so since tonight i decided to find out if i can get realistic 3d grass, so i went on 3warehouse and searched for 3d grass and i found the second image below and added the model to chief library, then i created a distributed objects polyline region and selected that object from the library and set the spacing and size of the object and voila
UPDATE UPDATE UPDATE
yeah u have to watch the usage of this model...i notice it does slow down chief depending on how dense the distribution is and how large the rejion of distributioni.
I FOUND A TEXTURE THAT I USED IN THE SAME WAY WHICH IS MUCH LIGHTER ON CHIEF BUT THE DRAW BACK IS YOU CANT CHANGE THE COLOR BECAUSE ITS A TEXTURE.
UPDATE:I EDITED THE GRASS MODEL TO MAKE IT LESS DENSE I ATTACHED IT AS A LIBRARY FILE SO YOU GUYS CAN TRY IT
PS IF IT IS TOO DENSE IT WILL SLOW DOWN EDITING TIMES AS IN WHEN YOU OPEN THE DISTRIBUTION OBJECT TO EDIT IT
LET ME KNOW WHAT U GUYS THINK
X13
System Model ROG Strix G512LW_G512LW
Processor Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Adapter Description NVIDIA GeForce RTX 2070 8GB
3D GRASS3.calibz1.95 MB · 0 downloads
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