snoopy1963 Posted July 10, 2022 Share Posted July 10, 2022 I get glowing edges around some walls and haven't found a fix. I tried generating a foundation and a roof, but the glowing edges are still showing up in my ray trace. Any ideas on how to fix this? Thanks! Link to comment Share on other sites More sharing options...
snoopy1963 Posted July 10, 2022 Author Share Posted July 10, 2022 After some trial and error, I found out that if I toggle the Sunlight button to off and turn off any light behind the walls where the light bleeds through, it eliminates the glowing edges. Also, if when I reduce the Daylight Backdrop Intensity in Rendering Technique Options to about 500 it helps a lot to eliminate bleed. You have to Build a foundation and roof. Problem solved. Any other ideas would help too if you had this problem. This is my fixed rendering. Its look much better now. Link to comment Share on other sites More sharing options...
snoopy1963 Posted July 10, 2022 Author Share Posted July 10, 2022 My plan file is bigger than 14 kb so I'll have to find a way to reduce it to be able to share it. Link to comment Share on other sites More sharing options...
snoopy1963 Posted July 10, 2022 Author Share Posted July 10, 2022 57 minutes ago, solver said: Chief now has 2 types of ray trace, the traditional ray trace and the newer RTRT (real time ray trace). It's important to say which one you are using. Attaching the plan file is also helpful. I was using Physically Based Ray Tracing. Link to comment Share on other sites More sharing options...
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