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1 NeutralAbout Alytaldesigns
- Birthday 12/09/1987
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I think I was able to get it together. In the end I imported everything as a symbol into the plan because building it in the plan became too complex. I ended up building the treads out of staircase landings and adding a polyline solid underneath each landing as the metal casing. I ended up having to build it with 5+ floors so the railing could remain continuous (it kept trying to jump between landings that were stacked onto each other, having them on different floors fixed this issue). I created railings that followed the slope of the stairs to get the rough railing in there (I will be cleaning it up and will surely have to fix some arter the fact in photoshop). This was where I was at the previous post. At this point i created a symbol from the model and created a second plan. In the second plan I manually created a staircase tread by tread following the shape of the symbol. This allowed me a lot of flexibility in creating the shape of the stringer. It is not perfect contours but it is fairly close for render purposed. I then turn all textures except for the stringer into an air gap texture to hide it. I then thrned that into a symbol and placed it into the plan from there. This definitely was not the easiest way to make it but after some polishing I think this will end up working out. Here are a few images of how it is turning out. Once I finalize the concepts i will upload them.
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I had tried for a few days to get the stairs to work with just the stair tool but was unable to get the curves that I was needing to meet the requirements. The main issues were on the first few steps where we have the large sweeping curve followed by the tight spiral above, and the front of the 1st few steps of the stairs being directly below the last few steps. At the moment I am trying to create just a stringer type item that fits underneath the stairs. I know in chief it easy to manipulate in 2 dimensions but the stringer on this stair moves in 3 dimensions and arcs which is always a bit more challenging. At the moment the best way I have been able to make it work was using a 3d molded polyline segmented (Converted to symbols) where each curve point occurs to get the right run. The problem is at all the joints of the polylines never line up well. I am attaching an updated image based on where I stand at the moment. In the end I have a feeling I am going to have to import this into a different program to finalize the stringer but would prefer to do it all in chief if possible.
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Hello, I am working on a custom staircase design and have been unable to create it via the staircase tool (If anyone has done something similar with it some tips would be appreciated) so I decided to create it using landings. I have been able to get the shape needed to be code compliant but am running into a few issues. The tread is going to be inserted into a brass casing so the top will show as wood but the sides will show as brass. Is there a way to remove the nosing on a stair landing like you can with the stair tool? I have been unable to find this option. (Worst case scenario I can just create a polyline solid underneath each and shrink the landing to where it looks like that. I just want to save some time on this if possible). Is it possible to create a stringer or something comparable without the stair tool? The design is going to using a single stringer centered on the steps. I would prefer to do everything in chief but if need be, I have access to other tools to create it, I just figure it may save some time if anyone has a technique that may do it quicker. Thank you