blackhawkdesign

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  1. I am still having this issue... See latest example.. In this case, two layers of glass is appearing fine, but anywhere where there is three layers it is just a black box (see the railing)..... This is with Photon mapping off. It doesn't seem to make a difference. There has to be a reason.
  2. One issue I still run into is removing the top rail off of my half wall... A tutorial I watched indicated that I would be able to do so by opening up the "rails specifications" however it only gives me the option to change the rail profile or adjust its size, and "0" is not an option.. neither is supressing it... any suggestions?
  3. Thank you! Thank you thank you.. So Helpful!! This video clearly explains how to fix the issue with the glass shower walls once the mistake of painting them has already been done! Although I could swear I tried that already!
  4. The pixelation is present on the bottom portion of the Glass slider where the two doors are overlapping, in the area around the where the table and chair is. I was able to eliminate most of it by ray tracing it for an obscene amount of time. In cases where I am short on time this will be tough to do. I tried switching the doors to open in a different way, moving the overlapped panels to a different place thinking maybe it was just the table and chairs (too many things behind it slowing down the ray trace) and I still got the same issue in the new location..
  5. Hi there, I am trying to ray trace a living space that is open to a rooftop terrace with one of the the glass sliding doors shown open. I am ray tracing it as an outdoor raytrace and at sunset. I am having no issues at all with the glass door that is shown closed. The issue is with the door I am trying to render showing open, and specifically where the two glass panels overlap. The glass surrounding the overlapped area on this door is also fine, just the overlapping area. Part of it stays very pixelated even after rendering overnight, while the rest of the render appears perfect. Any suggestions of settings I could change to fix this? I tried removing some lighting, this did not seem to have an impact. I appreciate any suggestions! I've attached the sample render so you can see the issue. Thanks!