practice-01.jpg


Hoff_Design
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Messing around with home made textures-rendering in X17

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I am surprised by how much depth I got from this burly bark texture from a normal map combined with a AO map and a metalness map.  I took the picture of a tree in park near my house.  I tiled it in photoshop, so it is seamless. I used Materialize to create the maps from the tiled image. 

The texture to the left of it is what I used for the back side of house, the deck and the doors.  It has staining at the bottom which gives it weight, so I made this to tile only on the sides and when I brought it into X17, I gave the texture a width of like 120" and made the height to be stretch to fit.  On the door I added a stain color to the texture and changed the roughness to smooth. With the water stains at the bottom of this texture, it is best to use this kind of texture on verticle surfaces. You can see it on the sidewall on the image attached.

practice-17.png

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