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AdrianDuf's post in Lighting and Rendering was marked as the answer
I just wanted to follow up that my graphics card was the issue, I had an NVIDIA 1660 GTX so I was using CPU ray trace. The real time ray trace seems to come out lighter and that requires an NVIDIA RTX 270/280 or AMD Radeon RX 600 minimum specs.
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AdrianDuf's post in Preserve lighting while importing into 3ds Max for rendering. was marked as the answer
I just wanted to follow up that my graphics card was the issue, I had an NVIDIA 1660 GTX so I was using CPU ray trace. The real time ray trace seems to come out lighter and that requires an NVIDIA RTX 270/280 or AMD Radeon RX 600 minimum specs.