My bigger question is how to make ray traces look their absolute best. My walls end up looking sparkly. There are dark spots throughout, and materials aren't looking real. I know I have to learn more about material definitions.
One video shows the wood floors looking realistic due to bump maps. But there is nothing explaining what a bump map is, where it is, how to get it, and how to apply it.
Thoughts?
Here's a Ray Trace with the settings as outlined below. Ran 30 passes, 19 min.
Changes
Sun Intensity = 1,000 Lux, Changed direction = Tilt -32, Direction 258.6
3D Lights = 100 lumen, height off of floor = 55"
Two Floor Lamps = 400 lumen
Auto Built Roof, Foundation with Floor
Added Bump Map to Floor (just used texture file) and changed to Polished
Environment Lighting = Off
Photon Mapping = On
Direct Sun =50
Ambient Occlusion =