ahmal1974

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Posts posted by ahmal1974

  1. so since tonight i decided to find out if i can get realistic 3d grass, so i went on 3warehouse and searched for 3d grass and i found the second image below and added the model to chief library, then i created a distributed objects polyline region and selected that object from the library and set the spacing and size of the object and voila

     

     

     

    image.thumb.png.fceadc26d9ec39611bf70b0d0a2e4cdc.pngimage.thumb.png.47055de42b9a2236df16ab7bdf444077.png

     

     

    UPDATE UPDATE UPDATE 

    I haven't tried it in X13 but in previous versions this brought Chief to it's knees due to the face count.....

     

    M.

    yeah u have to watch the usage of this model...i notice it does slow down chief depending on how dense the distribution is and how large the rejion of distributioni.

     

    I FOUND A TEXTURE THAT I USED IN THE SAME WAY WHICH IS MUCH LIGHTER ON CHIEF BUT THE DRAW BACK IS YOU CANT CHANGE THE COLOR BECAUSE ITS A TEXTURE.

     

     

    UPDATE:I EDITED THE GRASS MODEL TO MAKE IT LESS DENSE I ATTACHED IT AS A LIBRARY FILE SO YOU GUYS CAN TRY IT

    PS IF IT IS TOO DENSE IT WILL SLOW DOWN EDITING TIMES AS IN WHEN YOU OPEN THE DISTRIBUTION OBJECT TO EDIT IT

    LET ME KNOW WHAT U GUYS THINK

     

    X13

    System Model    ROG Strix G512LW_G512LW
    Processor    Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
    Installed Physical Memory (RAM)    16.0 GB
    Adapter Description    NVIDIA GeForce RTX 2070 8GB
     

    image.thumb.png.cb3fed693f2a7864fe3e044c79699837.png

     

    image.thumb.png.dfcf1d73828c0b46ffa25a372e2e8c3d.pngimage.thumb.png.653b40d6c55eb9cf948fe71f2d441715.png

    3D GRASS3.calibz1.95 MB · 0 downloads