AdrianDuf

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by AdrianDuf

  1. I just wanted to follow up that my graphics card was the issue, I had an NVIDIA 1660 GTX so I was using CPU ray trace. The real time ray trace seems to come out lighter and that requires an NVIDIA RTX 270/280 or AMD Radeon RX 600 minimum specs. 

  2. 8 hours ago, Renerabbitt said:

    How photorealistic does it need to be?..chief can do a pretty good job, but for true photorealism you would need new furniture models.
    1683816066_ExampleRendering.thumb.jpg.d05dcce06fb8461ef14deca42fae2893.jpg

     

    Yea I definitely agree Renerabbit, I started looking into 3D models through SketchUp and swapped out things, I left the Gato sofa but it is pretty blocky. Robs sofa is much better. I think the improvements he did are impressive. I'm looking to impress clients, I do Interior Design so the more photorealistic renderings are nice to have, I don't think it needs to be absolutely looking real, just having nice light and shadow I think are the most important, also the working lights :) Nice Insta and I like your kitchen build on YouTube! Looks like we're neighbors.

  3. Thanks Renerabitt. I have more experience using Chief, not much using 3ds Max at all. Do you have any suggestions for a more photorealistic rendering than raytrace in Chief? Would doing the emitters of 10-20 lights be quick to do in 3ds Max or is there another program I could look into? 

    If I don't have to redo lighting in 3ds Max, and just add the light emission that seems ok but I'm not sure how to go about that.

  4. Hello, I have tried exporting my 3D Chief Architect model in .3ds, .dae, .stl through the file format options on Chief. It does not seem to save light data when I do render. There is either a lighting error and not lighting preservation or no error or preservation.  I tried to export .dae to SketchUp and open the SketchUp file, with no lighting, and tried .dae in Blender to .fbx, still no lighting. Then I tried the very last option on Chief export, VRML .wrl, this seems to have preserved a bit more than the previous options. 

     

    Is there a way for me to import from Chief and have the lighting preserved, or am I able to fix the lights once imported? I don't want to redo the lighting on import. The VIFS items on the left in the photo are light objects, in the interior view, you can see there are cones coming from the recessed lighting, probably light angle data. Then there's a photo with the light errors upon rending. The file is attached below. I can't seem to get past this and I'm not sure what to do if I can't fix the lighting. Thanks for any help. Here's a link to the .3ds file https://drive.google.com/file/d/1ME8SJbaMexvQm9U-Mjpl8HRTGBOYgcS1/view?usp=sharing

    Here is the link to the Chief .plan https://drive.google.com/file/d/1C1efatjP_NcC1HVYP-fhajkb3_0aXtFK/view?usp=sharing

     

    Best,

     

    Adrian 

     

    Screenshot 2022-03-23 231917vrml.jpg

    Screenshot 2022-03-23 233112.jpg

  5. On 2/28/2022 at 6:52 AM, ericepv said:

    Adrian:

     

    Without seeing your plan or knowing your system specs (Chief Version, video card), it's hard to say exactly but In my own experience, I've found that two of the most important parts of producing a nice rendering are lighting and materials.

     

    My tip for lighting is to use ambient lighting sparingly (if at all) and focus instead on adding your own lighting. Experiment with sunlight settings (go easy on the intensity) and be sure to turn on shadows. Material properties are also key to creating a realistic look (check the Knowledge Base for some articles and videos on this).  

     

    There's no magic setting, you just have to experiment to learn how each setting effects the look of your rendering. Like the old saying about how to get to Carnegie Hall, practice! Once you get the hang of the basics you can get a really nice rendering from Chief. Here's one I modeled and rendered in X13:

     

     

    689213079_1350FlowerCt-LRDRPBRRT-03a.thumb.jpg.dc14ec5bfbcfee6cd4465240051c45ff.jpg

     

    Hope this helps - Eric

    This looks awesome, thanks for your tips. I haven't had time to play around with it more but I will soon and let you know how it goes!

  6. Hello, I'm new to rendering and am having trouble getting realistic shadows and the lighting has been a bit dark. I did the tips in this video. https://www.chiefarchitect.com/videos/watch/10205/3d-rendering-tips-and-tricks.html?playlist=171 I changed the sun angle and then switched to generic sun and those properties. Tried increasing and decreasing light sources and lumens. I didn't see the "Improve Light Quality" check box that was in the "Rendering Technique Options" in the video, she used X12, maybe it isn't in X13? I'm using Interiors. Hoping to get some insight. Does anyone have tips or resources for rendering in 3ds Max? I'm wanting to bring rooms over to render eventually where it looks more realistic. I'll attach a photo with 23 passes and then the same one edited in Lightroom. 

     

    Pass 23.jpg

    Pass 23-2.jpg

  7. Hello, hoping I can get some help here. It's an old topic but seems to be the closest. I don't have the $$$ for Chief or Interiors, I have Home Designer Professional. I do Interior Design and am just starting out. I'm wanting to work with the interior in 3ds and render- just starting out with that. I've used Home Designer over a decade. I'm trying the new trial so some export functions are grayed out. The have COLLADA Model (DAE), Export 3D model (STL) I put the pic below. Is there a workaround to get the file into 3ds where it will recognize and render the light and textures properly? Thanks for any help! 

     

     

    Screenshot 2022-02-26 181953.jpg