Hoff_Design 13 Posted Thursday at 03:52 AM Added spheres to the scene. It makes sense to use two or three different sizes of images for the textures, like 512, 1024 and 2048. The larger images for close up details, and the smaller images for further away textures that you will not see up close. These textures are generally in the 2048 range. The image below shows some up close detail. You can see in the chrome ball that there is an hdri assisting in lighting the scene and providing reflection detail for reflective surfaces. Link to comment
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