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VR software - exponential change brings opportunities.

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VR software is undergoing exponential change that offers opportunities
for Chief Architect users that produce quality 3D models.

This is the first time I am aware of where fully detailed models
such as those produced by Chief have an advantage over other software.

The full impact of the VR viewing experience is at 1:1 scale as I discuss below.
I have outlined my views on one excellent example that
I personally experienced, I can recommend other Chief Architect users
explore the new evolving VR Software.

irisVR Prospect and iris Scope

irisVR is an American startup based in New York
that is producing impressive software for VR viewing.
irisVR is excellent software for VR viewing that leapfrogs SketchFab and qrVR.

The main software called Prospect is in Beta but functioning well.
It can be used now for free. Note the required computer specifications for
operating the software is high.

Try a Test Run at your VR Gaming Parlour
The VR viewers are expensive so I suggest contacting
your local VR Gaming Parlour and see if you can use it there.
If you are interested in what is the likely impact of VR
on the practice of architecture focus on checking out
irisVR Prospect.
Definitely, view it in a VR Gaming Parlour with a
minimum 3m x 3m x 2.7m height box set up.
(see who are in Melbourne Australia noted below)

irisVR Scope
Render stereo panoramas and upload them to your account.
Log in to view and share VR panoramas on any compatible mobile device.
Iris Scope works with both iOS and Android devices in the Google Cardboard.
Many leading rendering engines support the Iris Scope format,
including V-Ray and Octane Render.

irisVR Prospect
Prospect installs plugins that enable you to send your files directly into VR.

video for Prospect:
IrisVR Prospect Features on HTC Vive & Oculus Rift

My Views and experiences with Prospect.
I have looked at a VR house model in a cardboard viewer
and recently irisVR Prospect using HTC Vive goggles.
The viewing cubicle was 4m x 4m x 3m ht.

Courtesy of the "ThatVRJoint" in Melbourne I trialed the software.

The VR cubicle was set for 1:1 scale so it appeared that I was actual in the kitchen and then
the bathroom. It was as though I was in the real rooms of the house. The only clue that it was not real
was the washed out effect of the walls and the pale colours and materials.

However, the effect was truly amazing and I believe this phase in architectural visualization
will be a "quantum" leap. This exponential change is only just beginning.
I can not wait to see what the following months bring as the software is refined and improved.
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If you have an HTC Vive as I do, try the AM Model Viewer ($10) on Steam. It accomplishes everything IrisVR's Prospect does at a fraction of the cost with no ongoing subscription fees. It imports *.dae files directly which is great as that's Chief's primary export format. One guy (I think) developed it. You get to examine the VR model on a desk, as in Prospect, then you can teleport inside it at 1:1 scale with full teleport and room scale VR complete with the Vive controllers.

The graphics are not spectacular, but they're not stellar with IrisVR or InsightVR either. It will take some time before a shading model appears that is satisfying aesthetically (with rich global illumination) in VR. But even in its relatively simple state, it's amazing to walk around in your project with Roomscale VR, it's extremely useful to make real world design decisions.

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