Material displaying differently between symbol & other building elements.


SWBDesign
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I have a a cube symbol with individual material definitions for each face. I can quickly change each face of the cube to display a specific material. I use this for quick spatial mockups and form evaluation.

But I've struck some trouble getting patterned materials to align & display correctly with other building elements.

It seems that any texture applied to the symbol uses the symbol’s location in the plan for defining the origin point for the material applied to it.

Which is different to how the materials on other parts of the building (soffits, walls etc) are generated and hence I get a mismatch when viewed in 3D.

I’ve tried changing the “global symbol mapping” setting in the Texture – Offset & Angle window but this doesn’t fix it.

 

Can anybody offer some ideas how to get the materials to align correctly?

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