JesseL
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There it is, Thank you so much Eric! I spent hours trying to figure that out.
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Let's start from the beginning, I'll try drawing this again. First problem I have is if I try drawing a hole in the roof it will not go past the lower pitch as in the picture. On the floor plan view it goes as far as I want when drawing, but won't do it on the elevations, perspective overview?
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I tried drawing the dormer by creating a hole in the roof and then drawing walls to create the dormer manually, not using the automatic dormer feature. When I tried this the walls would be cut off where the 2 roof pitches meet.
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Hey everyone! I am having a hard time trying to draw a shed dormer on roof that has an upper roof pitch. It doesn't seem to let me just use the automatic floating dormer since it crosses the 2 different roof pitches. I tried drawing it manually and couldn't seem to get that to work either. Has anyone ever dealt with this or have suggestions? Also it is just a fake dormer and doesn't connect to any rooms. Thanks
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Graham, The interior ambient light is set to 80% and the two 3D point lights are now at 50" and 75% no shadows. Here is the latest ray trace and what the 3D model looks like. Its very bright compared to the ray trace, Is this normal? I added shadows to the sconces and they are set to 5%. Also I turned up the emissive on the white to try and get it whiter looking.
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Graham, I made the changes to the shower glass and it looks much better that way thank you. I turned up the light intensity a little bit and turned off the tone mapping. Should I be using shadows for more of a lighting effect? As of right now I have soft shadows off and shadows off. I also have two 3-d point lights in the room at 80" in addition to the 3 wall sconces. I also have the emissiveness on the light shades turned up to appear to be on, not sure if this is helping or hurting the sconces lighting effect.
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Here is the most recent rendering of the bathroom, changing the different setting like Dennis said are making big improvements. It's starting to look pretty good considering I only knew that this program had ray tracing two nights ago, I thought all there was is the 3-d final view rendering. I think with a few more tweaks I can get it really nice. Like others said in other posts, it is definitely an art and you have to think differently. Thank you Dennis for pointing me in the right direction! I think with time and practice, it will become easier to set up and more realistic. Graham I about to start playing around with the wall sconces to see what I can come up with now that its rendering more realistically. As for the settings, I am using Ambient occlusion 1.0/5.0 and direct sunlight 5.0, and no camera view or photon settings. I really like the white cabinets in your rendering, Looks good!
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Dennis, Thank you for your response, I read some of the other posts you made for other people on ray traces. The advice you gave me definitely is helping thank you. I think all I need to do is some how get more light without making it washed out a grainy. The cabinets are looking grey when they should be white. When you say ambient light are you referring to the light coming in from outside?
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Hi everyone, I am new to the ray trace part of this program, but now need to use it for a client. I've spent quite a few hours trying to figure out how to get my photos not to look blurry and grainy. I've read a bunch of posts on here, but nothing seems to be working. I've let the ray trace run up to 20 passes and it still seems to not look much different than pass 10.