BenLondon

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Everything posted by BenLondon

  1. I think I worked it out, I added a 3D solid to fill the void (ceiling framing area). Is that the right approach?
  2. I am trying to get this gable wall right above the deck ceiling. The deck is built with "flat ceiling over this room" I added a wall on the Attic floor but it does not meet the ceiling below. Ideas? Thanks
  3. Thanks Michael. Yes, that looks like it's working. I don't see any reason not to do it this way other than the extra steps needed to add the the 3rd floor level. I'm just making the Level 1 (walkout basement) walls Pony walls with concrete lower and siding upper and then adding the footing on level 0 as you say. I think this gives more simple design capability (internal walls etc) with the garage being on level 1 rather than level 0.
  4. I am creating the model for a 2 story home, main floor with daylight basement. See attached photo. The proposed design I am working on is going to replace the deck on the left hand side with a garage and new deck (balcony room) over it. After watching a couple of videos on how to model a daylight basement, I started with drawing the main (upper) floor level on floor 1. My intention then was to "build foundation" on floor "0" to create the pony walls and footings for the daylight basement. However, I am now seeing that then trying to build a garage on floor 0 doesn't work in the program. Should I instead place the main floor on "2", build a new floor "1" and then just add footings under floor "1"? This would allow me to build the garage and balcony over it on floors 1 and 2. Which leads to my next question: When should you build a model with walk out basement on Floors "1" and "2" vs "0" and "1"? Is it possible to create a model on Floors "0" , "1" & "2" and have the same outcome as using only "0" & "1" with regards to the foundation and footings?
  5. I had the number of lights at 100. It resets every time you change the render type back to 8. I don't think the number of lights is the issue. HOWEVER, you are right, it was the DEFAULT Light Set Check box that I needed rather than automatic. Thanks! Solver: Thank you for your kind advice with regards to how to interact on the forum - I'm sure you get a lot of newbies and it can be frustrating. I will be sure to create a signature with full details. Have a great weekend!
  6. I am in X14. Attaching plan file. Thanks I used a 2nd floor because I wanted to add the wall at the edge of upper Mezzanine. If you have suggestions of how better to approch the plan file - much appreciated. Always learning. However, I imagine there will be times in the fututure that I will want light rays to pass from upper floors to lower areas through "open below" areas. Cheers Ben Movie Room.plan
  7. I have built a 2 story movie room with most of it being an "open below" second floor, leaving a mezzanine. I have recessed lighting under the ceiling of the 1st (mezzanine) and 2nd floor. I am trying to get the full camera views to render with all lights "in use". The problem I have is I can only get the lower or upper lights to activate according to the height of my camera - not at the same time. It's probably something simple. Thanks for the help! Ben
  8. I am trying to create a 3D tile texture similar to these lava tiles: http://www.islandstone.com/product-detail.php?id=63&keywords=V_Squares I have created 4 identical wedges as 3D solids by drawing the profile of the wedges and converting them to a polyline solid and giving them a height of 4". I now want to rotate them to orient as they are in the link photo. But it seams i can only rotate in the X-Y plane. I need to spin them in the vertical Z plane. How do i do this? I have attached the plan view of the solids. Thanks