craboulas

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Posts posted by craboulas

  1. 21 hours ago, Chief16Designer said:

    Ca is saving you a trip to the store is giving you the extra 10% for cut and waist 

     

    I don't agree at all. You have no idea what percentage of your total flooring area will be cabinet footprint. I would much rather know exactly how much material I need, then add 10% of that.

     

    Since in the real world, people build both ways, it sure seems like a "flooring underneath" check box, in the cabinet settings dialog would accommodate everybody.

     

    Why does CA tile under tubs?

  2. 14 hours ago, MarkMc said:

    At least half the clients and/or contractors I've dealt with would disagree. OTOH floor material regions show up in the material list- your problem solved.

     

     

    Can you explain why you and half your clients would like to "account" for flooring materials where they will not exist in real life?

  3. Hi guys,

     

    I was trying to get quantities of flooring materials with the materials list (wood, tile, etc) and noticed that CA is just giving me total areas. Shouldn't it be taking out area of the footprint of cabinets, tubs, etc?

     

    Is there anyway to accomplish this without having to spend a bunch of time with floor material areas?

  4. 19 hours ago, TheKitchenAbode said:

    Craboulas - I believe I have found the solution to you environment light issue. You not only need to have a foundation under your room but the foundation must have a floor in it. That should prevent the light from bleeding through from below. Seems to be the same as having to have a roof over your room to prevent that exterior sun light bleeding. Give it a try to see if it resolves your problem.

     

     

     

    Thanks for the thoughtful replies!

     

    Here are my foundation structure settings. It appears as though it has a floor and that I don't have a choice:

     

     

    foundation.png

  5. 21 hours ago, Kbird1 said:

     

     the Tips I posted above recommend not using Environment light.... but things may have changed since X7 and X8  as I think Ambient Occlusion and Bloom have larger effects now in X9 too. But I'm no expert , which I why I look at threads like this....

     

    If you haven't finished the Model you can get some weird effect too , eg no basement/foundation may cause the light glow under your furniture in the OP.

     

     


     

     

    That's a good point Kbird. This model does however have a foundation (set to update automatically). If those who use the ray tracing a lot recommend against using that setting, I think the devs should dig in and fix it. It seems very poor practice to be forced into creating a bunch of additional light sources outside, just to approximate what an integral feature should accomplish with one click.

  6. On 6/10/2017 at 9:07 AM, TheKitchenAbode said:

    Suggest you post the plan. There are a number of factors that can effect how a particular lighting effect functions. Lights are not necessarily independent of each other and as such adjusting one light can effect how another light appears. I do not use the environment light very often but it might somehow be related to the direct sunlight intensity. The upper ambient occlusion setting will certainly effect it. I would also not be too concerned about the actual setting level, if 10 is too much then set it at 8 or whatever gives you the effect you are looking for. I really do not give much credence to those intensity levels, better to consider them more from a relative perspective. A 100% light will be twice the intensity of a 50% light and as such a 10% light will be twice the intensity of a 5% light.

     

    In the example below all of the interior lights are at 10% intensity or lower, some are as low as 2%.

     

    593bfc3ae850c_Untitled36_1200_lzn.thumb.jpg.d66d9f9f9aef8b2a32f5452cd8506bfd.jpg

     

    Keep in mind that you can over light your scene with too many high intensity lights, it's not much different than taking a way over exposed pic with a digital camera.

     

     

     

     

    I don't see how any of this is applicable.

     

    I have isolated the effect that environmental light is giving, and frankly, it seems broken. The setting that gives me an acceptable look of the outside lighting (through a window), destroys all the interior shadows.

  7. Thanks for the links guys, but they don't really speak to the issue I am having. Why is "environment" having such a strong effect inside?

     

     

    No environment:

     

    No-env.thumb.jpg.db429b12ddf6583ce1a1a3b280fa1f32.jpg

     

    Environment, white-color, 0.1

     

    Env-0.1.thumb.jpg.85b843de18e5837406f59a4444c27574.jpg

     

    Environment, white-color, 1

     

    Env-1.thumb.jpg.efd715cbe92c007e60514b29857bcdbb.jpg

     

    Environment, white-color, 10

     

    Env-10.thumb.jpg.47eb416f3ca30f21e091004aae39cb3c.jpg

  8. Thanks rlacklore.

     

    It makes sense that the default interior view settings disable environment, because it has a pretty big performance hit. However, with it disabled, areas outside that are not in direct sunlight look almost black. This is not natural.

     

    I went ahead and used the assistant to create a fresh start for hq-interior. Here is the comparison between those settings (direct sun=5) and changing only direct sun to 50. I think the higher direct sun value looks better and more natural (might back it down a touch), but this still doesn't explain the environment lighting weirdness.

     

     

    DS=5

    ds5.thumb.jpg.a95cc7f4da67246aa6b8b4018d360ac6.jpg

     

     

    DS=50

    ds50.thumb.jpg.c150e9d94388b203720edf3cd103e8a9.jpg

     

     

  9. Hi guys,

     

    I'm struggling to get a good set of ray trace settings for an interior view, during the day. I'd like a natural look of a well lit interior, with nice sunshine casting through the windows, and good environmental light outside.

     

    What I am finding, is that with environment on, I get bizarre light bleeding inside the rooms. Basically, it seems like sunlight is shining out from under the furniture. This is worst when the environment is set to a color, but still has an effect when set to sky. Using the sky setting produces an outside light level very near environment being off.

     

    Any ideas? 

     

    No environment

    no-env.jpg

     

     

    Environment=sky

    env-sky.jpg

     

     

    Environment=color

    env-color.jpg

     

     

    RT set.png

     

    Photon mapping enabled.

  10. This isn't about "not having the time" to post the plan. I just see more value in getting familiar with the settings that govern these things and hunting down the issue.

     

    Again, I am very much appreciative that you guys would take time out of your days to load my plan and use your experience to find the issue. But if you guys find the issue and just tell me what to change, that isn't as good of a learning opportunity for me.

     

    Any other hints of areas to look?

  11. I think you are right. I've noticed an anomaly in that room's structure. It seems that the 2nd story isn't actually protruding, but part of the 1st story has too tall of a ceiling. The problem is, that even after reseting all floors to all 6 default values, this room still is locked out from changing certain values because of "varying heights" in the room above. Which there are not, as far as I can see...

     

     

    5.png

  12. Hi guys, hopefully I'm just doing something dumb here. My 2nd story floor platform is protruding into the living space below. I have tried resetting all floor/wall/etc heights to defaults on all floors, and even overriding to manual values.

     

    Any ideas?

     

    Thanks!

    1.png

    2.png

    3.png

    4.png