crossandclark

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  1. This was a huge file, so I deleted the 2nd floor, landscaping, and most of the 1st floor. The kitchen is the main area showing washed out, so it is a good representation of the issue. In order for the lights to be turned on, I changed the floor camera to the default light set. The other issue I am having is how slow this makes the file since it has ALL the lights on in the model (whole model is an 8k sf home). But if I adjust the number of max lights to 50+, it doesn't keep all the lights on in the room I want to show, it randomly selects them. In X15 I had this set to max 8, but somehow they all still came on. My understanding was that this only affected the ray trace renderings, but it seems that is not the case, at least now in X16? Thanks for your help with this issue. Lighting sample plan.zip
  2. Has anyone had any issues with the upgrade to X16 causing standard renderings to look washed out? I tried lowering the lumens on all the recessed lights and that didn't help. Initially, only some of the lights were on (not washed out, but missing lights), so I went into default settings for the camera view, and changed it from "max lights" to "Light set - default light set". Now all the lights are on, but it looks like a photo with an exposure that is way too high. We do demo renderings live with clients, so I need to easily pull new camera views and not go thorugh a bunch of settings every time to adjust the lights. All the setting from X15 have been copied over to X16 and I never had this issue before. Help!