B4UBLD

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Posts posted by B4UBLD

  1. THANK YOU for submitting this question, Denzil!  I had the SAME issue SUDDENLY occur.  Could not for the life of me figure out what the heck to fix to get rid of "the yellow triangle with the exclamation point.  SAME tray ceiling issue...BenMerritt thanks for solving the mystery.  Solver--indeed "nonsense" that this occurs with recessed tray in combo with invisible wall--e.g., breakfast nook off of kitchen.

     

    FINAL View 5.bmp

     

  2. 2 hours ago, GeneDavis said:

    Check No Room Definition for one of the walls, in the wall dbx.

     

    1 hour ago, Joe_Carrick said:

    - and then use Wall Material Regions in the Shower to have different materials than the rest of the Room.

     

     

    Thank you Gene and Joe.  Yes, I knew I could simply check "No room definition" on the shower wall to get the shower area included in the bath total, but I was hoping to be able to do so and NOT have to rework the materials.  Lazy me!  :-)  Joe told me what I didn't want to hear:  rework the materials.  Oh well.  

     

    Thanks again.

     

  3. I'd appreciate it if someone could take a look at this old post (April 2015) and let me know the actual answer to whether or not you can set up raytraces in a queue, each with different lights turned on.  In other words, set up scene 1 with certain lights on, start raytrace on that scene; set up scene 2 with different lights on, start raytrace on that scene, etc.  As the original poster said, it is handy to do overnight work this way.  Of course, best if one tests the raytrace(s) first by running it with a smaller image size. 

     

    Thanks in advance!

  4. Hi Eric,

     

    Yes, I want each of the driveways (there are three in total, with some space in between; not unlike what you drew) to "cut into" the curb along the road, just as you have drawn. 

     

    If you still need to see the plan, just let me know.

     

    Thanks very much.

     

     

     

     

     

  5. Surely this has been brought up before, but does anyone have suggestions for creating bullnose/rounded drywall interfaces/corners?  This is in extremely common use here in the Southwest and I need to incorporate this feature throughout a plan.  I know that Chief does not have this capability built in.

     

    Thanks in advance for any help!

  6. Surely this has been brought up before, but does anyone have suggestions for creating bullnose/rounded drywall interfaces/corners?  This is in extremely common use here in the Southwest and I need to incorporate this feature throughout a plan.  I know that Chief does not have this capability built in.

     

    Thanks in advance for any help!

  7. Need help placing outdoor outlets on surfaces other than exterior structural walls.  I gather that a similar  issue has been addressed with regard to placing indoor outlets on cabinets (e.g., kitchen islands, etc.), but I do not think this is true with regard to placing waterproof GFCI outlets outdoors (e.g., on retainer walls, terrain walls, in or around outdoor kitchen areas, pergolas, etc.). However, this arises as an issue in many of my outdoor designs.   Can anyone please help me out here?.  Thanks very much in advance...

  8. On 9/29/2017 at 11:17 AM, Chiefer said:

    info@jintudesigns.com

     

    I'll guide you

    Jintu,  how generous and kind.  I must say that I've gathered that your expertise in this area is to be respected, so I appreciate your offer all the more.  Speaking of your expertise, I must say that I went ahead and used the "Interior Settings by Jintu" that I saved from the Forum a while back.  I believe that the result may well be the best ray trace (in this case, a 360)  I've produced yet.  Thanks for being such a great contributor here.  And I assure you that I will be in touch soon.

    • Upvote 1
  9. On 9/29/2017 at 6:52 AM, TheKitchenAbode said:

    B4UBLD - since you are using the environment light, make sure you have a foundation and the foundation has a floor. That will block the light bleed the can occur around baseboards and floor placed items. The best way I have found to envision what's happening with this light bleed from the sun and environment light is that the sun light is directional, it's more like a powerful spot light with shadows turned on placed in the sky above your model while on the other hand the environmental light seems to be non directional, it shots light at your model from all directions, even from below. For light bleed from the sun placing a roof on your structure blocks the directional sun light from penetrating the structure, it's casting a shadow on anything under the roof. As the environment light seems to shoots light at all angles you need a foundation with a floor to block the light that comes from below your model from penetrating the floor structure.

    Thanks, Graham.  Having no recollection of having this light-bleed issue before (at least to such a significant degree) I am a bit surprised that having a roof on, as well as having a foundation in addition to a floor, makes such a difference.  But the comments you make about the sunlight's properties in Chief Architect certainly make sense.  If the light we all want to pour through the windows is to look at all realistic, then it makes sense that the sun would have to behave like, well, the sun.  :-)

  10. Yes, Perry, I have a roof on it. It helped quite a bit, but still some light bleed.

     

    Turned down the sun and environment light and seemed to get more improvement.  When I have a chance tomorrow, I'll try to post a raytrace to show the results.

     

    Next I want to try Jintu's suggestion of adjusting Ambient Occlusion to max intensity of 4 or 5.

     

    Thanks again to all who've advised...

  11. On 9/27/2017 at 7:07 AM, TheKitchenAbode said:

    Light bleed, such as what you are experiencing, is the result of several factors. The bleeding light comes from two sources, the sun light and the environmental light and will be exaggerated if your model does not have a roof or a foundation with a floor. Even with a roof and foundation with a floor you can still introduce light bleed if the sunlight and environmental light are set at too high of an intensity. Looking at your Ray Trace it appears that you have the sunlight set fairly high as the exterior as it appears through the windows seems unnaturally bright. I would most likely reduce the sunlight intensity a bit and if you are using the environmental light I would also reduce it.

    Thanks for the reply, Graham.  I have turned down the sun light and the environmental light to see if this helps some more.  Back with results soon...

     

  12. Hi All,

     

    [Edit:  When I posted the comment below, I did not realize that there was a point in the thread where it digressed somewhat onto the topic of Environment Light.  My comment below pertains directly to the phenomenon of light "bleed-thru," which was the topic that was introduced at the start of this thread.  I just didnt wan to appear "off-topic."  Thanks.]

     

    Also experiencing this issue (see first image). Contacted Support (SSA).  Told me to put a roof on the plan, so I did.  Helped quite a bit (see second image), but still have similar light "bleed-thru," but to a lesser degree.  Let Support know this and they referred to this thread and asked if I was experiencing a phenomenon that looks similar.  I confirmed and attached these same  images.

     

    Now, having read this thread, I was following Jintu and totally on board and ready to go make the adjustment to Ambient Occlusion; then I saw Graham's post.  Their results each look quite acceptable.  So now I'm more confused regarding what to tweak.

     

    I will see what Support has to say tomorrow and report back.

     

     

    Concept 5 Dining_Kitchen_Entry SNEAK PEAK 2.JPG

    Concept 5 Dining_Kitchen_Entry SNEAK PEAK 3.JPG

  13. Thanks to all repliers.  I appreciate it.  Not even SSA help desk could address this one.  I will try setting the nightime ambient to zero (thanks Michael; beautiful nightime raytrace) and I will also try the "black light" (light set to color black) trick (thanks Jon; nice nighttime scene... a little scary looking!  ;-)).