GMTHomeDesigns

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  1. GMT Home Designs, Inc. provides exceptional and thoughtful design services that enrich and enhance the lives of our clients throughout New England. Our main office is in Ashland, MA. We are currently seeking a self-motivated, full-time architect or designer with strong technical skills that has a passion for quality design. The architect/designer should ideally have a background in residential design as well as light commercial design. You will work on design and technical tasks and will assist in the preparation of detailed drawings of architectural designs and plans. The candidate should be a team player with strong design sensibility, a strong work ethic and excellent communication skills. In addition, the candidate should be thorough, detail-oriented, and can oversee tasks to completion. Education: · Bachelor’s degree in architecture Experience: · 3-5 years architectural work experience Duties: · Measuring and documenting existing conditions · Creating architectural plans and details · Code research and compliance check · Review product literature, analyze material, and determine appropriateness for application to projects · Create 3D renderings and walk-through videos · Design development meetings with clients · Contribute to daily administration tasks on various projects such as organizing and creating new project files, downloading, uploading and / or sending files, maintaining printed drawing sets for office use, plotting and printing documents, etc. Qualifications: · Strong technical skills and ability to learn Chief Architect software · Excellent written, verbal, and visual communication skills · Ability to juggle multiple tasks, collaborate on projects, and work well under deadlines · Ability to be a self-started and proactive · Able to work with others, collaborate as a team, mentor younger staff · Familiarity with architectural and interior details Benefits: · Competitive compensation package · Benefits include Paid Holidays, PTO, Retirement Plan, Professional Development
  2. Hello all, I was wondering if anyone has had any success with fixing the "jerky" or "shaky" motion while using VR in X10? I've been following the forums and I saw it was suggested to Aaron that the sensors be moved around but have not found any other fixes for it. Here's my experience with it: It's quite an investment if you don't already own a desktop with the right specs to run VR, HTC Vive more specifically, and the shaky experience is a bit disappointing, but I'll say that even with that our client's are all impressed with it. Some feedback we've gotten is that the model is out of proportion (ie. they're too high on the model or "it doesn't seem right) but I think it's due mostly because it's the first time they're trying VR and not used to the technology. It would be nice if we did have some control of the camera settings like Field of View but when running VR, it ignores all settings and it's doing it's own thing, which I'm totally fine with but the models seem they're ever so slightly not right. It would be nice like NTHS14 said above if we could move around the plan with the controllers but currently that's not an option. So we rely on setting up or moving a Floor Camera for different views, and you're limited to the walking boundaries of your physical space. Getting back to the shaky motion of the models what I've noticed is that using electrical to create light sources in the model is what made it shaky for us. I started a new file, 4 simple walls, kitchen cabinets, appliances, fixtures, a french door and some tall windows to allow sunlight through. Using the Standard view of the Floor Camera with no electrical, shadows on, sunlight through windows it worked like a charm! Very smooth walking around. Turned on Physically Based and also worked perfect. Added 4 recessed lights and Physically Based and it still worked smooth. As soon as I added a 5th recessed light, it gets really choppy. Another thing we know for sure it's that it's not a hardware issue, running a quad-core i7 with 16 GB of RAM and a GTX 1070 with our full models doesn't stress the PC. So, do we know of a fix for the shaky motion or something else you might have figured out that helps out with that? Thanks, Glenn Travis