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Posts posted by mealexmail
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Hello guys, long time no see.
I am struggling 2nd day already to find a way of getting custom patterns in CA. It is just terrible!
What I've tried already:
- hatchkit tool (dreadfully awkward)
- coding in a txt file renaming it to pat then (not for complex patterns but for dot-line styles)
- making superhatch in autocad and trying to GETPAT it from there (no success since it doesn't accept exporting shapes, hatch only)
- trying to put it to dxf and getting sections from there using txt editor (just dropped it after 3am)
Dear Big Brain, please help! What I need is very simple: to draw shapes and turn them into custom PATs which will be available for import to CA
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11 hours ago, glennw said:
ps, we see Santana and Jethro Tull tomorrow!
Hmmm) nice set)
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Dears, thank you all for your help
I know I could find many ways to keep the appearance looking real.
Just wanted to understand if there's right way like using mulled units or similar to keep phisycal structure right.
Okay then, now I see it doesnt worth it =)
thanks
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Yes, I concluded the same. Just try to make appropriate visual appearance not trying to keep phisycal structure right (framing, cutouts etc.)
anyway, thanks for your attention and participation)
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Thank you, Robert
I tried bit different way: combined windows (no sills, frames etc) and then tried to put door right in to the place,
And I could tune this combo to look good enough from inside the room.
But outside of the room I got this concrete "frame" around the door block that drives me mad-/
Any ideas to remove it please?
Also: it's still a way of some cheating and I tried to find kinda "right way". You know, just like stacking window blocks to each other and make it mulled item. But it doesnt work well - each time I get strange 'frames' in between of the blocks (just like with the door described above)
Alex
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Hey, thanks a lot! The framing looks cool. I would add some extra layer or just add some thickness to the existing. In other aspects - yes, what you've done looks similar to what's required. Thank you, Rich (?)
As for the rating I do not know either .. just realized one day that it's -1 .. do not know why.
hope next night I will finish the plan and will compare to yours ))
Thank you!
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Here you go. Plan is attached. As far as my plans go it's
pretty clean. I used a couple of polyline solids to
cap off the walls and form the porch ceiling so I could
get the wall material to wrap around underneath.
Wow! great help, thank you, magic green=)
about solids - he-he-he - of course I figured that it can be done with solids) but what shall you do with framing then?
that's why I stuck with this. I understand that the issue doesn't seem to be critial - just trying to experiense CA deeper
btw you got pretty accurate porch *thumb*
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Here is what I came up with. Pretty straight forward.
Standard Gable roof. Used board & batten for wall
material. The roof doesn't really become the walls.
It just has a material that looks like roofing. Didn't
take the time to get all the side wall window
configurations but hopefully you get the idea.
Yes, thank you, it's pretty similar to the reference. I got the idea well.
I have already asked Johny above how he got the porch. May you please give your advice too?
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Are you saying the wall there is a roof?....its a wall with treatment to look like the roof extends over the edge (ie battens), but its not a roof in "design" or real life. The fascia board is being used as an edge detail for the roof down the side of that wall is making an illusion/representation of sorts. Its hard to tell from the pic, but the other side may be the face/edge of a gamble roof if that is what you are talking about?
Thank you for reply. Yes, I think similar: they just applied same meterial and made fascial equal to wall thickness. So we get the illusion.
Actually I tried to solve the model by myself and what I stuck with now is how to make framing for the "porch"
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Here is comprehensive guide to canadian wood-frame house construction.
It corresponds to the national codes but doesn't replace it - you should know official requirements anyway.
Nevertheless it is totally helpfull for me .. hope you'll find so)
Size 12Mb
Format *.pdf.
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cool! +1
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Yes, Rich text goes ok with Cyrillic but all other elements don't. Hope for further update 'cause it can not be commercially used without cyr fonts
Thank you, Doug.
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Hi guys!
Does anybody know what about cyrillic fonts support in labels, rich text, markers etc.?
Is it a bug or I am wrong somehow?
Alex
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Dear Mark
First of all thank you so much for spending your time!
You wrote:
The intersection of the molding lines don't get reall neat, cant miter them and could not figur out how to make it work as a single 3d line going in all 3 planes?? thought that was possible, maybe someone smarter can chime in here.
So this is what I told about combining this 3d molding lines to one 3d-oriented profile .. I couldnt create such thing ..
Thanks a lot for the plan you sent.
BTW nice idea to use cabinet->partitions for the cabinet side walls .. dont know why but I used shape->solid ..
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Dennis, Mark, thanks a lot for your attention!
So, the things are: thanks to your toughts I did three of four tasks pointed in the beginning.
a) shelves with balusters - using decorative spindles (from Bonus catalog) and moving it to the shelves and making architecture block with cabinet then
b/ deco-columns - here I used 2 ways: filler (if I need extended elements, bold columns) and cabinet acessory as pilaster if I need narrow decorative element
c) moldings .. I found it useful to combine two methods: common molding profile (angled) plus 3d molding (i.e. dart&eggs) beneath
Terminal frame - big pain =) doing it in Sketchup after all .. I was fraked out by CA in this point .. things are:
1) If you want to do it modifying cabinet - CA doesn't allow to remove walls in the cabinet
2) if you want to make a frame by molding polyline - its big deal to biuld 3-dimensional polyline here .. plus you get pain combininig it together with columns and shelves .. and of course you won't get it in plans and schedules as cabinet
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Appreciate your time and attention to the topic.
I will try to do what you'd told this evening
nope, there're no these items in 3d .. I've searched
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Dear colleagues
I've got big issues with this kind if cabinet desgn.
I am struggeling to make this cabinet design in CA.
Please refer to picture attached where i marked all the elements aren't clear for me.
I am not such green using CA but have not ever got such sophisticated design task till today ((
How can I solve:
a) terminal frame
b/ shelves with balusters
c) deco-columns with caps
d) cabinet front styled like a column
I understand that it's much to ask but please)
may be this case will be useful for someone else later ..
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Our problem is that Chief does not have a linear light. Only points and spots, plus of course the "general" types, neither of which will do.
But since most "lineal" lighting used for coves like you show are in fact, strips of point lights closely spaced, you will get close if you try that. Use very low wattage for each point.
Try making a light symbol, the light being a simple tube, maybe 1/8" diameter. Make its material clear glass, totally transparent. In the light symbol dbx, add a whole lot of point lights along its axis at 3 inch spacing. Set each to not cast shadow. Bury the light up in your cove feature.
Show us your results.
GeneDavis, of course i tried doing that - see my previous answer. In case of long contours I get a lot of light sources that
a) makes rendering incredibly slow (cause raytracing computes each ray of each source)
sources behave like sources - stick to walls, ceilings etc depending on how you set it up .. often i found that part of a row just jumped off somewhere
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Sure, add a light source (or several spaced along the spline)
Nooo .. this is not the solution because of following:
a) if i need to make a cord 5 meters long with naturally looking smooth glowing i'd place about 300-500 small light sources. I can not even imagine how long will it take to render the scene =))
it is such pain to place it right behind surfaces supposed to glow .. yes, I can distribute along spline even 1000 objects but see p. a)
is there any other solution?
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Dear all,
how you make naturally looking duralight in CA? i tried to found similar topic but couldn't
I understand that i can make a rod or 3d molding along a spline and assign emission to its material. But as I understand it will not emit any light actually but just will not receive any shadows in raytrace keeping looking like its glowing.
Is there a way to make a spline-based duralight-like cord that really emits light along its surface?
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I know .. but there's no =)
thats why I asked ..
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thank you for sharing!
ps: strange .. Ive just downloaded and installed in CA but cant find anything new in my lybrary .. can anybody drop here a name of any object from this lib please? )) - I wanna to find it by name -> go to folder
Creating patterns
in Tips & Techniques
Posted
Thank you .. Well, you were right: I have given another round to Hatchkit and found it useful to my purposes. It is kinda edgy but works really well.