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Album Comments posted by Kriska
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24 minutes ago, TheKitchenAbode said:
Thanks, but all of those renderings are done using CA's physical based rendering feature, not Raytrace. There are many things that can result in long raytrace times. How powerful your computer is, image size, number of lights, photon mapping, environmental light and caustics. Best to post the plan so we can see exactly what might be going on.
Wow that's great to know. I've been thinking just to stick with the PB renderings vs the raytrace since I see similar output and quicker turn over. What I've noticed with PB renders is the bump maps don't always render so that is a small issue.
Yes, I've been ray tracing for about 5 years since but always have struggled with the time issue. Just thought I'd ask what your 'go to' settings are.
System Model GA880 GMA-UD2H
System Type X64-Based PC
Processor : AMD Athlon(tm)II x4 630, 2800 Mhz, 4 Cores, 4 logical processors
RAM 16GB
Virtual Memory 32GB
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Great images.... I know this is an older thread but can you tell me what your Ray Trace settings are for the kitchens? I'm struggling with the time frame ( 1 pass = 10 minutes) & I know this isn't normal. I've tried using a 72 standard resolution with a 11"x7" and still I'm dragging. Simple kitchen. Nothing crazy.
I've resorted to using only physically based images since ray tracing is unbearably slow & unproductive!
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Hello, Great work. Where did you get the bed symbol? ..and other symbols also
(Bedroom final mt diablo.jpg)
Is this a Raytrace or Physically based render?
I've been looking at importing .obj options lately. Not sure where everyone else goes for objects. Mine are outdated. Do you use turbosquid.com?