - they will not be visible in the plan, but will still appear in the schedule.
     
     

  24. glennw's post in Hardie Architectural Collection panels was marked as the answer   
    Yes, you can do that with a Wall Material Region with Cut Finish Layers of Parent Object toggled on.
    This will cut an actual groove in the wall layers.
    You don't define them in the wall definition, you draw them using the Wall Material Region tool.
    You can draw them in either plan or a 3D view - an elevation view is probably the easiest.
     

  25. glennw's post in Topography Tips? was marked as the answer   
    Joe,
    I usually trace over the supplied contours using Elevation Splines.
     
    Place your Elevation Splines at their true height above sea level.
    Then use the Subfloor Height Above Terrain to relate your structure to the Elevation Spline heights.
    This will give you the Chief contours in heights relative to sea level, but will leave the heights in the Chief model related to zero.
     
    You can set things up so that the Chief model heights are also relative to sea level, but I am assuming that is not what you want and I really wouldn't recommend doing it that way.