My architect for our home addition uses Chief. He sends us "virtual" 3d views of the inside of rooms that I find really weird and distorted. I am a mechanical engineer, and have used almost every mechanical design CAD system on the market since 1995. So, I'm pretty familiar with how 3D views of a model can be viewed with different camera settings, different view angles, different ISO angle settings, etc.
My Architect was only aware of three different rendering settings for the camera, which changed the realism of the rendered surfaces, but not the perspective angels of 3D objects (like walls, furniture, etc).
The views he sends look to me as if I'm looking around the room through some sort of fish-eye lens. What's directly in front of the view is "ok" but everything to the sides is really stretched out and distorted.
Is there a setting in Chief that I can point him to, to try and adjust this distortion? The room setups he's sending just look really weird and I can't then picture the actual layout of the room.
Attached are two examples of what I'm talking about. In one image looking straight at the TV, the TV is the proper aspect ratio (or close) while in the other image, the TV is super stretched out. I'm not so concerned about the TV, it's just an example of the effect. In both views, the room looks longer in the view axis than in the left/right axis than it really is/should be. This room should be roughly 14' across from tv wall to wall behind couch, and 18 feet from window to fireplace. Neither view conveys this rectangular shape of the room well. The view looking at the TV makes the room seem square (because the short room dimension is stretched) while the view looking at the fireplace makes the room look longer and narrower than it is.
Thanks for any help.