Wynsong

Members
  • Posts

    41
  • Joined

  • Last visited

Posts posted by Wynsong

  1. I was using an old plan of the Barndominium so there could be a residual that this was a deck in an earlier incarnation. However, I am NOT picking deck as the room type. I'm selected storage and then closet and, yes, balcony and it still brings the Deck Room Dialogue. I'm assuming that is one reason the floor is poking through the exterior wall.

    More to the point then. How do I get rid of the floor poking through the exterior wall?

    My Dad use to say give me all the help I ask for and none of the help I don't ask for.  This deck dialogue is help I didn't ask for and don't want.

    Programs can be designed to deal with these problems if the software designers are aware of the problem. I'll go put it in the beta reporting.

    Also want them to fix the Show building only when you go from layout to an elevation view.  First you get a itty bitty view the size of a dot of your plan, then hit the show building and you get a small version almost off the top of the page. It wasn't a problem until about X14. 

    Thank you for your response.

  2. Thank you, Tea Time, Had never used that button. It mostly worked but I did not find a way to edit the layers of the brick pony wall. The solution for that I came up with was to break the wall and on the section next to the intersection to turn off the pony wall and make a polygon block of brick to replace it. Also had to change the OSB texture to the log cabin texture. Thank you so much for your reply. I appreciated it.

    1 hour ago, TeaTime said:

    Try the Edit Wall Layer Intersections button

    image.png.a7be47061770d6de1f0d42684956c877.png

    it'll let you pull each Wall Layer of each wall. You might have to mix techniques, pulling layers together while pulling other wall layer back. Play with it.

     

    2023-12-05_14-34-17.png

    2023-12-05_14-49-57.png

    2023-12-05_15-38-25.png

  3. I have an angled wall coming to two walls at 90 degrees. The angled wall insists on showing its end dictated by the wall connection in the 3D rendering. I've tried all combinations of through walls to no avail. How to I either control exactly where I want the wall to end or get rid of the ghost end in the rendering. See photos.

    2023-12-05_13-24-06.png

    2023-12-05_13-17-57.png

  4. I'm making a detailed materials list for a manufactured panel system for the wall panels, roof panels, etc. that are then shipped the site and erected quite quickly. I'm put each panel into CAD/CA in detail. I have decided to hand draw the layers of a generic wall system and not use the wall system in CA since it doesn't give me the flexibility I need. Then I'll make the various panels from the generic wall - different panel widths, electrical and plumbing, etc. This way I can get a materials list for each panel type for the manufacturing people including a cut list. And a buy list for the entire house to generate the cost of materials for the entire house. I'm learning about the NVP/Ruby formats and commands today. This is a bit more challenging task that I expected but will pay big dividends for the entire build process!  Thanks for your reply!

  5. Thanks, Chopsaw, Got it by using the interior railing wall type (which I had never noticed). Define the rail as open panels and just posts at 85" high to match the door and stall panels. Place the stall panel in the openings and adjust. Now will take off the handle and hinges and put the track bar above the door for a sliding barn door.

    Got it railing.jpg

  6. The Tack Room Bonus Catalog has several stall designs. I'd like to use one of them. They have panels that are fence/railing that are not embedded in a wall. Yet the door for the stall is not a gate. It is a door requiring a wall to embed it in. Is there any way to use this door symbol and make it act like a gate just free standing, not part of a wall? They do show it that way in their catalog photo which I've attached.

    In the attached picture, I'd like the door on the left be a panel/gate to the right of the two panels shown. Right now I'm using an invisible room divider to define the stall as a room.

    door as panel.jpg

    tack room.jpg