Hi there,
I am trying to ray trace a living space that is open to a rooftop terrace with one of the the glass sliding doors shown open. I am ray tracing it as an outdoor raytrace and at sunset. I am having no issues at all with the glass door that is shown closed. The issue is with the door I am trying to render showing open, and specifically where the two glass panels overlap. The glass surrounding the overlapped area on this door is also fine, just the overlapping area. Part of it stays very pixelated even after rendering overnight, while the rest of the render appears perfect. Any suggestions of settings I could change to fix this? I tried removing some lighting, this did not seem to have an impact.
I appreciate any suggestions!
I've attached the sample render so you can see the issue.
Thanks!