JBi-PDX Posted April 24, 2023 Share Posted April 24, 2023 Hi, all. Trying to get this figured out and I'm close, but there is clearly something I'm missing. I'm interpreting an architects plans (2 D) and creating the 3D model of it. On the main house in the file, there are three bump out windows - 2 on the second floor, 1 on the main floor. The bump outs are supposed to look like a cube intersecting the corner of the house. In the case of the ones above/below each other, the two bump outs are separate from each other. Meaning they should have any connecting pieces, but have a finite bottom and top (I really hope that make sense), including the upper one should not touch the eave. In the screen shot attached, you can see I almost got the bottom one to work, but there are still massive holes in the walls that I can't for the life of me figure out how to close. I tried doing this with boxed windows, but that didn't work. I saw one video that explained about using a "room" to get something like this, but it was on a flat wall, not around a corner. Plan attached and thank you, in advance, for any tips/advice. Jason Gaherty.zip Link to comment Share on other sites More sharing options...
JacobB Posted April 24, 2023 Share Posted April 24, 2023 Try this: Box window on each wall. Adjust the bottom and top heights to what you want. Explode the box windows. Join the two box windows by moving their side walls near the corner. It's important to line up the first wall so the second move deletes it. I also adjusted the end of one of the room dividers (invisible wall). BumpOutCorner.plan Link to comment Share on other sites More sharing options...
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