BryanBrown380

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Everything posted by BryanBrown380

  1. Does this also work for 3D molding polylines? and thanks for the quick reply.
  2. Hello fellow chiefers, I'm using molding polylines and was wondering if its possible to turn up the segments to create a smoother arc? Because the radius is much larger on the arc to the right the segments are much more noticeable which is kinda ugly. Thanks for the help!
  3. Good point, its crazy how you can now get 12 thread processors for $150. Who would have thought 2 years ago.
  4. 7nm AMD cards looking really good if the rumors are true!
  5. So I opened up the Grandview sample plan and found a possibility. For a benchmark we need something repeatable so I think walkthrough paths would work great since you can render them in PBR. The only problem is it does not have a timer for completion like the raytracing window does. Wonder if that would be something easy to implement?
  6. I agree with you, Its just not double+ performance they would like you to think.
  7. Well this is going to get technical. I do know that PBR is openGL. That Star Wars benchmark from Nvidia is pretty misleading. The reason the new RTX handled it much better was because they coded it to use the new tensor cores in those gpus. Those cores are not in previous generation cards and it is up to the developers to make their software utilize them. However in FP32 shader performance the 2080ti is about 25% faster than the 1080ti. If you want more information about check out this video https://www.youtube.com/watch?v=b_x1JGG4JC8 Its pretty sneaky stuff they pulled to make it look really good.
  8. I would have to agree SLI is probably not the best bet. Most games don't even support it or scale well enough for it to be worth. But it would be nice to see the comparison between cards in chief besides just gaming benchmarks that the internet is full of.
  9. Maybe the community could get together and come up with a benchmark database and do testing from a sample plan so any one could download and test really easy. I will look into it.
  10. I too would like to understand how the pbr engine works with different hardware. For example if we could get some official benchmarks, just an idea. It just would be nice so we could make more educated hardware purchases for our use cases.