ChiefUserLars

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Everything posted by ChiefUserLars

  1. For the record: This forum is enormously knowledgeable and helpful. Going for Chief Architect was an even better decision than I first imagined. Thx!
  2. Hi, in this case it is solely about visual appearance. Some of the wires are ethernet cat 6, but shielded, short distances, so neither interference nor bend radius will be issues. Some other are shielded 220V. Following code in this country makes the 220V shielded cabling quite thick, which is why less physical cable crossings will result in a visually more pleasing experience, as these cables cannot be hidden. Anyway, thanks for the advice on moldings! Did not think about that. Greatings from Norway
  3. Hi, A remodeling project will need visible electrical wiring. Ideally, I want to place wires in a specific order along ceilings, to avoid wires crossing. I can give instructions to the electricians by using electrical legends and written instructions. However, I would like to place wires visibly in 3D, much as you can do with HVAC. The reasons are project owner wishes, and less likelihood the electricians cause unwanted visible electrical wire crossovers. If I could place electrical wires in 3D, I could for example show wire #1 in red color, wire #2 in blue and so forth. Any advice on how to possibly approach (or avoid :-) ) placing electrical wiring in 3D space? Thanks /Lars
  4. Thanks Joey, but given your picture: The button will open/close the mid panels. It does not affect the two panels to the sides. I would have expected two side panels in your drawing to move into the gray wall. In my own drawings: The button will open one door panel, given that I design a sliding door with two panels. On sliding doors with a single door panel, the visual effect is nothing, i.e., the door remains closed also when toggling door opening using the button shown. So, still looking for a setting where I can make the sliding door move into an interior wall. Think single barn door, but instead to hang on the side of the wall, it should move into an interior wall when opening.
  5. Dear community, greatings from Norway. I use X13. I have the following challenge where I need some assistance: Assume a straight interior wall drawn with absolutely no changes compared to standard, out of the box settings. I place a sliding door on the wall. There is plenty of wall on each side of the door. I now start setting properties for the sliding door: In the interior Door Specification, General, I set percent open to 100% In the Door Specification, Options, I set Door Panels to Custom, left=0, right=1 In the interior Door Specification, Options, 3D display is set to Show Open At this point, I would expect the sliding door to show as if it is open in a 3d model (camera view). It does not. In fact, it shows as fully closed. This is not the behavior I seek, and need help figuring out how to show a single sliding door as open. I have also tried varying the number of door panels. If I set the number of panels to 2, I can open one door panel - but the one closest to the wall does not open. I am fairly sure there is a setting that I am missing. I have tried to turn every layer on, to see if I am missing a control somewhere, and yes, I have tried many things before bothering the community. Thus, grateful for any help I can get. Assume that I have not changed any default setting; the behavior I am getting seems to be out-of-the-box behavior.
  6. Hi, newbie question: In my geography, it is quite common to place multiple electrical switches vertically on walls. I have no trouble setting them at different heights, so it does look great in 3d. However, this causes the 2d representation to have overlapping symbols. I can enhance the view by moving the visible labels so that they are overlapping. This helps with clarity. However, is there a way where I can move the visual electrical symbols in 2d a bit away from each other, and make an arrow or similar so that they still attach correctly to the 2d wall? I have made a very simple example in the drawing, depicting my ideal situation for 2d. When renderred in 3d, the two objects would be placed above each other with shared vertical center-line, as the two objects would be placed at different heights.